I have never liked any of Bioware's games. Yes, even the Codexian favorites - in all their cheesy, dumb glory. However, there was a time not too long ago when I tried every rpg out there, just to kind of check back in with the industry and see what people were doing.
The fact that Bioware games always, always, always tell the exact same cheesy melodramatic story that they staff with a seemingly random selection of the same cheesy stock characters from the same small pool of stock characters (which characters they were always too lazy to modify out of stock), that always bored the hell out of me. Yet more personally offensive was Bioware's stock level design, where they rapidly fill space by sticking to a large grid, and then throwing in a minimalist amount of the decorative furnishings drawn from the same small stock of furnishings - leading to such results as giant warehouses with zero goods stored in them, but to give any sort of visual interest to what is essentially a giant bare room, they do floor cut-outs with single square floor pieces that angle down at 45 degrees. So a Bioware warehouse - warehouses being a thing made to maximize storage space for goods, keep in mind - has these strange giant holes in the floor, with 45 degree angles floor bits running jaggedly around the sides of the holes, leading to almost 0 level floor space available for, you know, the actual storage of goods. Even Bioware's outside and cave level designs are made up of the same flat, simple squares, leading to very unorganic outside spaces. However, they make their outdoor walls and ceiling invisible and surround it all with a pretty and animated skybox, so it all seems ornately designed - like the reverse of a Hollywood Old West town, where they only built the front of the buildings. So, effectively what I was doing was checking in to see how Bioware had updated their pretty skyboxes, since they never ever change their story, characters, or level design.
But I kept checking in, out of a sense of obligation to the past. Wasn't much on finishing one of their games, often didn't make it past the first hour, but still checked in. Plus they were always good for finding unintentional sexual imagery memes. And so it went, until the day I picked up ME and DA:O out of the bargain bin. Doing those two games back-to-back put into sharp relief everything stated above, plus since Bioware uses the same voice actors who are essentially saying the same type of canned lines, made it at times very difficult to remember which of their games I was playing. You know, always rambling on about their hamster or their tree fetish, or whatever. Which all annoyed the fuck out of me so bad that I have never touched a Bioware game since. It was really both of those games together what did me in, but ME went in the computer drive first, so, by default, since it went in last, DA:O is the title that officially was the last Bioware game I will ever play.