This is probably a bannable offense but...
I have no same.
::ignores that FO: Tactics even existed::
It is way better than the two on this poll. And the name tell what the game is about. A tactical game, and a good one.
It is way better than the two on this poll. And the name tell what the game is about. A tactical game, and a good one.
Again, a game that would have probably worked better without the Fallout name attached. It honestly reminds me a little of JA in its gameplay, but it still just doesn't "feel" like a Fallout game.
These are not Fallout titles
Haha. No. It was bottom of the barrel of skirmish games. Indestructible walls everywhere, no degrading wounds, linear levels, no smoke grenades, magical healing, horribly underutilised character skills.::ignores that FO: Tactics even existed::
It is way better than the two on this poll. And the name tell what the game is about. A tactical game, and a good one.
Because combat was the worst part of the SPECIAL system? Because it was regressive shit as a tactical game? Because it took a massive dump on the Fallout setting?D&D has Icewind Dale series, TDE has Blackguards, why can't SPECIAL has it's own combat-fag game? Give it some credit, man.
Because combat was the worst part of the SPECIAL system? Because it was regressive shit as a tactical game? Because it took a massive dump on the Fallout setting?D&D has Icewind Dale series, TDE has Blackguards, why can't SPECIAL has it's own combat-fag game? Give it some credit, man.
Indestructible walls everywhere, no degrading wounds, linear levels, no smoke grenades, magical healing, horribly underutilised character skills.
Let's start with not honouring the time divergence and shitting real world modern weapons all over the game, fucking hummers, no Fo1 power armour, no combat armour, no Fallout 1's firearms, part of BoS going on a massive trip including airships, Vault 0 (what about the Enclave?), anime-style robots and power armour, hairy deathclaws and many more.Because combat was the worst part of the SPECIAL system? Because it was regressive shit as a tactical game? Because it took a massive dump on the Fallout setting?D&D has Icewind Dale series, TDE has Blackguards, why can't SPECIAL has it's own combat-fag game? Give it some credit, man.
Your asking too much from it. It never pretended to be Fallout 3 or something as iconic as JA2. It is what it is: combat-oriented SPECIAL game, based on Fallout setting (hell, it even didn't have any global story - what "dump" are you talking about?)
You tried to discredit my point of Fallout Craptics being massively inferior due to all of these combined by wanting me to show you which game isn't deficient in one of them. What the fuck?Indestructible walls everywhere, no degrading wounds, linear levels, no smoke grenades, magical healing, horribly underutilised character skills.
Can you name at least 5 turn-based tactical squad games that have all of that? I can think of 3 at most.
Let's start with not honouring the time divergence and shitting real world modern weapons all over the game, fucking hummers, no Fo1 power armour, no combat armour, no Fallout 1's firearms, part of BoS going on a massive trip including airships, Vault 0 (what about the Enclave?), anime-style robots and power armour, hairy deathclaws and many more.Because combat was the worst part of the SPECIAL system? Because it was regressive shit as a tactical game? Because it took a massive dump on the Fallout setting?D&D has Icewind Dale series, TDE has Blackguards, why can't SPECIAL has it's own combat-fag game? Give it some credit, man.
Your asking too much from it. It never pretended to be Fallout 3 or something as iconic as JA2. It is what it is: combat-oriented SPECIAL game, based on Fallout setting (hell, it even didn't have any global story - what "dump" are you talking about?)
You tried to discredit my point of Fallout Craptics being massively inferior due to all of these combined by wanting me to show you which game isn't deficient in one of them. What the fuck?Indestructible walls everywhere, no degrading wounds, linear levels, no smoke grenades, magical healing, horribly underutilised character skills.
Can you name at least 5 turn-based tactical squad games that have all of that? I can think of 3 at most.
Destructible terrain, including walls and fences is pretty much standard in the genre, the same with degrading wounds and no magical healing and smoke grenades. With skills it's more variable.
Actually, you can be thankful for that. Just imagine they would have gone with the fad to just reboot the series and simply name it "Fallout", slowly blotting out the memories of the first game with the rise of new gamer generations.But, on the other hand, they put "3" on the name...