ChristofferC
Magister
Baldur's Gate. There's no question about it. Fallout is basically shoot in eyes -> shoot in eyes -> shoot in eyes.
BG's tactic was all about spamming fireballs from wands, hacking with swords, backstabbing and send one arrow after another arrow when you run.Malakal said:Seriously guys, how is shooting in the eyes in FO1 tactical in any way? I can hardly remember even a single encounter where any kind of tactics other than shoot-shoot-shoot or run-hit-hit-hit was employed... Changing weapons midbattle? Nope. Changing party tactics? As long as they live its ok. Even the Master was all about hiding behind columns for me. Please explain Yourselves...
Looks like you confuses BG2 with BG.Malakal said:Nope still not seeing it, since I didnt even use fireballs that much (preferred MMM or skull traps), You had a lot of weapons to pick against certain foes (my warriors carried 5 swords, versus undead, demons, dragons, high + and others...), clerics healed, mages casted (over 300 spells for casters), rogues rogued...
BG2? Maybe. Of course if hectic RTwP was replaced with turn-based combat.Malakal said:I am not saying thah BG tactics were very advanced or that battles were hard or anything. But You simply had a lot more options compared to FO1, a lot more choices for party members and spells, weapons and armor. In tactical comparison BG wins IMO.
The fact is that there is magic in BG so what's your point?Awor Szurkrarz said:Remove magic from BG, then start comparing. You'll see how "awesome" BG combat mechanics are.
Malakal said:Seriously guys, how is shooting in the eyes in FO1 tactical in any way? I can hardly remember even a single encounter where any kind of tactics other than shoot-shoot-shoot or run-hit-hit-hit was employed... Changing weapons midbattle? Nope. Changing party tactics? As long as they live its ok. Even the Master was all about hiding behind columns for me. Please explain Yourselves...
DraQ said:BG1 was terribad, simplistic and fucking broken by the excessive amounts of micromanagement in RT, most often involving hopeless attempts to reduce party AI self-harm.
Malakal said:Seriously guys, how is shooting in the eyes in FO1 tactical in any way? I can hardly remember even a single encounter where any kind of tactics other than shoot-shoot-shoot or run-hit-hit-hit was employed... Changing weapons midbattle? Nope. Changing party tactics? As long as they live its ok. Even the Master was all about hiding behind columns for me. Please explain Yourselves...
It is compared to games whose settings don't have magic, so the comparison should be limited to ranged/melee/unarmed combat.ChristofferC said:The fact is that there is magic in BG so what's your point?Awor Szurkrarz said:Remove magic from BG, then start comparing. You'll see how "awesome" BG combat mechanics are.
Awor Szurkrarz said:It is compared to games whose settings don't have magic.
Awor Szurkrarz said:You have bows, crossbows and slings in BG which fulfil the same function.
Archibald said:Awor Szurkrarz said:You have bows, crossbows and slings in BG which fulfil the same function.
Eye shot with a sling
Archibald said:Awor Szurkrarz said:It is compared to games whose settings don't have magic.
Remove modern guns from Fallout then because BG doen`t have them ffs.
Awor Szurkrarz said:It is compared to games whose settings don't have magic, so the comparison should be limited to ranged/melee/unarmed combat.ChristofferC said:The fact is that there is magic in BG so what's your point?Awor Szurkrarz said:Remove magic from BG, then start comparing. You'll see how "awesome" BG combat mechanics are.
If codex members were half as clever as they like to think, this should have been the first and only post in this shit of a thread.micmu said:you can't compare party-based combat (like BG, ToEE...) with something with single PC (+AI controlled followers), like Fallout. Therefore, this poll is crap.