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Editorial When a Magic Missile Just Isn't Enough

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
The important thing here is finding the right cocktail of magic spells, removing the ones that are too overpowered or just emulate what other AoD "classes" do, and keeping those that favor the AoD setting and role-playing a mage in a unique way (in relation to the other AoD "classes"). The Malkavien in Bloodlines is a good example of this, where we get unique material to play that class that isn't just another way to kill things or sneak by things.
 

Derek Larp

Cipher
Joined
Jul 25, 2008
Messages
423
Dunno... rather than making a 'Harry Potteresque'-World where magic is employed to replace technology (transportation, warfare etc.) I´d say restrict magic; Kinda like in The Lord of the Rings, where only a few can summon fire and lightning and whatnought, and they are powerful beings and should only be NPCs. Or maybe some kind of ritualized magic like in Call of Cthulhu (well at least the spells from the 'lesser grimoire' or what it was called).
 

Claw

Erudite
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Balor said:
By the way, creatives use of magic is why I like Wheel of Time, in spite of its ‘dresses, dresses, dresses, ornate patterns, sniffs and Men! Women! debates’.
It has everything VD described and more.
That's why the WoT game was such a colossal disappointment for me, I couldn't stand to play it. It was just... THAT? They had the WoT magic system as a basis and they came up with an ammo-based system that lets me shoot various magic projectiles, with a ridiculously low carrying capacity for many spells, too?

Fuck that.
 

Glorm McGlorm

Novice
Joined
Jan 3, 2009
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Magic is supposed to be:
1) Sacred.
2) Secret.
3) Philosophical.

By focusing on the immediate effect of a spell or potion or ritual you turn it into infantile superhero powers, or at best - science fiction.

Mages should be detached, distant, hidden, feared and misunderstood. Living in remote towers, or hidden chantries, attracting attention simply because they are mages.

And magic should act as a shortcut in the laws of reality, allowing the mage or his allies to exercise their 'mundane' skills with shocking efficency. Not a 'do-it-all' with fancy video effects (although fancy video effects are welcome).

Thief has more REAL magic then D&D ever had.
 

thesheeep

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Well, that is your idea of how magic can work.
And its a nice one.
Just, please, don't try to present your idea as the one truth that every setting with magic should include. :)
 

Lightknight

Liturgist
Joined
Nov 26, 2008
Messages
705
It actually is the one truth. Everything else is something people just call magic, while in reality its a toolbox or a bazooka or a machinegun with different particle effects.
 

Balor

Arcane
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Dec 29, 2004
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Russia
Lightknight said:
It actually is the one truth. Everything else is something people just call magic, while in reality its a toolbox or a bazooka or a machinegun with different particle effects.

Or, perhaps, wise versa?
"Any sufficiently advanced technology is indistinguishable from magic". (c).

I, in fact, hate Tolkienesque magic.
Because it's not magic there - it's much more like priestly powers. Remember – Gandalf, for instance, was not a wizard per se - he was a demigod. (I might be wrong, though - dont't remeber all intricacies Tolkien wrought in detail)

MY idea of magic that it's like quantum physics - governed by strict and utterly predicable rules... but those rules are so deep, bizzare and require so much time and intelligence to comprehend that most that try and use it never really understand HOW it works - only performing rituals that suppose to work, and afraid to chance a movement or an utterance - because they are afraid (and for a reason) of terrible consequences... and those spells are were discovered by trial and error. (And every error usually leaving researcher dead or crippled... or worse)
However, a truly powerful mage, who knows exactly how and why it works, would cast spells with 100% predictable result, much faster and efficient then mundane 'shamanistic' mages.
But once a critical mass of those 'true mages' accumulate, it's no longer 'magic' and much more like exotic science.

Of course, idea of magic being appeal to 'higher powers', with understandably unpredictable results, also have it's merits - but, like I said, it's not magic - it's divine (or unholy) invocations.
And I don't consider it 'magic', just like I would not call art of calling Bill Gates and convincing him to buy you a new car 'Conjuration trick'.
 

Glorm McGlorm

Novice
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Jan 3, 2009
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Historically magic is intimately tied to higher beings and religion.

There was no such thing as secular magic until recently, as far as i know.

Even hermetism was a religion and philisophy in its own right.

And since Tolkien was at the beginning of fantasy genre, his view of magic was undistorted by mainstream appeal.
 

Lightknight

Liturgist
Joined
Nov 26, 2008
Messages
705
MY idea of magic that it's like quantum physics - governed by strict and utterly predicable rules
Thats not magic, thats science. When you observe same result as a result of same set of actions - thats a scientific experiment right there. Whats magical about it if it always works as you intended ?
 

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