Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Outside of first-person action RPGs, such as Daggerfall or Ultima Underworld, I mean. More specifically, I mean games where you just control one person, and your companions can not be controlled.
There are JRPGs which start off with one character only, and for a long period, fighting will simply involve pressing attack button for one character only. What's the point if there is only one thing to do?
Even the Western JRPG, Albion, involves a long segment of going around either by yourself or with one lone partner, before you get additional team members. That segment is the boring segment.
Neverwinter Nights also messed this up, because you could just get a stronger party member and let him fight instead. What's the fun in a game that plays itself? And you were still limited to one additional partner only. So not even a choice in what variety or mix of people to bring along.
Fallout at least made up for it with targetted shots, and a variety of weapons that work in different ways in different situations. However, it was still hurt by lack of party combat.
There are JRPGs which start off with one character only, and for a long period, fighting will simply involve pressing attack button for one character only. What's the point if there is only one thing to do?
Even the Western JRPG, Albion, involves a long segment of going around either by yourself or with one lone partner, before you get additional team members. That segment is the boring segment.
Neverwinter Nights also messed this up, because you could just get a stronger party member and let him fight instead. What's the fun in a game that plays itself? And you were still limited to one additional partner only. So not even a choice in what variety or mix of people to bring along.
Fallout at least made up for it with targetted shots, and a variety of weapons that work in different ways in different situations. However, it was still hurt by lack of party combat.