Elthosian
Arcane
- Joined
- Mar 14, 2012
- Messages
- 1,138
Speak not of that. It's not a comic book panel narrative style. The only relation is the speech bubbles and font look like that of a comic book. That's it. There's no individual frames/borders per couple of lines of text, no lame exaggerated text to describe actions ("CLAAANNK"), none of the ugly visual effects typically seen in comics or the video games that emulate them. It is largely just a story told like a classic movie, with a camera focused on people talking, with some nice music on top. Occasionally an interesting camera angle or standard fade/zoom shot or whatever. No added bs effects and definitely no comic stylization bullshit for dweebs.
The speech bubble is literally the only connection, and it's not a bad choice when text is necessary (no voice acting budget) & black text on white background is king for readability.
Now as for the story itself...I only ever got like 70% of the way through the game but at no point was ever blown away, just impressed by the maturity, tastefulness and restraint of it, but ultimately it was a little boring and unnecessarily cryptic.
Probably the only game I am a fan of but never actually completed. Yeah I can't truly judge but...odd pick.
Matsuno and co. play on a completely different level compared to other JRPG devs, it was mentioned earlier that his TRPGs dabble too much into the "political intrigue turns into god-killing quest" but even that is handled much better than in pretty much any other game except maybe the first half of Fire Emblem 4.
It says a lot that the only redeeming attributes of the popamole shitfest called FFXVI are there because Yoshi-P grew up playing his games.