Parsifarka
Arcane
You're so fucking sick.Worse than MP1, better than MP2.
You're so fucking sick.Worse than MP1, better than MP2.
I think the cutscenes mask loading times, sort of like how mass effect elevators masked loading times. A bunch of games do this.I liked it. The shooting is buttery smooth, perfectly made. Some retards here think it's a cover based pop-a-mole but you can run and gun as you please and I think it's a better/more effective way to play the game, you just have the option to stay in a cover with an animation to it instead of sticking your face to a wall like in the old Max Paynes (where you also took cover pretty often if you care to remember the games correctly).
Gameplay-wise I think it's amazing, as a bonus the AI is pretty good and the game can be fucking hard which cannot be said about MP1 or MP2. If you call it a corridor shooter then please point me to those big sprawling levels of Max Payne 1 or 2. It's pretty much like it's always been - movie inspired setpieces.
There's tons of cutscenes that pretend they can be skipped but it doesn't work for some reason I don't know what's up with that. I got used to them and to their crazy effects but I understand why some don't like them.
Then there's the change in atmosphere which eh it depends on your taste, I didn't mind it but the flashbacks in New York were the best parts so obviously it could have been better.
It had some weird bugs for me and I had to restart some areas but maybe if you actually buy your copy it doesn't happen.
I recommend it, it's not like there's a ton of these games and the shooting is one of the best I played.
I'm sure they mask some loading but I also think there's something fucked up because the loading should be long done sometimes yet you're unable to skip the cutscene.I think the cutscenes mask loading times, sort of like how mass effect elevators masked loading times. A bunch of games do this.I liked it. The shooting is buttery smooth, perfectly made. Some retards here think it's a cover based pop-a-mole but you can run and gun as you please and I think it's a better/more effective way to play the game, you just have the option to stay in a cover with an animation to it instead of sticking your face to a wall like in the old Max Paynes (where you also took cover pretty often if you care to remember the games correctly).
Gameplay-wise I think it's amazing, as a bonus the AI is pretty good and the game can be fucking hard which cannot be said about MP1 or MP2. If you call it a corridor shooter then please point me to those big sprawling levels of Max Payne 1 or 2. It's pretty much like it's always been - movie inspired setpieces.
There's tons of cutscenes that pretend they can be skipped but it doesn't work for some reason I don't know what's up with that. I got used to them and to their crazy effects but I understand why some don't like them.
Then there's the change in atmosphere which eh it depends on your taste, I didn't mind it but the flashbacks in New York were the best parts so obviously it could have been better.
It had some weird bugs for me and I had to restart some areas but maybe if you actually buy your copy it doesn't happen.
I recommend it, it's not like there's a ton of these games and the shooting is one of the best I played.
Codex hates cutscenes and uses that logic to hate good gameplay.
yeah, this made no sense to me either. Sometimes it says "Press A to skip cutscene" then when you try to it says "still loading" which is weird and other times my cutscenes start getting blurry and shit, maybe it was a problem with my pirated copy.I'm sure they mask some loading but I also think there's something fucked up because the loading should be long done sometimes yet you're unable to skip the cutscene.
EDIT: also don't come to codex asking for advice on anything else than cRPGs
max was incredibly condescending throughout the whole game, that I agree with and the narration does get out of hand.Story-wise I'd say the biggest flaw is Max himself. Despite being a nigh-unstoppable killing machine in the gameplay, in the cutscenes he's a barely-functioning wreck who stumbles from scene-to-scene like a bumbling buffoon. His narration is probably the weakest there is as well, as he spends the majority of the time wallowing in self-pity, even after his big character moment of going sober. Also a lot harder to feel sympathy for him and his dead family since he's supposedly reconciled their deaths at least twice already, and he hasn't even really got a shitty life to complain about anymore, since he's managed to both avoid going to jail for murdering around a thousand people and landed a cushy job standing around while staring at trophy wives and barely-legals. That and he spends almost every waking moment feeling sorry for himself.
And yeah the unskippable cutscenes do kill replayability, as you're forcibly subjected to the mediocre-at-best story each time you replay.
yeah, this made no sense to me either. Sometimes it says "Press A to skip cutscene" then when you try to it says "still loading" which is weirdI'm sure they mask some loading but I also think there's something fucked up because the loading should be long done sometimes yet you're unable to skip the cutscene.
EDIT: also don't come to codex asking for advice on anything else than cRPGs
he's a moron, that's whatwhat?
The badass coat is the embodiment of gunz blazing gameplay.he's a moron, that's whatwhat?
It's been forever since I played any of the MP games but I think MP3 made slowmo a lot slower than the previous games and also made you invincible, in addition there wasn't much of a delay between dives unlike MP1 where there was a brief moment of vulnerability (though MP1 could be abused in different ways). I know I beat the airport level by just diving forward like a flopping fish.
the fuck, the shooting in MP3 is godlike. The best TPS of the last gen and should be remade for this gen with the ability to jump, carry all weapons and skip all cutscenes.
Regular bullet time and diving, on the other hand, does not make you invincible; I distinctly remember dying while diving, sometimes quite hilariously.
There's also a short delay period before and after taking a dive where you are more vulnerable as a stationary target.