Nathaniel3W
Rockwell Studios
I'm working on the HUD for the world map section of my game, which is going to be a lot more strategic, whereas the battles are more tactical. The view is going to be kind of an overhead tactical view that you can spin around, and the world is going to be pretty big, so I'd like the player to have a compass. I'd also like them to have a clock so they can at least know how far away sunrise and sunset are. I have some ideas of what I'd like to do, but maybe you have some suggestions. Have any of you seen any examples that you thought were really well done? They don't even have to be examples from video games if you've seen a cool compass or clock IRL that you think would look cool as part of HUD. Thanks for all you help, codexians.