Admit it, you had to use a walkthrough.View attachment 45852It must be:
- underground
- it must be old
- formerly inhabited by an ancient or bygone civilisations
- contains exceptional knowledge (lore bits)
- contains exceptional treasure
I don't think this has been mentioned yet, but the Samhain dungeon from Grimoire deserves recognition. Starting with the Cenotaph of the Black Lich, all the way down to the bowels of Samhain. The tragic tale of what happened to the miners there, and the underlying horror intertwined with the village of Crowl. The place is saturated with hidden lore, and exceptional treasure to be unearthed. This is one of the better designed dungeons I've encountered.
Underrail. The whole game is set in this kind of "dungeon".
No, it's an actual crpg.I don't think this has been mentioned yet, but the Samhain dungeon from Grimoire deserves recognition. Starting with the Cenotaph of the Black Lich, all the way down to the bowels of Samhain. The tragic tale of what happened to the miners there, and the underlying horror intertwined with the village of Crowl. The place is saturated with hidden lore, and exceptional treasure to be unearthed. This is one of the better designed dungeons I've encountered.
I always thought that Grimoire is a meme game, not actual crpgs...
Underrail. The whole game is set in this kind of "dungeon".
I don't think this has been mentioned yet, but the Samhain dungeon from Grimoire deserves recognition. Starting with the Cenotaph of the Black Lich, all the way down to the bowels of Samhain. The tragic tale of what happened to the miners there, and the underlying horror intertwined with the village of Crowl. The place is saturated with hidden lore, and exceptional treasure to be unearthed. This is one of the better designed dungeons I've encountered.
I was thinking the same dungeon, the one going deeper into the crypts and the salamander temple. Some areas are on the small size, but I built it with those criteria in mind. Forgotten lore, valuable treasure, monsters only rumored to exist in nightmares.I don't think this has been mentioned yet, but the Samhain dungeon from Grimoire deserves recognition. Starting with the Cenotaph of the Black Lich, all the way down to the bowels of Samhain. The tragic tale of what happened to the miners there, and the underlying horror intertwined with the village of Crowl. The place is saturated with hidden lore, and exceptional treasure to be unearthed. This is one of the better designed dungeons I've encountered.
Agreed. Would you single out any dungeons from Hearkenwold KotC 2 module? I remember I liked many of them, maybe the one with the Salamanders fits this criteria.
I was thinking the same dungeon, the one going deeper into the crypts and the salamander temple. Some areas are on the small size, but I built it with those criteria in mind. Forgotten lore, valuable treasure, monsters only rumored to exist in nightmares.
Underrail. The whole game is set in this kind of "dungeon".
Yeah I also had this feeling that the *whole game* is really miles and miles and miles underground.
Cool setting. Cooler than I thought it will be.
It's the highlight of the entire game, and had Cleve released it as a standalone campaign module it would still be better than the vast majority of RPGs.I don't think this has been mentioned yet, but the Samhain dungeon from Grimoire deserves recognition. Starting with the Cenotaph of the Black Lich, all the way down to the bowels of Samhain. The tragic tale of what happened to the miners there, and the underlying horror intertwined with the village of Crowl. The place is saturated with hidden lore, and exceptional treasure to be unearthed. This is one of the better designed dungeons I've encountered.