Grunker said:
Can you elaborate on the last point Roxorowski? Because that's kindda what I am expecting.
The whole King's Bounty (at least in The Legend) is based on one thing: running back and forth. There is absolutely no management of anything - you never really run out of resources and creature dwellings have plenty of replacements ready, which means you can p. much win all battles by employing human wave tactics and doing fuck all about casualties (this is also usually the faster way).
There is not really any way to avoid casualties altogether because you almost always face overwhelming amounts of shitty enemies, so it all quickly degrades into:
enter battle -> kill stuff -> return to the other side of the fucking map for reinforcements -> return to your previous point on the map -> repeat until you get sick and uninstall.