PlanHex said:
Gangster/Mafia//Noir/'20s or something like that.
Or maybe cowboys.
And a TMNT (the 80s version, not this new crap) cRPG would probably kick ass. It could work well as a party based system.
I recall the TMNT arcade game - spent many many 20c coins on that thing multiplayer at the arcades. Having said that, for some reason I seem to recall that parts of it were taken from another beat-em-up and reskinned. Maybe it was just a common engine. In any event, it had nothing on double-dragon which came out many years earlier
As for 80s cartoons, I don't think the original Transformers series has ever seen a computer game version - again emphasing the 80s, not the new movie or the beast-wars crap. In any argument about 80s film vs new film, 5 points always win out:
- Bumblebee, the most annoying fucking character in the original series gets killed off in the first 5 minutes
- Optimus Prime vs Megatron battle > all
- in the first big fight, the Dinobots being air-dropped onto the Constructacons as a suicide-bombing tactic that is the end of both the dinos and the constructacons - FUCK YEAH!
- Orson Welles' final acting role - DOUBLE FUCK YEAH!!!
- Soundwave (he just wouldn't work as an ipod
)
Otherwise, what would I like to see? A 'Brave New World' type scenario, where humanity have traded their freedom (including ability to think freely) for luxury and safety. The limitations on the ability to free-think could be used to hide the narrative's boundaries, making a linear 1st half make sense, and then opening up more and more as the PC becomes increasingly self-aware. I wouldn't want it to be a player-frees-the-world scenario, but rather an adventure in that setting, perhaps a serial killer mystery or something. It wouldn't lend itself to a combat heavy, trash-mob-slaying type of game, but that's fine with me. Ever since playing the Longest Journey and Dreamfall, I've longed for an RPG that works like actiony/suspensey movies do - i.e. where the protagonist doesn't spend 50% of his/her time fighting nameless nobodies. Have it work like an adventure game with plenty of non-combat skills (hacking, lockpicks, stealth, seduction, charm, etc) and then only have combat where it is genuinely interesting and important to the plot. Luke Skywalker killing 5 stormtroopers and then fighting Vader is fun - killing 200 stormtroopers in identical fashion isn't. Just make the xp quest-based like Bloodlines. Actually the 1st half of Bloodlines did that kind of gaming quite well - i.e. fighting the asian vampire, the drug-dealers, the goons while planting the bomb etc - none of them felt like trash mobs.