Which makes DiabloRL automatic winner of this thread.mondblut said:DraQ said:Wasn't Diablo essentially a roguelike, except with all complexity removed, fancy graphics added and running in real time?
If you remove all complexity out of a roguelike and make it realtime, what's left? A fucking Pacman, that's what.
And that's exactly what Diablow was, Pacman with fancy graphics.
DraQ said:It barely has any relations to FO, fails as Fallout game theme- and atmosphere-wise and apart from that is generally uninteresting in terms of plot.SkeleTony said:Nicely done sir...except Fallout: Tactics owns. I really cannot for the life of me understand why some people who like Fallout 1 & 2 hate Tactics?!
Gameplay and pwetty graphics don't have nearly enough pulling power to keep it afloat.
Fallout Tactics also didn't feature interesting ways player could influence shit happening.SkeleTony said:NONE of the Fallout games had interesting plots or story. Fucking Gamma World/Wasteland revisited...AGAIN!
For starters, FoT is not retrofuturistic, so it fails at being Fallout. It somehow fails to deliver even the generic postapocalyptic vibe, as you're just running/driving around killing stuff all the time. Sometimes you're killing pretty lulzy stuff and generally it feels ill-thought out and cartoony, with linear progression, between fighting raiders, then beastamsters, then mutants, then robots etc.No idea why you think Tactics fails atmosphere/theme-wise but can't really challenge subjective opinions like that.
In a lot of ways tactics is probably the best of the Fallout games IMO but I doubt my having the balls to say so will change the herd mentality about this game.
I guess the sticking point here is the word "interesting"....DraQ said:Fallout Tactics also didn't feature interesting ways player could influence shit happening.SkeleTony said:NONE of the Fallout games had interesting plots or story. Fucking Gamma World/Wasteland revisited...AGAIN!
For starters, FoT is not retrofuturistic, so it fails at being Fallout.No idea why you think Tactics fails atmosphere/theme-wise but can't really challenge subjective opinions like that.
It somehow fails to deliver even the generic postapocalyptic vibe, as you're just running/driving around killing stuff all the time.
Fallout Tactics basically forgot that Fallout has a divergent timeline, so it ended up with tons of modern real life weapons (while Fallout had only Desert Eagle as a pop culture icon and favourite gun of Chris Taylor - it was not only a divergent timeline but also the development of firearms lasted several decades into 2000s FFS), firearms from the Fallout setting got removed, there are modern Hummers, modern Sci-Fi-style power armour etc.SkeleTony said:No idea why you think Tactics fails atmosphere/theme-wise but can't really challenge subjective opinions like that.
I too. For fucks sake. Robots? It's like someone would decide to make a big part of fantasy RPG about fighting fucking golems.DraQ said:I don't know if you get to fight zombies, pirates or ninjas later on, because somewhere around robots I quit.
Yes, modern weapons like Colt Rangemaster, Ak-112 Assault Rifle, 5mm Minigun, Colt 6520 10mm Pistol, 14mm Pistol and DKS-501 Sniper Rifle .deuxhero said:The world ended in 2077. A different kind of 2077, but modern weapons appearing in separate ways is not odd for an alternate timeline (The existence of Russian weapons when the great war was with China and Russia gets mentioned twice is less excusable).
- No real character development
deus101 said:- No real character development
Get out.
Not every RPG is Morrowind or Daggerfall, nor it should be.Smiffy said:- Never any feeling of exploration
- Invisible barriers
Admittedly, but not terribad and at least animations were pretty cool.- Repetitive, dull combat
Still a common issue and largely a technological limitation that, while surmountable, would confer additional cost and effort in exchange for purely cosmetic effect.- Clones everywhere
Not really with the vulgarity, it was consistent with what can you sometimes hear in Poland, and, IIRC consistent with the books. Yes for nudity - while the game shouldn't get rid of it in general, it sometimes did feel forced.- NPC's whose vulgarity seemed forced (in german) to target the "adult audience", same with nakedness
Must be an issue with the translation. The problem I actually had was that they sometimes copied exchanges word for word, despite the game being a continuation, rather than adapatation. In any case, Geralt seemed pretty faithful to the original.- Geralt in the novels has a very dry sense of humour, in the game he was the hero with the attitude of an asshole
I assume you mean in terms of stats? Yes, I also had problems with complete lack of relationship between stats and available c&c. While it would be stupid to, for example, expect retard dialogue, as Geralt is generally pretty well defined character, it isn't hard to conceive situations where alchemical or magical skills would pay off plot-wise.- No real character development - just raise the obvious, in the end you have it all anyway
Well, as far as I remember, you can make some minor choices, but they hardly seem relevant, are very schematic and you generally seem to leave the consequences behind very quickly.SkeleTony said:I guess the sticking point here is the word "interesting"....DraQ said:Fallout Tactics also didn't feature interesting ways player could influence shit happening.SkeleTony said:NONE of the Fallout games had interesting plots or story. Fucking Gamma World/Wasteland revisited...AGAIN!
You're speaking nonsense.For starters, FoT is not retrofuturistic, so it fails at being Fallout.
Not AS retrofuturistic and I for one am glad of it. This was supposed to be a squad level TACTICS game...meaning the whole point is to de-emphasize some of the other elements of straight-forward RPGs to concentrate on the tactical combat aspects more(one of the drawbacks of the earlier Fallouts). So the fact that FO:T did not hit me over the head with a sledgehammer made of a retro 1950s television set mounted onto a mannequin of Marylin Monroe, I regard as a good thing.
See above.Besides, for the most part all of FO 1 & 2's 'retrofuturism' was constrained to cut scenes. Take those out and Tactics is equally retrofuturistic as FO 1 & 2.
Post-apoc generally implies world having at least difficulties getting up after the end. In FoT survival stylistics got completely lost and replaced with faintly frontline stylistics. That's the same problem I had with later part of STALKER SoC, except in FoT it's present right from the start and much more evident.It somehow fails to deliver even the generic postapocalyptic vibe, as you're just running/driving around killing stuff all the time.
That makes no sense. How does THAT = "fail to deliver on the generic post-apocalyptic vibe"?! Your point here seems akin to someone saying that Outlaws failed to deliver on the Spaghetti western vibe because all you did was run around and shoot bad guys.
Also this.Awor Szurkrarz said:*stuff*
Genuinely interested - care to elaborate on this? I'm not entirely sure what you mean by survival vs frontline stylistics (in both FoT and SoC).DraQ said:In FoT survival stylistics got completely lost and replaced with faintly frontline stylistics. That's the same problem I had with later part of STALKER SoC, except in FoT it's present right from the start and much more evident.
Sceptic said:Genuinely interested - care to elaborate on this? I'm not entirely sure what you mean by survival vs frontline stylistics (in both FoT and SoC).DraQ said:In FoT survival stylistics got completely lost and replaced with faintly frontline stylistics. That's the same problem I had with later part of STALKER SoC, except in FoT it's present right from the start and much more evident.
Stig said:If pressed, I'd say Heroes of the Lance is probably the worst of the bunch, if only for its indescribably awkward control scheme.
Awor Szurkrarz said:Yes, modern weapons like Colt Rangemaster, Ak-112 Assault Rifle, 5mm Minigun, Colt 6520 10mm Pistol, 14mm Pistol and DKS-501 Sniper Rifle .deuxhero said:The world ended in 2077. A different kind of 2077, but modern weapons appearing in separate ways is not odd for an alternate timeline (The existence of Russian weapons when the great war was with China and Russia gets mentioned twice is less excusable).
Well, given the terrible, almost vs-fighter-style combat and the lack of character development, it's certainly debatable what the game actually was in terms of gameplay mechanics, but the NES version you're referring to was only one of many, many ports of the game. As I said, I suffered through the DOS version.Kaanyrvhok said:Heroes of the Lance was an NES sidescroller. It does not fit the criteria.
That's Fallout 2. Weapons in Fallout 1 were designed by Chris Taylor. Adding RL firearms instead of new fictional ones or leaving the weapons alone was the result of someone else doing it. Chris Taylor only wrote the manual for Fallout 2.StrangeCase said:Awor Szurkrarz said:Yes, modern weapons like Colt Rangemaster, Ak-112 Assault Rifle, 5mm Minigun, Colt 6520 10mm Pistol, 14mm Pistol and DKS-501 Sniper Rifle .deuxhero said:The world ended in 2077. A different kind of 2077, but modern weapons appearing in separate ways is not odd for an alternate timeline (The existence of Russian weapons when the great war was with China and Russia gets mentioned twice is less excusable).
I was thinking about the FN FAL assault rifles and a few SMGs, namely the Thompson, the P-90, and the M3A1. IIRC they had some real-life prototype shotguns as actual weapons, too. The Jackhammer was one of them, I think the other was an HK something or other.
I sympathize with you on that.Smiffy said:"The Witcher" is not THE worst RPG of all time but it is my biggest disappointment. I was so looking forward to the game, that I had read all the novels it was based upon and when I could finally play it, it turned out be not only just mediocre but also not quite true to the books.
DraQ said:Not every RPG is Morrowind or Daggerfall, nor it should be. So? What about Gothic 1? Anyway, yeah, there should be linear oldskool fodder, tooSmiffy said:- Never any feeling of exploration
- Invisible barriers
Admittedly, but not terribad and at least animations were pretty cool. No, they weren't. I had high hopes about the mo-cap thing, because I knew there's a lively medieval combat culture in poland. But in the end, animations were the typical fantasy wiggle-waggle-waving about. Pretty uncool to people who have some insight - so that might just be me. o°/)- Repetitive, dull combat
Still a common issue and largely a technological limitation that, while surmountable, would confer additional cost and effort in exchange for purely cosmetic effect. There was improvement in the EE of the game. From all graphical features, elaborating characters is the least solely cosmetic fmpov!- Clones everywhere
Not really with the vulgarity, it was consistent with what can you sometimes hear in Poland, and, IIRC consistent with the books. Yes for nudity - while the game shouldn't get rid of it in general, it sometimes did feel forced.- NPC's whose vulgarity seemed forced (in german) to target the "adult audience", same with nakedness
Must be an issue with the translation. The problem I actually had was that they sometimes copied exchanges word for word, despite the game being a continuation, rather than adapatation. In any case, Geralt seemed pretty faithful to the original.- Geralt in the novels has a very dry sense of humour, in the game he was the hero with the attitude of an asshole
The german translation and voice acting was just overall bad, ironically in the EE as well. Next time, they should engage a badass storywriter who is able to adapt the poetic dimension around the bare data.