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Decline What is the single worst, most annoying design choice in a game?

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Codex Year of the Donut
larian games have always had diablo itemization
 

jimster

Educated
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Oct 2, 2021
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121
Item flood in general is a bad thing.

I wanna find a cool unique item in the depths of a dungeon as a reward for thorough exploration and/or beating the boss, and I wanna use that item for at least an hour or two.
Things like finding the Fists of Randagulf behind a sarcophagus in Morrowind, which are possibly the best gauntlets in the game, or re-forging the Flail of Ages in BG2 which stays useful until the end of the game.

Games with item flood de-value unique items and make all rewards seem shallow and trivial.
Larian's games are a major offender. You just defeated the boss and found a couple of unique items, cool! Except it isn't very cool because you know that in the next higher-level area, regular enemies will drop better gear and that cool unique item will last you maybe 10 minutes before you have to replace it again.

Makes it annoying when you add one-time-use upgrades that bind to gear like enchants, since they'll be wasted soon after when you find better gear.
 

Pound Meat

Prophet
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Story. Failed and wannabe Hollywood writers have absolutely destroyed the industry.

A close second is DLC. It was cute back in the Dreamcast days when it was free and amounted to adding holiday themes to Sonic Adventure.
 

Zed Duke of Banville

Dungeon Master
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zdes09.jpg
 

xuerebx

Erudite
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A quest where it's simply going from one place to another. Pointless and bland. If it's interposed with a surprise event of some sort then perhaps it's not too bad.
 
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Codex Year of the Donut
larian games have always had diablo itemization
Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.
Probably because the point of divinity games is playing and beating them rather than grinding the same boss for 4000 hours to get a specific item drop.
 

Sykar

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larian games have always had diablo itemization
Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.
Probably because the point of divinity games is playing and beating them rather than grinding the same boss for 4000 hours to get a specific item drop.

Have you even played Diablo?
 
Joined
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Codex Year of the Donut
larian games have always had diablo itemization
Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.
Probably because the point of divinity games is playing and beating them rather than grinding the same boss for 4000 hours to get a specific item drop.

Have you even played Diablo?
https://www.diabloii.net/forums/threads/the-stone-of-jordan-magic-find-guide-by-igor-potapov.146855/
SOJ drop chance for one NM Andy kill is 0.047% for 8ppl game with +200%MF and 0.062% with +500%MF. After 1500 runs you will have 50% chance to find soj.
 

koyota

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Games with item flood de-value unique items and make all rewards seem shallow and trivial.
Larian's games are a major offender. You just defeated the boss and found a couple of unique items, cool! Except it isn't very cool because you know that in the next higher-level area, regular enemies will drop better gear and that cool unique item will last you maybe 10 minutes before you have to replace it again.

Trying to think of games which do a good job in the opposite direction,
Baldurs gate / D&D games perhaps?

The +1 Long Bow you get towards the start of the game can be usable right up to the end.
 

Sykar

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No one uses Kings Sword of Haste in D2 unless you find absolutely nothing better which is unlikely and no one farms for it. Kings Sword of Haste was an endgame item in D1 as was the Obsidian Ring of the Zodiac for all characters that needed resists ands tats. The latter did not exist in D2 and was hamfisted into D3 at a later stage.
That being said neither Diablo 1 or 2 were made for bosses to be farmed over and over as evident in the initially complete lack of any kind of "endgame" as games like Path of Exile have via mapping have these days. That is what moronic fans did who neither wanted to create alts nor wanted to move on to another game but the game was finishable self found only even on Hell.
 

Sykar

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The only thing you can accuse me of is being lazy and check out the thread you linked because it is utterly irrelevant you complete and utter dumbfuck. The fact remains that Diablo 1 and 2 had good itemization that had recognizable items that people remember after decades. Your only retort is "hurr durr farming bad hurr durr" when the games had no real design for farming apart from boss rushes and TC 85 farming. Not that a cretin like you would understand.
 
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Codex Year of the Donut
The only thing you can accuse me of is being lazy and check out the thread you linked because it is utterly irrelevant you complete and utter dumbfuck. The fact remains that Diablo 1 and 2 had good itemization that had recognizable items that people remember after decades. Your only retort is "hurr durr farming bad hurr durr" when the games had no real design for farming apart from boss rushes and TC 85 farming. Not that a cretin like you would understand.
Except it doesn't. "wowww this one item you get after 500000000 hours of grinding is good, please ignore the 32499324902430320942034923 complete FUCKING TRASH items you get!"

why are you so stupid? Did you hurt your brain or something? You are always on the wrong side of every argument I've ever seen you have.
 

Sykar

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The only thing you can accuse me of is being lazy and check out the thread you linked because it is utterly irrelevant you complete and utter dumbfuck. The fact remains that Diablo 1 and 2 had good itemization that had recognizable items that people remember after decades. Your only retort is "hurr durr farming bad hurr durr" when the games had no real design for farming apart from boss rushes and TC 85 farming. Not that a cretin like you would understand.
Except it doesn't. "wowww this one item you get after 500000000 hours of grinding is good, please ignore the 32499324902430320942034923 complete FUCKING TRASH items you get!"

why are you so stupid? Did you hurt your brain or something? You are always on the wrong side of every argument I've ever seen you have.

I am rarely on the wrong side of the argument unlike you who is almost never right. Almost nothing you said is correct. Hell YOU disproved yourself by linking to a thread where the best weapon is achieved according to the thread after 14 hours of playing at endgame but sure make up more dumb shit like needed millions of hours to find an endgame item in a game which has no endgame unless you think having Uber Diablo and Uber Tristram which were hamfisted much later into the game count as that.
It also does not disprove the fact that Diablo 1 and 2 have memorable items that fans of the game recognize decades after they stopped playing and your only helpless retort since you lack anything resembling and argument "durrr low drop chances durr" completely ignoring that I explicitly stated that the game was NOT made for endless game and that you can finish the game from act 1 normal to act 5 hell Bhaal even on hardcore self found only without farming anything.
Read it again slowly so your poor single braincell which is depseratly keeping you alive is not at risk dying a horrible death, neither game was MADE to be farmed 24/7 and can be finished perfectly fine with the "trash" that you find. Now why do you not do us all a favor and stuff a big dick in your ignorant mouth so we are spared your idiocy? :smug:
 
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Codex Year of the Donut
14 hours of playing
14 hours of resetting a merchant over and over using an automated program you absolute retard
It also does not disprove the fact that Diablo 1 and 2 have memorable items
Infinite monkey theorem. Yes, randomly generated items will create something worth using eventually. it's only memorable because you wasted your teenage years killing the same virtual enemy over and over instead of spending time with your father.
 

Sykar

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14 hours of playing
14 hours of resetting a merchant over and over using an automated program you absolute retard
It also does not disprove the fact that Diablo 1 and 2 have memorable items
Infinite monkey theorem. Yes, randomly generated items will create something worth using eventually. it's only memorable because you wasted your teenage years killing the same virtual enemy over and over instead of spending time with your father.

Which part of me not reading your thread did you not understand you smooth braincelled fuckwit? Which part of "no farming needed to finish the game" do you not understand? Yeah most players did NOT see ALL the top tier items espeically if they played solo only. Most players will have played enough just normally playing different characters to have seen a few of them. Also do you realize that both have multi player and guess what players do? TRADE. That is also why the drop rates were so low in D2, because they were made with MP and dedicated MP servers in mind where thousands upon thousands of players would trade. Or well dupe the shit out of items which is why Uber Diablo was implemented. Not that an ignorant retard who has never played the game would know this.
 
Joined
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Messages
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Codex Year of the Donut
14 hours of playing
14 hours of resetting a merchant over and over using an automated program you absolute retard
It also does not disprove the fact that Diablo 1 and 2 have memorable items
Infinite monkey theorem. Yes, randomly generated items will create something worth using eventually. it's only memorable because you wasted your teenage years killing the same virtual enemy over and over instead of spending time with your father.

Which part of me not reading your thread did you not understand you smooth braincelled fuckwit? Which part of "no farming needed to finish the game" do you not understand? Yeah most players did NOT see ALL the top tier items espeically if they played solo only. Most players will have played enough just normally playing different characters to have seen a few of them. Also do you realize that both have multi player and guess what players do? TRADE. That is also why the drop rates were so low in D2, because they were made with MP and dedicated MP servers in mind where thousands upon thousands of players would trade. Or well dupe the shit out of items which is why Uber Diablo was implemented. Not that an ignorant retard who has never played the game would know this.
"me no read good" isn't a valid defense
 

Sykar

Arcane
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Turn right after Alpha Centauri
Considering that it was about "memorable" items and you being unable to do anything but "it takes a lot of time solo!" and your replies not adding anything to counter the argument it is a very valid defense but do go on exposing yourself as the intellectually bankrupt retard who rags on games he has never played or hardly played. :smug:
 
Joined
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Codex Year of the Donut
Considering that it was about "memorable" items and you being unable to do anything but "it takes a lot of time solo!" and your replies not adding anything to the argument it is a very valid defense but do go on exposing yourself as the intellectually bankrupt retard who rags on games he has never played or hardly played. :smug:
Again, it's only memorable because of the time of your life you wasted farming it.
The items have no interesting lore or backstory, they aren't even interesting mechanically. They just happen to be a good combination of random prefixes and affixes created by the game's infinite monkeys.
 

Sykar

Arcane
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Turn right after Alpha Centauri
That is not even an argument. How much time you needed varied wildly between players. They were memorable because they were the best items you could find for their respective slots. Not everyone found all them or even a few and most were fine that, just finding an Obsidian Ring or a Ring of the Zodiac was memorable which fell fairly regularly as did Kings Sword and Swords of Haste. Even Diablo 1 had a multiplayer and loads of players traded so it was not needed to farm excessively.
"Backstory and lore" you mean the made up stuff that most people who play these hack&slash games do not care about anyway? I mean you would think considering that most Larian games are supposedly "full blown" RPGs that they could have made SOMETHING memorable like the Baldurs Gate series but the Belgian hacks could not even bother with that, there is not a single memorable item in Original Sin for example. Hell did a single game of them have even one memorable item regardless of lore? :smug:
 

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