rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
larian games have always had diablo itemization
Item flood in general is a bad thing.
I wanna find a cool unique item in the depths of a dungeon as a reward for thorough exploration and/or beating the boss, and I wanna use that item for at least an hour or two.
Things like finding the Fists of Randagulf behind a sarcophagus in Morrowind, which are possibly the best gauntlets in the game, or re-forging the Flail of Ages in BG2 which stays useful until the end of the game.
Games with item flood de-value unique items and make all rewards seem shallow and trivial.
Larian's games are a major offender. You just defeated the boss and found a couple of unique items, cool! Except it isn't very cool because you know that in the next higher-level area, regular enemies will drop better gear and that cool unique item will last you maybe 10 minutes before you have to replace it again.
Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.larian games have always had diablo itemization
Probably because the point of divinity games is playing and beating them rather than grinding the same boss for 4000 hours to get a specific item drop.Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.larian games have always had diablo itemization
Probably because the point of divinity games is playing and beating them rather than grinding the same boss for 4000 hours to get a specific item drop.Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.larian games have always had diablo itemization
https://www.diabloii.net/forums/threads/the-stone-of-jordan-magic-find-guide-by-igor-potapov.146855/Probably because the point of divinity games is playing and beating them rather than grinding the same boss for 4000 hours to get a specific item drop.Any Diablo fan can name a bunch of famous items from the top of their head easily, like Obsidian Ring of the Zodiac, Kings Bastard Sword of Haste, etc. and that are just magical items. There is nothing like that in any Larian game I have played.larian games have always had diablo itemization
Have you even played Diablo?
SOJ drop chance for one NM Andy kill is 0.047% for 8ppl game with +200%MF and 0.062% with +500%MF. After 1500 runs you will have 50% chance to find soj.
Games with item flood de-value unique items and make all rewards seem shallow and trivial.
Larian's games are a major offender. You just defeated the boss and found a couple of unique items, cool! Except it isn't very cool because you know that in the next higher-level area, regular enemies will drop better gear and that cool unique item will last you maybe 10 minutes before you have to replace it again.
https://www.diabloii.net/forums/threads/the-attainable-perfect-warrior.794300/I was talking about Diablo, not Diablo 2...
About 14 hours on average will yield you a King's Bastard Sword of Haste/Speed
that's a post about D1 you windowlickerin D2
Except it doesn't. "wowww this one item you get after 500000000 hours of grinding is good, please ignore the 32499324902430320942034923 complete FUCKING TRASH items you get!"The only thing you can accuse me of is being lazy and check out the thread you linked because it is utterly irrelevant you complete and utter dumbfuck. The fact remains that Diablo 1 and 2 had good itemization that had recognizable items that people remember after decades. Your only retort is "hurr durr farming bad hurr durr" when the games had no real design for farming apart from boss rushes and TC 85 farming. Not that a cretin like you would understand.
Except it doesn't. "wowww this one item you get after 500000000 hours of grinding is good, please ignore the 32499324902430320942034923 complete FUCKING TRASH items you get!"The only thing you can accuse me of is being lazy and check out the thread you linked because it is utterly irrelevant you complete and utter dumbfuck. The fact remains that Diablo 1 and 2 had good itemization that had recognizable items that people remember after decades. Your only retort is "hurr durr farming bad hurr durr" when the games had no real design for farming apart from boss rushes and TC 85 farming. Not that a cretin like you would understand.
why are you so stupid? Did you hurt your brain or something? You are always on the wrong side of every argument I've ever seen you have.
14 hours of resetting a merchant over and over using an automated program you absolute retard14 hours of playing
Infinite monkey theorem. Yes, randomly generated items will create something worth using eventually. it's only memorable because you wasted your teenage years killing the same virtual enemy over and over instead of spending time with your father.It also does not disprove the fact that Diablo 1 and 2 have memorable items
14 hours of resetting a merchant over and over using an automated program you absolute retard14 hours of playing
Infinite monkey theorem. Yes, randomly generated items will create something worth using eventually. it's only memorable because you wasted your teenage years killing the same virtual enemy over and over instead of spending time with your father.It also does not disprove the fact that Diablo 1 and 2 have memorable items
"me no read good" isn't a valid defense14 hours of resetting a merchant over and over using an automated program you absolute retard14 hours of playing
Infinite monkey theorem. Yes, randomly generated items will create something worth using eventually. it's only memorable because you wasted your teenage years killing the same virtual enemy over and over instead of spending time with your father.It also does not disprove the fact that Diablo 1 and 2 have memorable items
Which part of me not reading your thread did you not understand you smooth braincelled fuckwit? Which part of "no farming needed to finish the game" do you not understand? Yeah most players did NOT see ALL the top tier items espeically if they played solo only. Most players will have played enough just normally playing different characters to have seen a few of them. Also do you realize that both have multi player and guess what players do? TRADE. That is also why the drop rates were so low in D2, because they were made with MP and dedicated MP servers in mind where thousands upon thousands of players would trade. Or well dupe the shit out of items which is why Uber Diablo was implemented. Not that an ignorant retard who has never played the game would know this.
Again, it's only memorable because of the time of your life you wasted farming it.Considering that it was about "memorable" items and you being unable to do anything but "it takes a lot of time solo!" and your replies not adding anything to the argument it is a very valid defense but do go on exposing yourself as the intellectually bankrupt retard who rags on games he has never played or hardly played.
The items have no interesting lore or backstory, they aren't even interesting mechanically. They just happen to be a good combination of random prefixes and affixes created by the game's infinite monkeys.