That is what happens in redemption. When you wake up in modern times you are an Elder vampire for all intents and purposes and you can rip apart that werewolf, freeze and burn enemies with a look.Then when you wake up again in the modern day you woul dbe one of the most powerful ebing son the world, with the power to rip apart packs of powerful werewolves with ease.
Problem might be how real time is handled but i never got a feeling of special repetitiveness in Redemption. There is more then enough disciplines and items to choose from and enemies have a nice sense of variability and progression that demands different approaches to them, combat wise.The main problem is the combat that gets repetitive after a while
DriacKin said:Vibalist said:Bloodlines was more like the first 75% being good and the last 25 being bad. It didn't really start sucking until Chinatown, and even that area had some mildly interesting things. Horribly underdeveloped, tho.
The sewers sucked pretty badly, and if I remember correctly, that was still in Hollywood.
That being said, I agree that Chinatown was still somewhat interesting.
Volourn said:"Is Volourn actually disappointed that more people aren't disagreeing with him?"
No, just weirdly surprised. last time, people were trying to stuff me with 'V:R' is so awesome crap.
it has shortcomings in dialogue, C&C and is linear? what good stuff is there to keep?hiver said:i always thought there would be a sequel which would improve its shortcomings in area of dialogue, non-linearity and C&C while keeping the good stuff
AndhairaX said:Redmeption had tons of potential, which was sadly ruined by crappy gameplay.
The idea of going from one era to another was pretty good though, but not implemented well. It would be very very cool to play a vampire game where you start off in someplace like ancient egypt/greece/persia, then move through different era's. (rome, carthage, darkages, etc all the way to themodern day...and maybe even beyond (future?))
Heck, make it even better and have you start out as an antideluvian. Then when you wake up again in the modern day you woul dbe one of the most powerful ebing son the world, with the power to rip apart packs of powerful werewolves with ease.
Imagine destroying a bullet train with a punch, jumping higher than a plane, etc.
Seriously, something like this could be possible with a GTA4 type engine, though heavily modified to support turnbased combat, party based stat driven rpg gameplay.
St. Toxic said:Basically, it wasn't a gem when it came out, but as games got progressively worse over the years, I think that by now it's playable and even enjoyable.
inwoker said:Game had actual consequences for choices. I mean the ending had.