Cassidy
Arcane
Secretninja said:In life, it's much easier to be a loser than to win when compared to any game
There are several opinionated conclusions to take from the matter:
- These games can be defined as dumbed down simulations of things that are more difficult at life and thus aren't scaled to the level of those who play such games instead of going through the significantly better and at the end more rewarding real experience. In other words, Dating Sims are to the real deal what Fallout 3 is to Fallout. People who simply want to "win" easily instead of growing skin and learning that life isn't about easy things can get in their utopian place with these games.
- The decline of gaming is consequence of a greater problem related to the greater decline of modern western societies as a whole.
- Advertising isn't that different from totalitarian propaganda except for the fact it has competition instead of being monopolistic. The effects are the same: average people end buying shit as good, and enjoying it.
- The definition of "fun" can be inculcated in mainstream society and people can be manipulated to consider what "The Man" wants for them to think that is fun as it, if such goal was profitable. For example, if enough suits began hyping a new "sports" of kicking in the nuts, it wouldn't take much more than some years for it to take off. Society as a whole is very easily manipulated.
- Future generations will become increasingly dumb on average compare to previous ones.
- Idiocracy. ITZ COMING.
- For every winner there must be millions of losers. Such is capitalism, and dumb people tend to end among the latter.
- You can't sell "luxury games". There is no way to sell "Ferraris" in the games market. Thus you must always cater to the largest demographics.
- Therefore, Mainstream Audience for Games that simulate things that aren't that hard in real life = Losers who fail not only at life but also in any game that requires more than 2 neurons to be played.