Was still a stalker when these were all the rage..so will bite.
An RPG is game that successfully combines all three aspects:
- Versimilitude
- Lifting of the 'alienation effect' as caused by the existence of arbitrary conceptions in regard to setting, mood, characters, lore or systems deployed to convey said versimilitude
- Empowerment/Prioritisation of player agency through forms and aspects deriving from the game's mechanics
(so no, as far as i am concerned, inventories, D&D rulesets, TB/Iso or stats have nothing to do with an "RP" game. They are just "precepts" most have come to take for granted, thus blindfolding themselves into expectations of a perpetuity of "sameness", it being in itself the primary reason for what most unwittingly [literally and metaphorically] have come to refer to as 'decline')
An RPG is game that successfully combines all three aspects:
"- Versimilitude" = the appearance of being true or real - every fucking game does it!
"- Lifting of the 'alienation effect' as caused by the existence of arbitrary conceptions in regard to setting, mood, characters, lore or systems deployed to convey said versimilitude."
everything here can be easily summed up as immersion. every fucking game does it!
also what's up with dividing verisimilitude which you spelled wrong into 2 different aspects?
"- Empowerment/Prioritisation of player agency through forms and aspects deriving from the game's mechanics" - every fucking game does it!
"(so no, as far as i am concerned, inventories, D&D rulesets, TB/Iso or stats have nothing to do with an "RP" game. They are just "precepts" most have come to take for granted, thus blindfolding themselves into expectations of a perpetuity of "sameness", it being in itself the primary reason for what most unwittingly [literally and metaphorically] have come to refer to as 'decline')"
- disregarding the rpg elements makes your conclusion so inclusive that you could say book of ra is an rpg. let's check that. does it try to make the player believe it's a slot machine with the classical mechanics of a slot machine? yes. does it make the player forget the outside world and imagine cash coming out of the machine? yes. does it empower the player when spitting out cash when he wins? ideally, yes.
i vote crap on the definition and any thought put into it.