What game is this?
King Arthur: Knight's Tale
What game is this?
I find this to be a bit flat, uninteresting and reductionist for my taste to be completely honest....What happened to "mature" art direction?
No shit. Russians didn't know how to paint in the XV century. Renaissance came to Russia 3 centuries late.I find this to be a bit flat, uninteresting and reductionist for my taste to be completely honest....
Dude they are people too, no need to recoil."Hey this thread is interesting, people are talking about oversimplified art and-"
>Jews mentioned
Okay I'm going to back away slowly....
Ilya Repin
Looks great dudeYou know, despite how inexplicably visually annoying this image is, the horse is actually rendered realistically, and I appreciate the fact that he is holding the reins and the handle inside of his center gripped boss held shield. He also seems to be wearing practical clothing.
Oh, yeah, I love this kind of shit. Reminds me vaguely of De Goya but much more technically competent.Ilya Repin
Vasily Vereshchagin is also very interesting
shit you couldn't even make Evangelion's intro credits today without Microsoft shutting you down for showing too much skin and not having enough minoritiesEveryone wants to be a, poor man's, Genndy Tartakovsky. Characters in 95% of animation for the past 15 years look like mutants. I'm all for cartoon art, but the present day shit ain't Tex Avery or Fleischer. Notice how angular and pointy a lot of stuff is now. Straight lines and corners are easier to draw and animate than organic shapes and roundness.
I'd play a game based on Beksiński's art.
And there's even an RPG in the works!
https://store.steampowered.com/app/1968940/Nazralath_The_Fallen_World/
On the other hand it looks like a Soulslike
I'm honestly not sure anymore. I'm seeing more and more that people actually whine and make faces whenever something has realistic, grounded art style. Very often it's tied to criticism of bugs or performance issues, when people say "fuck this stupid realism, they should've gone for something simple and cheery and avoid all these problems" but you can feel it's just a pretext.On the other hand detailed realism is loved by many
I believe art direction comes in waves for what is and isn't popular. Currently bright colors and cartoonish characters have been determined by marketing departments to be popular and will sell. That will likely change after some time.So these were the games we played as KIDS, No oversized heads, no big eyes, no white donkey teeth. And these are the games played by ADULTS now,
What happened?
Part of it, perhaps, but markets don't dtermine evrything. People in general are getting dumber, too, so also less capable of creativity.I believe art direction comes in waves for what is and isn't popular. Currently bright colors and cartoonish characters have been determined by marketing departments to be popular and will sell. That will likely change after some time.So these were the games we played as KIDS, No oversized heads, no big eyes, no white donkey teeth. And these are the games played by ADULTS now,
What happened?
I think it's only really games that depend on fast online gameplay that tend to have a cartooney style.
Basically, there are two major "pulls" in art design, the one pulling towards greater and more detailed realism, the other pulling to cartoonish stylization and simplification. I reckon the latter became a thing after WoW implemented a stylized cartoonish style that could be played on the humblest of potatoes, and developers realized that going for detailed realism in online games leaves money on the table. There's also the factor that cartoonish stylization and simplification is usually more easily "readable" in fast gameplay. On the other hand detailed realism is loved by many, is usually more immersive, and garners kudos and publicity and a wow factor, so it's a tricky question that I think has to be decided on right at the beginning of the development process.
Yea that's not the kind of cartoonish we're complaining about here buck.Not everything has to be "realistic"...
Bring back Conans, Kulls, sexy warrior queens
This.they find it, strangely enough, threatening.
This is an excellent summary. I agree.It's tied to the infantilization phenomenon in the West - adult people regressing back to childhood state, increasingly craving cartoonish, cutesy, fluffy entertainment, cat-eared characters with squeaky voices. And talking about it makes them very mad and very defensive. It's indeed a threat.
people actually whine and make faces whenever something has realistic, grounded art style