Serious Sam 2.
Just like the first game it's too hard for me on Normal without save scumming, and a bit too easy on Easy. And like the first game there's a very good enemy variation, but unless I'm imagining things, smaller numbers at one time.
I like the visuals; nice and bright and with nice artwork. Got both Unreal and Hexen 2 vibes from certain parts of the game so far.
But I'm a bit worried at the amount jumping and avoid-being-crushed puzzles. These things are just not very fun.
Coincidentally, I've been going through
Serious Sam: The First Encounter HD - and nostalgia-tinted glasses are tinted.
The way this game solves the 'monster closet'-dilemma by just endlessly teleporting in monsters instead... is not exactly the best solution. Doubly so when it becomes so predictable, that I looked for ways to avoid triggering more enemies from spawning.
Cross this line in the level? Monsters spawn in.
Grab a pickup? Monsters spawn in.
Grab the pickup next to it? More monsters spawn in.
Push this important button? Monsters spawn in.
Monsters spawned in? More monsters spawn in.
It gets real tiresome, real quick. So tiresome, in fact, that I tried a couple of time to cheese the fights by rocket-jumping on top of walls so that the baddies can't reach me. "Nope!" cries out the game, and I watch as the Kleers and the Werebulls ignore the Z-axis completely as they come for me... :facepalm:
Then I got to the final level, and I'm just burned out from all the cheese the game has thrown at me... and I know the game still has a pyramid-shaped mountain of cheese left to throw at me.
For the first time I figured out how to beat the first arena fight fair and square (I've always cheesed it up to this point)... it's just the solution is bad: Memorizing when and where the werebulls come in, lining them all up and then flatten 'em with the cannon. Otherwise I get overrun. This is the only instance in all the SSam-games I've played where I have to resort to this level of micromanagement to clear a section. This is "shooting-stupid-monkeys-off-of-pillars"-levels of unfun.
The worst part is, if I was to pick any of the levels in TFE and say "This one is good, I recommend playing this one"... I would kinda be at a loss. The first level is notable for various reasons, but it's not exactly fun. None of them are. Most of them have fun and/or notable sections, at best... but overall none of them make the cut. The 'Sacred Yards'-secret level is the closest thing, as it has weird and silly things in it that kinda catch people off-guard. (This time round I actually beat it using the Geek-secret, but the timing on that is brutal and it takes away ALL the enjoyment of the level.)
So, for both new and seasoned SSam-players I'd suggest finding a "Best of TFE"-video and watching that instead of trying to play the actual game. Jump straight into Serious Sam: The Second Encounter instead.