KainenMorden
Educated
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- Aug 19, 2022
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Just curious to hear what grand strategy gamers enjoy about the genre and what they look for in a grand strategy game.
I know its a shocking change of pace for many codexers.Sir please sir stop trying to discuss video games on this video game forum this instant sir I will not have it sir
Mostly the lack of a predetermined map setup and a fleshed out exploration system (unlike grand strat titles, which either have none or at most have limited stuff like colonization mechanics and partial fog of war). Although I'd classify Stellaris as a grand strat & 4X hybrid since it has no conventional victory conditions unlike 4X titles.Crusader Kangz, Victoria and Hearts of Iron: Grand Strategy. Same game with same engine by the same developers (Stellaris), but in space, suddenly becomes 4X?
First we have to ask, what IS a grand strategy game
But seriously, how do you distinguish between grand strategy and 4X?
Crusader Kangz, Victoria and Hearts of Iron: Grand Strategy. Same game with same engine by the same developers (Stellaris), but in space, suddenly becomes 4X?
Pretty much my stance on the matter. Especially with 'historical' 4x titles which are outright nonsensical in their mapping of real civilizations onto randomly generated maps and their detachment of cultural products from their civilizational background (e.g. the wonder system in Civ titles or the more recent and much more outrageous culture system in Humankind). Fictional settings, be they fantasy or SF, fit the 4X genre much better.This is also why I prefer GS over 4X. Randomly generated worlds feel soulless, pointless, and unauthentic.
Mostly the lack of a predetermined map setup and less of a focus on exploration (stuff like colonization mechanics and partial fog of war in some grandstrat titles aside). Although I'd classify Stellaris as a grand strat & 4X hybrid since it has no conventional victory conditions unlike conventional 4X titles.Crusader Kangz, Victoria and Hearts of Iron: Grand Strategy. Same game with same engine by the same developers (Stellaris), but in space, suddenly becomes 4X?
A 4X has a randomly generated world, and generally follows a paradigm where players start out small, on equal footing.
I wouldn't consider Total War to be grand strategy though due to its combat system being detached from the world map and being implemented in a non-abstract capacity (i.e. it's a parallel system to the state management systems that take place on the world map). Not to mention that, with perhaps the exception of a few titles like Shogun 2, both the diplomacy system and the internal management one are too barebones (and even Shogun 2 has less of that than something like the Hearts of Iron series which is the wargame franchise of Paradox grandstrat titles).But the Total War series is Grand Strategy and it has victory conditions.
True, but I find the soullessness still permeates even to fantasy settings - Endless Legend as an example. Though it did eventually get a handmade / canonical Auriga map which alleviates the problem somewhat. It would be nice to see a theoretical Endless Legend 2 go full GSG.Pretty much my stance on the matter. Especially with 'historical' 4x titles which are outright nonsensical in their mapping of real civilizations onto randomly generated maps and their detachment of cultural products from their civilizational background (e.g. the wonder system in Civ titles or the more recent and much more outrageous culture system in Humankind). Fictional settings, be they fantasy or SF, fit the 4X genre much better.This is also why I prefer GS over 4X. Randomly generated worlds feel soulless, pointless, and unauthentic.
Mostly the lack of a predetermined map setup and less of a focus on exploration (stuff like colonization mechanics and partial fog of war in some grandstrat titles aside). Although I'd classify Stellaris as a grand strat & 4X hybrid since it has no conventional victory conditions unlike conventional 4X titles.Crusader Kangz, Victoria and Hearts of Iron: Grand Strategy. Same game with same engine by the same developers (Stellaris), but in space, suddenly becomes 4X?
But the Total War series is Grand Strategy and it has victory conditions.
A 4X has a randomly generated world, and generally follows a paradigm where players start out small, on equal footing.
This is the wikipedo definition too, but again see Stellaris. The factions there don't start out equal. It does have the randomly generated map though, unless you use mods.
So I guess the predetermined map and factions makes it then?
I'd regard it like this. Broadly an RTS, but with GS elements. Sort of like how some RTS games (DoW DC & SS, WLBC2) add a campaign map. I think it's actually best visualized as a triangle, with RTS at one corner, GS at another, and 4X in the last one. RTT, MOBA, etc in the garbage can where they belong.I'd also be curious on your take pertaining to Total War being a grand strategy franchise or not, what am i doing.
It isn't on the chart, because the chart is for actual games, not vaporware.Where's That Which Sleeps on that chart?
I'd put Total War closer to the GS corner. Halfway or maybe a little more. You still spend a lot of time on the campaign map and battles only occur based on what happens on the campaign map. You can also auto-resolve them. And you can pause during the battles and they have concerns that aren't present in other RTS's (like morale, formations, etc.) It doesn't "feel" like an RTS.I'd regard it like this. Broadly an RTS, but with GS elements. Sort of like how some RTS games (DoW DC & SS, WLBC2) add a campaign map. I think it's actually best visualized as a triangle, with RTS at one corner, GS at another, and 4X in the last one. RTT, MOBA, etc in the garbage can where they belong.I'd also be curious on your take pertaining to Total War being a grand strategy franchise or not, what am i doing.
SINS on the other hand also is real-time focused (IIRC - I don't remember how involved the space battles were) but leaned more towards 4X than GS due to its campaign map being random and "start small, expand" oriented. Whereas RTS games that add a world map typically have it fully or mostly populated. I think DoW DC was sparsely populated, but it was hand-made.
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EDIT: also, I think there's a case for arguing HoI should go further upwards towards RTS due to the emphasis on combat micro, at least in, say, HoI4 multiplayer.
Just curious to hear what grand strategy gamers enjoy about the genre and what they look for in a grand strategy game.