upwardlymobile
forum posting consultant
- Joined
- Nov 11, 2014
- Messages
- 426
You seriously underestimate the combined power of autism and excessive free time.Morrowind is beyond all or most competition.
You seriously underestimate the combined power of autism and excessive free time.Morrowind is beyond all or most competition.
Well, like you said, you can see stuff from quite far away in first person, so exploration is more involved - you see something and try to decide if it's interesting and reachable and if so how.I find that i enjoy exploration more in first person rpg's, like Skyrim, New Vegas and Morrowind, than on isometric ones. The environments in first person look more immersive and you just want to go to interesting places you see on the horizon, while in isometric rpg's the field of view is very small and you will never see much more than a few meters around your party.
I find that i enjoy exploration more in first person rpg's, like Skyrim, New Vegas and Morrowind, than on isometric ones. The environments in first person look more immersive and you just want to go to interesting places you see on the horizon, while in isometric rpg's the field of view is very small and you will never see much more than a few meters around your party.
May I direct you to BSN?I found exactly the contrary, with those games i feel playing a shooter with fake rpg elements, i don't like it.
Fallout 1, 2, 3 and New vegas. And all The elder scrolls main games.
Aaaaaaaaaaaaaaaand i will say that Skyrim is my favourite in that aspect. Probably it is the smaller of all these games i mentioned, but it is which likes me more in some aspects.
Don't kill me pls.
Fallout 1, 2, 3 and New vegas. And all The elder scrolls main games.
Aaaaaaaaaaaaaaaand i will say that Skyrim is my favourite in that aspect. Probably it is the smaller of all these games i mentioned, but it is which likes me more in some aspects.
Don't kill me pls.
I'm willing to not kill you if you explain what makes Skyrim better than Morrowind on pure exploration terms.
I never said that
Just i prefer the world of Skyrim which looks more hand-crafted than other Bethesda worlds for me. Empty alien world with giant mushrooms and Pterodactylus it's not my devotion.
WTF indeed.I never said that
In a thread about exploration you said "Skyrim is my favorite in that aspect." Not sure how else you expected people to take that.
Just i prefer the world of Skyrim which looks more hand-crafted than other Bethesda worlds for me. Empty alien world with giant mushrooms and Pterodactylus it's not my devotion.
Skyrim is more hand-crafted than Morrowind? Morrowind is empty? WTF?
I never said that
In a thread about exploration you said "Skyrim is my favorite in that aspect." Not sure how else you expected people to take that.
Just i prefer the world of Skyrim which looks more hand-crafted than other Bethesda worlds for me. Empty alien world with giant mushrooms and Pterodactylus it's not my devotion.
Skyrim is more hand-crafted than Morrowind? Morrowind is empty? WTF?
What is wrong with you all.Ive had nightmares involving Gothics controls.
When in a forum i said "Skyrim is my favourite in that aspect " i expect people taking it as "He said that Skyrim is his favourite in that aspect" not "Skyrim is better than Morrowind in terms of exploration". Not so difficult.
Gothic 2, no competition for me.
Only if they could fill it with something interesting.Gothic 2, no competition for me.
This. Never to be equalled.
It's a shame that huge worlds are the fashionable thing. If developers used sizes close to Gothic 2, they might accomplish something interesting.
If you make maps with explicit borders like in IE or any amount of terrain that is small enough to be combed exhaustively you lose.Now, another interesting question would be: How do you make interesting exploration in isometric or top down view?
If you make maps with explicit borders like in IE or any amount of terrain that is small enough to be combed exhaustively you lose.Now, another interesting question would be: How do you make interesting exploration in isometric or top down view?
If you don't you probably lose too, but at least you may try.
Demise: Rise of the Ku'tan
One more thing regarding BG1 exploration:
You asked me about sense of exploration and imagination (and I have answered, but would like to underline something) - the bottom line is that imagination can't fully supplant content and/or mechanics.This is a perfect example of when keeping it real goes too far.
Do (did) you have any sense of exploration and imagination at all?
There is a reason I listed it as first play-through.
That's LARPing. It's the point where you start playing a game in your head that's completely dissociated from whatever happens on the screen - you might as well be playing notepad.exe .
It's the point where, if you insist you're still playing the game in question, you should probably be put out of your misery because that's the most humane solution.
The problem with BG is that it's mechanics doesn't facilitate exploration in more meaningful sense than you could explore in Glorg.
If I insist that exploration in Glorg (as well as the whole Glorg - at least taken at face value, not that you'd want to play it even facetiously) just plain sucks is it because I lack imagination or is it because it actually does suck?