Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,664
Realistic - Believable: portraits attempt to be realistic, but also look like they fit into the setting instead of looking like people from a Rennaisance fair.
Age of Decadence is a fantastic example: characters look straight out of a movie, realistic but with good expressions that make them feel part of the world.
Realistic - LARP: portraits attempt to be realistic, but the characters look like people in costumes (LARPing).
Might & Magic VI is a prime example.
Baldur's Gate and Baldur's Gate II are examples of Realistic - LARP, with a dose of stylization. Characters have very accentuated expressions so get a good idea of what kind of people they are, typical of LARPers.
Realistic - Stylized: portraits attempt to be realistic, but they have a lot of stylization going on that separates them from hard reality.
The Icewind Dale series uses a lot of stylized realism. Characters look like they fit into the world, but the portraits aren't exactly "photographic".
Arcanum also does this: the stylization is meant for the portraits to look like actual portraits from the era.
Tides of Numanuma is another good example: the realism is there, but the characters look like paintings.
Cartoonish: self-explanatory. Characters look like western cartoons.
Here, Dungeons of Dredmore.
Japanese: characters look like they come from manga and anime.
Chrono Trigger's artstyle was designed by Akira Toriyama, creator of the Dragon Ball franchise.
Final Fantasy Tactics also has anime-inspired art.
3D renders: here the defined traits is that characters don't have pictures as portraits, but are 3D rendered.
Pixel art: usually the older RPGs have pixel art due to technical limitations of the time, but some games still make use of it, usually poorly because the developers have no skill.
Age of Decadence is a fantastic example: characters look straight out of a movie, realistic but with good expressions that make them feel part of the world.
Realistic - LARP: portraits attempt to be realistic, but the characters look like people in costumes (LARPing).
Might & Magic VI is a prime example.
Baldur's Gate and Baldur's Gate II are examples of Realistic - LARP, with a dose of stylization. Characters have very accentuated expressions so get a good idea of what kind of people they are, typical of LARPers.
Realistic - Stylized: portraits attempt to be realistic, but they have a lot of stylization going on that separates them from hard reality.
The Icewind Dale series uses a lot of stylized realism. Characters look like they fit into the world, but the portraits aren't exactly "photographic".
Arcanum also does this: the stylization is meant for the portraits to look like actual portraits from the era.
Tides of Numanuma is another good example: the realism is there, but the characters look like paintings.
Cartoonish: self-explanatory. Characters look like western cartoons.
Here, Dungeons of Dredmore.
Japanese: characters look like they come from manga and anime.
Chrono Trigger's artstyle was designed by Akira Toriyama, creator of the Dragon Ball franchise.
Final Fantasy Tactics also has anime-inspired art.
3D renders: here the defined traits is that characters don't have pictures as portraits, but are 3D rendered.
Pixel art: usually the older RPGs have pixel art due to technical limitations of the time, but some games still make use of it, usually poorly because the developers have no skill.
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