Vic
Savant
what are some ways to make JRPGs harder? so far I know of:
low level runs
solo runs
anything else?
low level runs
solo runs
anything else?
gay, and gay.what are some ways to make JRPGs harder? so far I know of:
low level runs
solo runs
anything else?
I'd just like to say that I don't have issues with tactical games (fire emblem) or dungeon crawlers (etrian odyssey) as they do have difficulty settings or provide an inherent challenge. I was more talking about traditional, turn-based JRPGs like FF6... should I just run from all encounters in games like FF6? Or should I cut out my exploration and just do the main quest, fighting encounters along the way?I'd also suggest that if you're after a JRPG with a challenge to enjoy, then you try Warsong on the SEGA Megadrive. The AI is exploitable, but the game balance still means you have to be on your toes. It walks that nice line of challenging but very beatable too and is not annoying/skanky either.
You should run away from FF6 if you want challenge.should I just run from all encounters in games like FF6?
Yeah, as others of said, FF6 is just way too easy with its combat. It's one of the reason's I only see it as an average game, because things like Edgars tools just break the game when it comes to the challenge.I'd just like to say that I don't have issues with tactical games (fire emblem) or dungeon crawlers (etrian odyssey) as they do have difficulty settings or provide an inherent challenge. I was more talking about traditional, turn-based JRPGs like FF6... should I just run from all encounters in games like FF6? Or should I cut out my exploration and just do the main quest, fighting encounters along the way?I'd also suggest that if you're after a JRPG with a challenge to enjoy, then you try Warsong on the SEGA Megadrive. The AI is exploitable, but the game balance still means you have to be on your toes. It walks that nice line of challenging but very beatable too and is not annoying/skanky either.
In the case of FF6 you are pretty much out of luck. It just wasn't made to be a challenging game.\
There's no such thing, all jrpgs are piss easy. There are very few exceptions.Play Jrpgs designed with difficulty
I was gonna say play them one-handed. Wink wink!Trying playing them with your feet instead of your hands.
FF6 in its true vanilla form is easy. You're really over playing how much min-maxing the game needs (which is none) in order to succeed. Just equip the best stuff that you can buy/find and use your most damaging spells since the game rarely even takes any resistances into account. Status effects are also pointless in a FF game since making a combat system that requires their use would mean making it too mechanically demanding for its intended target audience. It's true that some characters are worse than others but since the difficulty ceiling for the game is already extremely low it ends up not mattering too much. The optional boss fights that you mention in FF6 are basically almost as challenging as some of the harder story related boss fights in a Shin Megami Tensei or even FOEs in an Etrian Odyssey game.In the case of FF6 you are pretty much out of luck. It just wasn't made to be a challenging game.\
Nah. First of all, FF6 EvilType
Second I take issue with the statement that it is or was not made to be challenging. Absolutely, it's not hardcore at all, but as I've said before, it requires more thought than the average JRPG (e.g compare to its cousin, Chrono Trigger).
It has:
-Optional challenging encounters, like the 14 or whatever dragons, ultima weapon, kefka's tower, doom gaze, attempting to save shadow at the mid-way point racing against the clock while fighting off random battles w/ relatively tough enemies and so on.
-There are no objective markers, combined with an open world and semi-frequent non-linear dungeon design. Navigation challenge is undervalued in gaming, but note here in combination with random encounters it actually makes the game harder if you suck w/ navigation (more steps = more battles).
-Continuing from that: there can be an even greater level of difficulty with dumb play; if you suck. It's easy if you pay attention e.g a party consisting of Umaro, Relm, Setzer and Mog is going to suck more than others. If you build your characters like an idiot/don't pay attention to equip and level up stat bonuses, the game can be harder. If you don't grind at all, it's gonna be harder. There is room for failure.
-There are frequent puzzles elements. Again, this is not hardcore, but they are designed to provide challenge, there isn't an absence of challenge in FF6. Not at all.
As always, pick a 90s Final Fantasy game and it's unfortunately not hardcore quite like it could or arguably should be, yet it offers notably more interesting gameplay and quantity of challenges than the average JRPG regardless. Romhacks, specific ones not just any, complete them.
More HPwhat are some ways to make JRPGs harder?
That's easy! Hold forward button outside of combat. Then hold down the select action button in combat.Challenge yourself to program a simple ai that can beat the JRPG. Should be doable with all the turn based Final Fantasies at the very least.
Tbf mate, breathing requires more thought than Chrono Trigger.
Second I take issue with the statement that it is or was not made to be challenging. Absolutely, it's not hardcore at all, but as I've said before, it requires more thought than the average JRPG (e.g compare to its cousin, Chrono Trigger).