I have no doubt that codexers have been in firefights before, so I have to ask, how much blood actually splatters in a real firefight? The gunplay in W_D2 is somewhat unsatisfying since it seems so...sterile? Unless you ventilate someone when they're really close to a wall - for example - there seems to be little to no blood shed. This may or may not be realistic, but considering this is a popamole next-gen game about hipsters vs (corporate) hipsters I'm a bit disappointed in Ubi that this is apparently where they drew the line. The side missions are also pretty dull, (almost?) universally being some variant of racing, which are terrible in any and all open world games.
Those gripes aside, I'm still enjoying the game. Figuring out how to complete the missions with a combination of the toy car and heli is satisfying enough and they made chases more entertaining. Hardly Ubisoft's best offering, but still worth the petty cash I paid.