sser
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,866,709
Uh, since the game is largely absent of tactics there's a lot I'd like to see put in, but here's a few for combat that could maybe be feasible...
Zones of control. Dunno wtf the game is doing without it when half if not most of the fighting in the game is at melee range. Running circles around enemies or going serpentine through their ranks not only looks retarded, but is mechanically even worse off.
Molotovs, timed grenades, and smoke grenades. Pretty obvious what they do. Terrain manipulation baby! I'd also like to see more oil/acid/radiation spills and other shit that would effect the ground, but I know that would never happen. Hell, the idea of a smoke grenade alone has me seeing the Unity engine imploding as is. Which brings me to my other suggestion which is to never use the Unity engine ever again...
Shields and two-handed weapons. Everyone's back to the medieval grind, but we don't have access to gear like shields or spears? And I realize there are some weapons that could be considered "two-handed," but I'm talking from a gameplay standpoint, e.g. Xenonauts lets allies sit behind shield-wielders for protection. Battle Brothers allows spear-wielders to "check" incoming melee attackers, keeping them at bay. Also, and maybe they're in the game, but I haven't come across in bows or crossbows yet.
Mechanically speaking, and this is just a personal preference, heavy-weapons shouldn't be remotely accurate unless fired from cover or crouch (crouch standing in for prone, really). This gives a balance to firepower at the cost of mobility.
Energy weapons should not do more damage to armored enemies. It's dumb for two reasons. Again, it looks stupid. Why would an energy weapon do less damage to flesh, but suddenly hurt flesh more when it's surrounded by protective gear (which could be leather, metal, goatfur or whatever)...? Is there such a weapon in existence that operates in this or a similar fashion? I mean, I'm willing to buy it, I guess, but it just seems silly. But the primary reason I don't care for it is because it seriously devalues armor to a negative value, where you're actually better of not wearing armor against energy users. This is just bizarre to me. It would only make sense if there were other armor types and mechanically speaking they used a rock-paper-scissors mechanic a la the Game of Thrones RPG. But it doesn't. So you have yet another binary function in the game which is bad.
All characters should have the ability to berserk, not just hired hands. Put in a morale system or put in some kind of trait that gives balance to the function. Right now, it's another binary system and one that doesn't work particularly well (oh look, the 10INT, smartest person on the squad went apeshit and ran off to go stand next to a super dangerous wild animal. Is she going berserk, insane, or committing suicide? Who knows!). Here's what I experience as is: Rose sees a cannibal blow half the team to smithereens. No reaction. Rose sees a suicide bombing bloater approaching from a hundred yards away while the team awaits in ambush. Rose losses her gourd and decides now is a good time to run off and stand next to the explodey dude.
Zones of control. Dunno wtf the game is doing without it when half if not most of the fighting in the game is at melee range. Running circles around enemies or going serpentine through their ranks not only looks retarded, but is mechanically even worse off.
Molotovs, timed grenades, and smoke grenades. Pretty obvious what they do. Terrain manipulation baby! I'd also like to see more oil/acid/radiation spills and other shit that would effect the ground, but I know that would never happen. Hell, the idea of a smoke grenade alone has me seeing the Unity engine imploding as is. Which brings me to my other suggestion which is to never use the Unity engine ever again...
Shields and two-handed weapons. Everyone's back to the medieval grind, but we don't have access to gear like shields or spears? And I realize there are some weapons that could be considered "two-handed," but I'm talking from a gameplay standpoint, e.g. Xenonauts lets allies sit behind shield-wielders for protection. Battle Brothers allows spear-wielders to "check" incoming melee attackers, keeping them at bay. Also, and maybe they're in the game, but I haven't come across in bows or crossbows yet.
Mechanically speaking, and this is just a personal preference, heavy-weapons shouldn't be remotely accurate unless fired from cover or crouch (crouch standing in for prone, really). This gives a balance to firepower at the cost of mobility.
Energy weapons should not do more damage to armored enemies. It's dumb for two reasons. Again, it looks stupid. Why would an energy weapon do less damage to flesh, but suddenly hurt flesh more when it's surrounded by protective gear (which could be leather, metal, goatfur or whatever)...? Is there such a weapon in existence that operates in this or a similar fashion? I mean, I'm willing to buy it, I guess, but it just seems silly. But the primary reason I don't care for it is because it seriously devalues armor to a negative value, where you're actually better of not wearing armor against energy users. This is just bizarre to me. It would only make sense if there were other armor types and mechanically speaking they used a rock-paper-scissors mechanic a la the Game of Thrones RPG. But it doesn't. So you have yet another binary function in the game which is bad.
All characters should have the ability to berserk, not just hired hands. Put in a morale system or put in some kind of trait that gives balance to the function. Right now, it's another binary system and one that doesn't work particularly well (oh look, the 10INT, smartest person on the squad went apeshit and ran off to go stand next to a super dangerous wild animal. Is she going berserk, insane, or committing suicide? Who knows!). Here's what I experience as is: Rose sees a cannibal blow half the team to smithereens. No reaction. Rose sees a suicide bombing bloater approaching from a hundred yards away while the team awaits in ambush. Rose losses her gourd and decides now is a good time to run off and stand next to the explodey dude.