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Game News Wasteland 2 Colorfulness - Community Vote

MurkyShadow

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Voted for a. If it doesn't burn my eyes, it's not my wasteland. I think?
 

Hobo Elf

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Voted A. I'm just bored with the way games look these days and don't mind bright and vibrant colors. And anyone calling themselves a Wasteland fan and complaining about colors is just full of shit.
 
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I don't know, C looks like washed out shit, but A really looks ugly to me and hurts my eyes. But anyway, I'm glad that everyone will be happy, as you will be able to choose between A,B and C in in-game options anyway. I voted B.
 

Roguey

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The sharpening filter's not going to be used in-game, right..? It's not doing what it's supposed to be doing. How very amateur-mod. Does Fargo hire amateur modders for his art department?
 

MuscleSpark

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Doesn't look like a sunset at all... They should tint the fuck out of the entire thing with orange. Everywhere. Hard.
 

GhostBadger

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Agree with Jaesun, Metro, Grunker et al. What the fuck is this chickenshit uproar? The Fargmeister should stop thrashing down at this level of detail with the crowd.

Pretty please, with sugar on top, build the fucking game.
 

Tigranes

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Yeah, this kind of decision? Brian, you guys have ARTISTS. You hired them to make these kinds of decisions. We funded you to hire those artists to make those decisions. So make those decisions, and stand by them, instead of releasing one shot and then pussyfooting round a bloody saturation poll.
 

commie

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I think it looks good so far. Picked B. since all options will be available, better to have the middle of the road as default. What I'm liking though is the level of zoom here. For TB iso it's about optimal.


Yeah, this kind of decision? Brian, you guys have ARTISTS. You hired them to make these kinds of decisions. We funded you to hire those artists to make those decisions. So make those decisions, and stand by them, instead of releasing one shot and then pussyfooting round a bloody saturation poll.

I think Brian just wants to keep the public happy and feeling they are a part of it somehow. It's not like he asked about anything else regarding that screenshot and it's obvious that they've churned out quite a bit of art already without feedback of any kind. Probably felt that he needed to get the backers feeling that they are important.
 

kaizoku

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ITT
2wCEu.jpg


it's not a fucking choice since it's configurable, who the fuck cares about the default setting

and that was also the reason Fargo asked about feedback, fake edit: what Zed said
a very smart move that makes everyone happy
 

Gakkone

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Looks good enough for me whichever one they go with. Although C looks a bit ridiculous.
 

Alex

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let's just use brightened ja2 sprites instead

(img)

I like sprites

I really wished they had gone the 2D route. I wouldn't mind sacrificing having lots of animations for there being only a few ones instead either to get it. Alas, as we say here in Brazil, Inês is dead.

Still, of the given options, I actually liked A the most, except for the ground, for which I liked B more.
 

Roguey

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let's just use brightened ja2 sprites instead

(img)

I like sprites

I really wished they had gone the 2D route. I wouldn't mind sacrificing having lots of animations for there being only a few ones instead either to get it. Alas, as we say here in Brazil, Inês is dead.

Still, of the given options, I actually liked A the most, except for the ground, for which I liked B more.
Oh yeah?! I'd rather have just text and a parser!:dance:
 

Tolknaz

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Fuck the grimdark crowd. Wasteland. Is. Not. Fallout. That being said, introducing a slider for this would probably be a good idea.
 

sgc_meltdown

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Oh yeah?! I'd rather have just text and a parser!:dance:

it's not too late to make wasteland 2 into an interactive fiction roguelike

as a bonus we can all choose the font type and color we want

does unity engine support IF games

>shoot groin of mutant clown
 
In My Safe Space
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Voted A. I'm just bored with the way games look these days and don't mind bright and vibrant colors. And anyone calling themselves a Wasteland fan and complaining about colors is just full of shit.
The complains are mostly about the colours being painful to look at, not being vibrant and bright.
 

FeelTheRads

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Fuck the grimdark crowd. Wasteland. Is. Not. Fallout.

So Fallout is grimdark too now.

Cool stuff man. Anything that's not full of burning colors is grimdark now. Fuck you and your crowd.
Also "grimdark" can be good when used appropriately and fits the theme. If it's overused today it doesn't mean that nobody should use it anymore or that we have to go to the other extreme to pretend to be edgy.
Not saying it fits Wasteland, but when you claim that Fallout is grimdark too, then it's clear you have no idea what the fuck you're talking about.

And anyone calling themselves a Wasteland fan and complaining about colors is just full of shit.

DERP. It's not like when Wasteland came out all games had the same bright colors. Wasteland clearly got its fans for its innovative use of colors. :roll:
 

Alex

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let's just use brightened ja2 sprites instead

(img)

I like sprites

I really wished they had gone the 2D route. I wouldn't mind sacrificing having lots of animations for there being only a few ones instead either to get it. Alas, as we say here in Brazil, Inês is dead.

Still, of the given options, I actually liked A the most, except for the ground, for which I liked B more.
Oh yeah?! I'd rather have just text and a parser!:dance:

I dunno, Ex. I think text and parser with images, like the early Legend Entertainment games, are the best option to be sincere M:


Oh yeah?! I'd rather have just text and a parser!:dance:

it's not too late to make wasteland 2 into an interactive fiction roguelike

as a bonus we can all choose the font type and color we want

does unity engine support IF games

>shoot groin of mutant clown

I am still hoping for at least a bit of parser* action in Wasteland, even if it only happens as an "ask me about" button.

*I know that isn't really a parser.
 

Johannes

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There's some color issues on the original, but I don't think fiddling with saturation is the right way to handle them. Ok, they won't just be pushing this filtering on the endproduct, but still I don't really like any of these much when it comes to coloring.
As a simplification, make the sand a tad less orange and/or change its lighting a bit, and keep everything else.
 

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