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Wargamer Takes on Air Assault Task Force

Jason

chasing a bee
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Jun 30, 2005
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<strong>[ Review ]</strong>

<p>Former 101st Airborne trooper Bill Macon tried his hand at ProSIM's <a href="http://www.prosimco.com/aatf.htm" target="_blank" title="AATF">Air Assault Task Force</a> and wrote up a detailed <a href="http://www.wargamer.com/reviews/aatf_review/default.asp" target="_blank" title="AATF review">review</a> for The Wargamer. The AI, gameplay mechanics, and interface all received Bill's praise.</p><blockquote><p>The nuts-and-bolts discussion above about the interface may appear overwhelming, but seriously, it is an intuitive interface that will "simply melt away as the player becomes immersed in the gameplay," as Pat Proctor states in the manual. And something else he says deserves repeating. Anything one can do on the modern battlefield, the player can do in Air Assault Task Force &ndash; plan artillery missions, breach obstacles, lay minefields, obscure friendly forces with smoke, etc. But beware; the enemy will fight realistically as well. Watch out for artillery strikes, enemy armor, and dismounted ambushes. That is it in a nutshell, plain and simple. </p></blockquote><p>While I'd hardly say the interface "melts away" (it's still a bit awkward), it is a big improvement over <a href="http://www.tacticularcancer.com/gallery.php?dir=The%20Star%20and%20The%20Crescent&file=tsatc_screen_6.jpg" target="_blank" title="TSATC interface">previous ATF games</a>.</p><p>In other <a href="http://www.prosimco.com/" target="_blank" title="ProSIM">ProSIM</a> news, the older ATF Engine titles are now <a href="http://www.shrapnelgames.com/News/pr_01.htm" target="_blank" title="press release">available as direct downloads</a> from Shrapnel. </p><p>Spotted @ <a href="http://www.wargamer.com/">The Wargamer</a></p>
 

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