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Warcraft III: Reforged - now with lowest user metacritic score of all time

Joined
Jan 7, 2012
Messages
14,329
WC2 campaign maps are definitely heavily navy focused. You have to conquer your island and then spam dreadnaughts/battleships to clean up the seas and land your stuff (the dragons/gryphons unlock in the final few missions and can handle things there though). If you're looking at expansion its a lot less IIRC and obviously the multiplayer maps are usually land.

Just checked and past map 2 there's only 3 Orc and 3 Human missions that don't require building a navy. That's 9 out of 14 missions in each campaign including tutorial missions that require a navy. And one on each side is a mission with no base building so it doesn't really matter either.

Did they ever fix custom campaigns in Reforged? That was one of the things that was still broken even if you play in the non-raped mode because its the backend reforged engine that fucks it up.
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,091
Pathfinder: Wrath
Did they ever fix custom campaigns in Reforged? That was one of the things that was still broken even if you play in the non-raped mode because its the backend reforged engine that fucks it up.
It depends on what was broken. Atm, it's possible to make a campaign and play through it normally (as attested by Chronicles of the Second War). There are quite a lot of bugs, though, but I'm not sure which are due to the campaign or the game itself.
 
Joined
Jan 7, 2012
Messages
14,329
The big thing I recall was custom music being fucked and playing the wrong tracks. Also multiple campaigns couldn't communicate data between them, you had to manually fuck with files to get campaigns to load data from other campaigns whenever you transferred over.
 

DoWhocares

Literate
Joined
Feb 3, 2024
Messages
34
The majority of WC2's and its expansion's campaign maps are heavily water-based, requiring a lot of tedious ferrying of troops around and building a fleet beforehand to destroy ships and shipyards.
Lmao what a weakling post.
Far be it from me to agree with Lacrymas but he's right, you know. Ships are a net negative for WC2 no matter how you look at it. Especially frustrating is how ships fit in 6 units, but control groups contain 9. The one time where 69 is not nice.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,016
What was so important about Warcraft 3 that they had to go back and ruin it like Stalin photoshopping out his ex girlfriends?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,091
Pathfinder: Wrath
Warcraft 2 is still being played competitively online, there are vids uploaded regularly on YouTube, so you can easily see that the vast, vaaast majority of games are played on land maps. If navies were such a good addition, that wouldn't be the case.
 
Joined
Jan 7, 2012
Messages
14,329
The majority of WC2's and its expansion's campaign maps are heavily water-based, requiring a lot of tedious ferrying of troops around and building a fleet beforehand to destroy ships and shipyards.
Lmao what a weakling post.
Naval combat is just boring. You spam the strongest ship that is unlocked and you really quickly win because the AI is not that aggressive about building up a navy. A group of 9 ships with a few replacements is all you need. Then in most maps your ships can pretty much pick apart the enemy bases and defenders without much danger so that your landing party easily wins.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,091
Pathfinder: Wrath
It's not only boring and tedious, it also essentially doubles the amount of time you spend on a mission for no reason.
 
Joined
Jan 7, 2012
Messages
14,329
So I bit the bullet and decided to figure out how to get pre-reforged WC3 to play some custom campaigns. Ended up being easy, I thought I'd have to use some unpatch utility but you can actually just download it here. Enter in your 22 year old CD key and it works. Somehow my CD Keys.Doc file has survived all this time through all my PC upgrades. Sadly it means no grid layout but it makes things actually work so... yeah.

I have to say I think I'm a bit spoiled by Wanderers of Sorceria, even the few highest rated campaigns I've tried are far behind it in terms of gameplay, atmosphere, and writing. Plus it has an absolute ton of custom music, graphics, skills, races, etc. Any recommendations of very high quality polished campaigns you guys have?
 

Demo.Graph

Liturgist
Joined
Jun 17, 2018
Messages
1,018
Any recommendations of very high quality polished campaigns you guys have?
There's nothing out there that can be compared to WoS.

Come to think of it, even WoS can't be compared to WoS. I've liked the old versions, where Hikaru was Arthas*, Ziel was Medivh* and Kanna was that-elven-almost-hero-chick-but-with-naginata. In later versions all hero models are too animu-looking and differ in style from generic units too much.
 
Joined
Jan 7, 2012
Messages
14,329
Come to think of it, even WoS can't be compared to WoS. I've liked the old versions, where Hikaru was Arthas*, Ziel was Medivh* and Kanna was that-elven-almost-hero-chick-but-with-naginata. In later versions all hero models are too animu-looking and differ in style from generic units too much.

Old Blizzard's ability to make a consistent style of model that all looks so good together is pretty much impossible to replicate by a bunch of disparate modders (and also by new Blizzard). I think its still kind of charming even if they don't all fit perfectly. It's clear that the dev has gotten better over time... with the unfortunate result that some of the important characters having been done first are stuck with lower quality models as a result.

Also the newest version has a LOT of new missions and content that I don't remember before. So that's cool. Although I recall a lot of the characters had 4 or so class options that don't seem to be present now. Removed? I remember some of them were... a bit badly balanced (in the wrong direction, like being stuck with having either no replacement for holy light on Hikaru/Nekurow or a really bad one). Maybe its NG+ limited so that you know what you're getting into?
 

n0denz

Novice
Joined
Apr 3, 2024
Messages
61
Location
Present Day, Present Time
Naval combat is just boring. You spam the strongest ship that is unlocked and you really quickly win because the AI is not that aggressive about building up a navy. A group of 9 ships with a few replacements is all you need. Then in most maps your ships can pretty much pick apart the enemy bases and defenders without much danger so that your landing party easily wins.
As opposed to what? APN micro autism? I miss when RTS's were fun.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,374
Location
Nirvana for mice
Naval combat is just boring. You spam the strongest ship that is unlocked and you really quickly win because the AI is not that aggressive about building up a navy. A group of 9 ships with a few replacements is all you need. Then in most maps your ships can pretty much pick apart the enemy bases and defenders without much danger so that your landing party easily wins.
As opposed to what? APN micro autism? I miss when RTS's were fun.
As opposed to good mission design a la for example Starcraft.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,217
The majority of WC2's and its expansion's campaign maps are heavily water-based, requiring a lot of tedious ferrying of troops around and building a fleet beforehand to destroy ships and shipyards.
Lmao what a weakling post.
Far be it from me to agree with Lacrymas but he's right, you know. Ships are a net negative for WC2 no matter how you look at it. Especially frustrating is how ships fit in 6 units, but control groups contain 9. The one time where 69 is not nice.
No. Ships are great. I love sailing the high seas. It's where I get all my games!
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,297
Location
Poland
Naval combat is just boring. You spam the strongest ship that is unlocked and you really quickly win because the AI is not that aggressive about building up a navy. A group of 9 ships with a few replacements is all you need. Then in most maps your ships can pretty much pick apart the enemy bases and defenders without much danger so that your landing party easily wins.
As opposed to what? APN micro autism? I miss when RTS's were fun.
As opposed to good mission design a la for example Starcraft.
I hated Starcraft terran campaigns for being very tvt focused in a game where you have three distinct races as a selling point... plenty of bad missions too. So not so sure about that.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,848
You guys think naval transports in Warcraft 2 are bad? Try transporting units in Starcraft 1, where each unit has its own "weight" (so you can only fit two tanks into a single dropship, for example). Frankly, transporting troops in Warcraft 2 is fairly easy. You get control of the beach with your armada, then disembark under its cover by using 3 or 4 transports. With each transport being able to carry 6 units it is not that hard, especially if you use better quality ones.
 
Joined
Jan 7, 2012
Messages
14,329
You don't need to transport units in Starcraft often. Usually just an airforce can win all maps if its necessary. Only Zerg really lacks a super air unit that can be massed to easily run over everything.

It's not that Warcraft 2 is hard, it's that its tedious and drags out every map. Make 9 ships->win naval war->sit around the coast shooting everything for a few minutes->land 18 knights and you win.
 
Joined
Jan 7, 2012
Messages
14,329
Only Zerg really lacks a super air unit that can be massed to easily run over everything.
Guardians? Granted, you need Mutalisk/Devourer escorts.
It works but its a bit more awkward. I don't really remember maps where you need air or air transport anyway tbh. Most zerg missions are easily winnable by just spamming hydralisks.
 

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