impressive, you even take effort to have a look on my old post, i feel honored. It was pleasure to read all your arguments, they are written very well. But I'm not competent to discuss the nuances on competitive level, neither I want to. I state how i see the game, being played by "noob".
firebat - you agree its rarely use, and even said if, he receive some "buff" of normal damage, the meta [way its play] would stay same. Well that would be nice, maybe FB will occur more often.
citadel of adun - wouldn't it feel more complete, if this structure provide access to something more than single upgrade? In barracks you can builds lots of units, it not only time threshold.
High templar without upgrades - he really can not have any function, not upgraded?
siege tank being staple unit - its boring doing the same, its good to do things other way. Zealot and zergling - because its starting unit and there is no alternatives. That where my firebat complain come from; I receive second combat early unit, and I'm limited on using it to some specific situations. On the mid game you might want to have more options for core gameplay, than always focus on tanks.
this all can be explain by the need to be adjust for competitive use, we cannot nerf tank Terran will get too weak. We can not add more to Citadel, it would break the way we used to play Protoss.
citadel of adun - wouldn't it feel more complete, if this structure provide access to something more than single upgrade? In barracks you can builds lots of units, it not only time threshold.
High templar without upgrades - he really can not have any function, not upgraded?
siege tank being staple unit - its boring doing the same, its good to do things other way. Zealot and zergling - because its starting unit and there is no alternatives. That where my firebat complain come from; I receive second combat early unit, and I'm limited on using it to some specific situations. On the mid game you might want to have more options for core gameplay, than always focus on tanks.
this all can be explain by the need to be adjust for competitive use, we cannot nerf tank Terran will get too weak. We can not add more to Citadel, it would break the way we used to play Protoss.
what i said:
some units in SC are vastly overused than others
and this is the type of balance i;m speaking about - not sure whats the more appropriate word here.
and for WC3 units, I'm using many of them, I can make army based on Necros making Skeletons, other game I can focus on Banshee. And struggle with provided AI or other noob (as I expected on competitive level, there are issues here - the more I'm happy multi dont spoil this game for me). I cannot do the same in SC, if fex I focus on Firebats instead Marines.
as for your last paragraph;
i admit I write some "heresy" from the start. it is, i even check wiki definition of heresy.
I'm not aspire to "get gut" and investing my time into multi, to find the nuances, for using underused units. I found enough fun in playing games alone, unfortunately playing it with community is rarely enjoyable [for me].
"brain damage" i was refere to gaining rude attitude of toxic community. Not that i feel superior to someone who play multi.
sorry should write it more clear.