My help is mess up. CHeck cursor position and "contorl in battle" highlight.
My res: 1366x768 can some body else confirm the issue?
Game mechanics are very well crafted. I enjoy it a lot.
- melee combat is very well embrace. showing back to enemy make unit easier to hit. spare AP go to stamina/ evasion. only 1 attack per turn. More terrain modificators (covers or hinderments) would be welcome though.
- range combat lack any penalties from cover. Cherry picking targets from with long range is cheap.
- many conditions (stun, morale+-, stamina +-, bleeding, bless, light/darkness)
- environment interaction seems worse, than in Drums of War, but maybe it improve with next missions.
- attack reduce enemy ActionPoints, that's way its very often viable to not target always lowest HP unit.
- potions - allow you to give single use special skill to any unit. This create interesting possibilities. Potions are incomparably better balance than n DrumofWar
- nice unit skills. Every unit is interesting. Even Peasant can create "earth structures". Unfortunately mostly enemies has the cool offensive melee skiills - push, stun, multi hex hit variants (known from Drums of war)
- amount of HP is big enough to make space for buff/debuff play (low HP, and quick kill is thing I didnt like in Darkest Dungeon f.ex)
- AI tries to escape from danger, and use skill/potions reasonably - I dont thing lock in melee to be a good mechanic to implement here.