Zombra
An iron rock in the river of blood and evil
FWIW I hate managing consumables too. In Final Fantasy VI I used healing potions and fenix downs and that is it.
Here, the game is so bare bones that I did use the beers etc. without having to be told, because I was getting my ass kicked in the second fight. But there was no joy in it. Once I realized that the game requires you to be buffed on potions, I simply had everyone drink one of everything I had available all the time if they weren't buffed already. (gj housekeeper, you wasted my beers.) It's certainly true that in a way I just don't like the JRPG template so enjoy my comments with a bit of salt. But to me prebuffing is a tiresome mechanic, busywork akin to manually tying each character's shoes every 5 minutes. Also it takes away heroic focus from the PCs and their cool abilities where it should be. Sexy combos, focus fire decision making etc. Wait stop, I have to drink my i win potion. Meh.
The only place prebuffing makes things more fun is Big Trouble in Little China. My two cents.
Here, the game is so bare bones that I did use the beers etc. without having to be told, because I was getting my ass kicked in the second fight. But there was no joy in it. Once I realized that the game requires you to be buffed on potions, I simply had everyone drink one of everything I had available all the time if they weren't buffed already. (gj housekeeper, you wasted my beers.) It's certainly true that in a way I just don't like the JRPG template so enjoy my comments with a bit of salt. But to me prebuffing is a tiresome mechanic, busywork akin to manually tying each character's shoes every 5 minutes. Also it takes away heroic focus from the PCs and their cool abilities where it should be. Sexy combos, focus fire decision making etc. Wait stop, I have to drink my i win potion. Meh.
The only place prebuffing makes things more fun is Big Trouble in Little China. My two cents.