Ringhausen
Augur
- Joined
- Oct 12, 2010
- Messages
- 252
Edith Finch is definitely the flashiest walking sim that's most like a movie, but I didn't like it at all. It wasn't relaxing or create any sense of intrigue like the better ones.
Tacoma isn't for everyone. Though short, it's meditative and methodical. It's a game for the quiet explorer and the empathetic. There's no major action or combat, no perplexing puzzles or fail states. Instead, Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
Tacoma only takes a few hours to finish
Tacoma only takes a few hours to finish
lol. Even with all that ill-gotten Girls Gone Homo money and years in development, it's another glorified mod.
Without you, will the forest still come alive?
Shape of the World is an exploration game where a rich and colorful world grows around you, a relaxing and interactive escape about getting yourself pleasantly lost. Your presence is the driving force behind the procedurally populated environment as you establish permanent monuments to mark your journey.
Game Features
First-person explorer:
Wander in relaxing and surreal environments that beckon you to explore, hinting at distant landmarks and encouraging you to delve deeper into the woods. Amble, swim, drift and fly at your own pace: no ticking clock or perils laying in wait will prevent you from enjoying your journey here.
Play with an organic and mysterious ecosystem:
Interact with graceful animals, ephemeral flora, and intriguing monoliths. Your actions will alter the world you discover in vibrant and unexpected ways, leaving you wondering what will happen with each path you forge and every hollow you stumble upon.
Procedural population:
The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?”
A dynamic soundtrack that responds to the player’s travels:
The audio shifts along with the visuals, providing an enveloping aural experienceto match your psychedelic journey and amplify your immersion.
The Museum of Dubious Splendors is half a storybook and half an exploration game.
It is a collection of folklore and oral tales, punctuated by peculiar rooms, that you wander through.
These tales, have been recreated from a collection of stories by Mir UmarHassan, a Gujarati poet whose works have proven notoriously difficult to translate because of the mellifluous use of Urdu and Hindi in his compositions.
The collection, entitled "in Dubious Splendor", was written (in Gujarati) in nineteen sixty two for the Malwa Chronicle, but the stories therein were mangled and edited without the author's permission prior to their publication in serialized form.
This contested collection of stories, became momentarily infamous as the subject of the first court case to arbitrate authorial ownership in Independent India.
Even today, despite countless restorative efforts by scholars, it cannot be said with with any certainty that the text that we used for this adaptation was the original as written by UmarHassan.
Under A Porcelain Sun is a narrative driven, first person adventure game.
Set in surreal Colonial India it chronicles the journey of two itinerant thieves, Aziz and Azaam, as they get embroiled in the search for a mythical city called Kayamgadh, and in the mysterious death of RumalChand Kedru.
Travel through nineteenth century Malwa, as you encounter salt bandits and brass astronomers; Armies of langoors who all know a secret and decadent Magistrates living in castles of glue;
Wax people who melt at noon everyday, only to emerge as different people and Gemstone merchants who live in wells. Mendicants and Jagirdars made of smoke
and all manner of strange citizenry that wander the desolate Bhula region. All the while attempting to flee soldiers from the Gwalior cantonment who are searching for you, for having peddled forgeries to their Company commander.
Explore a strange and decadent region abandoned after the Bhir rebellion, and play through an absurd revision of Colonial history, while jumping through characters and time and stories in bewildering multitude.
A first-person narrative adventure game about exploring a cult compound in the remote New Mexico desert. Discover the lives of the former inhabitants -- what brought them together, what they believed, and why they ended it all.
glad this fad died faster than i was able to respond to it.
Those Who Remain is a psychological thriller that takes place in Dormont, a small town in the US. Dormont appears to be a regular and typical American town at first glance, but it is however cursed by a demon who shrouded everything in darkness.
Most of Dormont’s population has been trapped inside the darkness, with no means of escape.
Edward Turner is just an ordinary man with a troubled past, who arrives in the wrong place at the wrong time. But he soon finds out that something is very wrong in Dormont.
There are strange creatures roaming in the dark, killing everyone that gets close. The only way to survive is by staying in the light.
The danger in the dark is not the only thing at play in Dormont.
There are strange portals that emanate a bright light, that seem to bring anyone that goes through them to another place, similar yet different, apparently unreal but very real.
Actions taken in one place have repercussions in the other.