ManjuShri
Self-Ejected
Hidden object P.K.Dick simulator.
Good points, but I don't feel like without playing Her Story I can contribute anything further.
A good movie would have been better than Her Story (even if it is a one room setting, eg. The Interview with Hugo Weaving), but if you have decent, at best, acting and the silly narrative offered it needs the game element to make it worth any while. I would not have watched this as an 80 minute movie.
Some time ago I thought that this was precisely the reason why these projects are being sold as games. If they were released as movies/animations/books then they would be grinded to dust by critics of specific field. By chopping them up and introducing some minimal interactivity they can be sold as games and receive critical acclaim for pushing gaming "forward".
It has come to this - https://archive.is/y4Meh
Developer of indie darling notgame That Dragon, Cancer is crying because people would rather watch his game on youtube than buy it and "play" it.
It has come to this - https://archive.is/y4Meh
Developer of indie darling notgame That Dragon, Cancer is crying because people would rather watch his game on youtube than buy it and "play" it.
However, for a short, relatively linear experience like ours, for millions of viewers, Let’s Play recordings of our content satisfy their interest and they never go on to give us money in the lucrative way that we intended for it to be given.
“Dear Esther came from first-person shooters. Looking to the left of the spaces normally explored and wondering what else could be done. A lot of that came through narrative and music, but we were experimenting with a genre rather than trying to create a new genre. The other mods we were making were very game-y.
“It’s fascinating to see how that type of game [walking simulators] is evolving really rapidly at the moment. Even though there’s a conception that any game that falls in that category is very much the same as the next one, mechanically, people do expect the games to have moved on from what we did with Dear Esther. Rapture went open world. Firewatch and ADR1FT are all introducing new stuff, whether its dialogue, choices or survival elements.
“What looked like a new avenue is getting assimilated back into a more traditional form of first-person adventuring.”
So much this -- VR is still a huge gimmick.I still think the most deluded part of all that is thinking VR will take off and be popular... is the kind of thing were the hype comes 100% from devs, journos and critics who are entirely disconnected from the average gamer.
So much this -- VR is still a huge gimmick.
Well, if you like it good for you.Been playing this on the Rift - it really does make this kind of game more engaging
Doom meets Gone Home in Doom 2 mod / memoir Autobiographical Architecture
Someone once parodied Gone Home by merging it with Doom in the humourous video Gun Home. But now ex-BioShock and The Cave developer JP LeBreton is taking that seemingly ludicrous juxtaposition of first-person games seriously in his upcoming Doom 2 mod / memoirAutobiographical Architecture.
Finally, a game that captures the horrific reality of a school dance.
LeBreton's history with first-person shooters is well documented as he was the lead level designer on BioShock 2 - where he worked with the devs that went on to make Gone Home - and he was also a designer on the first BioShock. LeBreton later worked at Double Fine for a number of years where he was the lead designer on The Cave and the project lead on Spacebase DF-9.
LeBreton has a strong love of Doom, a game he meticulously analyzed in a blog post to accompany a Doom 2 demake of the Arcadia level he designed for BioShock. The now independent designer also interviewed Doom co-creator John Romero back in when LeBreton was at Double Fine.
In an interview with Killscreen LeBreton said that "Doom is this thread running through most of my life" and Autobiographical Architecture will cover various chapters of his journey. The first episode will focus on his Texas upbringing while later episodes will be based around "times of crisis and identity (re)formation."
Autobiographical Architecture is going to be released in installments with the first chapter due later this year on LeBreton's itch.io page.
You will need Doom 2 to play it.
Hi all!
You've been asking for it, and we finally have an answer for you:
Dear Esther: Landmark Edition, for it is its title, will launch on PlayStation 4 & Xbox One on 20th September 2016 (which is still technically in Summer), and will cost £7.99 / $9.99 / €9.99.
It is a faithful port of the Source engine original onto Unity 5, and features:
For all you non-console fans out there, the PC & Mac version of the Landmark Edition will launch with all that content in a few months, and will be free to all existing users!
- remastered audio
- a brand new commentary with developers Jessica Curry, Rob Briscoe and Dan Pinchbeck
- some additional accessibility options: larger subtitles and a crosshair in addition to the original's FOV & brightness sliders and controller sensitivity
- menus and subtitles in English, French, German, Spanish and Russian
- trophies/achievements!