Zero Credibility
Arcane
- Joined
- Feb 11, 2007
- Messages
- 2,951
So after playing for a while with Ghost Mode I found myself missing some quality of life improvements of EE, and decided to maybe give it another shot. And for once playing on linux worked in my favor as I could easily have two separate installations to play both mods at the same time. And, well, it kinda grew on me. It's actually quite decent as long as you realize the mod is autism distilled, and adjust a few settings to preserve your sanity.
Personally, I reduced all enemy hitpoints by 20%, and elemental hit points by 60% (and even then it's a 5-10 minutes long slog to kill one of tougher ones, where a single misstep can kill you dead). I've also turned off weight for money, quest items and alchemical components, as well as increased the stash size. Oh, and I increased maximum sell prices to half, I think. With those in place it was a much smoother sailing for me.
Now, some problems still remain. I still hate improvement of skills by use, the character power curve is very, very flat for the most part, and 95+% of gear is just as useless as it was in vanilla (if for different reasons - in vanilla most of it was hopelessly outclassed as you level up, here most of it is just more or less the same shit). Alchemy system is weaponized autism, but you only really need Swallow and sometimes a couple of other potions / oils. And Grapeshot bombs, of course, lots and lots of Grapeshot, there's no problem these can't solve in enough quantity. I did not once use any decoctions, as they are such a pain in the ass to make that I just leave them off for when I will really need them later (and end up never using them).
All in all, I'm having fun for now. Found some content I've never seen before (never played with expansions before), and even some stuff I completely forgot about (loled at the whole throw-a-baby-into-oven thing). Just wrapping up Skellige now.
Personally, I reduced all enemy hitpoints by 20%, and elemental hit points by 60% (and even then it's a 5-10 minutes long slog to kill one of tougher ones, where a single misstep can kill you dead). I've also turned off weight for money, quest items and alchemical components, as well as increased the stash size. Oh, and I increased maximum sell prices to half, I think. With those in place it was a much smoother sailing for me.
Now, some problems still remain. I still hate improvement of skills by use, the character power curve is very, very flat for the most part, and 95+% of gear is just as useless as it was in vanilla (if for different reasons - in vanilla most of it was hopelessly outclassed as you level up, here most of it is just more or less the same shit). Alchemy system is weaponized autism, but you only really need Swallow and sometimes a couple of other potions / oils. And Grapeshot bombs, of course, lots and lots of Grapeshot, there's no problem these can't solve in enough quantity. I did not once use any decoctions, as they are such a pain in the ass to make that I just leave them off for when I will really need them later (and end up never using them).
All in all, I'm having fun for now. Found some content I've never seen before (never played with expansions before), and even some stuff I completely forgot about (loled at the whole throw-a-baby-into-oven thing). Just wrapping up Skellige now.