Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 15,883
W3EE is a complete overhaul of most of the game's mechanics and systems, offering great depth and stimulating gameplay that will keep you wanting for more each time you delve into the carefully crafted world it lays out before you.
W3EE
Like you all know vanilla TW3 is pretty good game but it has few sides of it that don't work. Combat, crafting, loot, looting peasant house usually gives you more money than doing quest, negotiation ? why for what 5 more crowns lol ?, leveled enemies where droner lvl 20 will pummel you like bitch because it is now lvl 20 drowner not lvl 1, axes/hammers ? why ? and there are a lot more mechanics that don't make sense or are completely useless.
You can read what whole mod is about in link. I will do some quick info that basically should sell you on this mod:
COMBAT
Completely reworked. Now combat is completely deliberate. Meaning that you don't mash attack like idiot and dodge every half second. You now have like in DS stamina bar and every action takes stamina to use, if you get hit for second it won't regenerate. On other hand you have access to whirl and rend from get go, you get kicks, geralt will no longer randomly attack now type of attack depends entirely on position and distance to enemy. If you are close then you get quick attack, if further away you will get attack with wind up but with more damage. Thanks to this what geralt does is now completely predictable. There are also new animations.
Silver sword is something you will very rarely use as steel sword works on most of enemies now, and silver sword is really expensive to maintain but it will give you that edge while fighting wraights or vampires.
Basically now it is like chess instead of mash buttons or like duelist tactically taking oponents. What is more important you can actually fight groups of enemies despite lack of i-frames from vanilla.
ALCHEMY
Basically Witcher 1. From start you get recipes for most of oils and potions. Every alchemical item now delivers like in witcher 1 ingredient like albedo, rubedo etc, and each item has different potency so you can use more less amount of said items depending on such potency, there is also secondary ingredient in each items like in TW1 so you can make stronger versions. Each alcohol now has use instead of using only dwarven one. So you can buy any alcohol (as they are divided into mild strong alcohols) and each of them has different amount of potency meaning sometimes you will need to use 2 of them if they are very mild. Potions, oils bombs etc. naturally are all redone and like TW1 they are weaker (at start) but they last very long.
You can stack as much as you want potions, oils, bombs etc.
LEVELS ARE GONE FOR EVERYTHING
Game is entirely flat now. Monsters are like in Gothic, so drowner will always be drowner regardless where you will meet it. On other hand trying to kill some hard monster also means you will need to seriously prepare.
Geralt doesn't have levels anymore, health is constant and mostly come from skills and equipment.
All equipment is flat now. Meaning as long as it is not rusty weapon all of them are effective, similary as long as armor isn't destroyed even some shit one from vanilla will give you a lot of security. Armors divide from vanilla for light, medium, heavy REALLY matters.
As long as you can find equipment you can use it.
What this mod does on other hand is to give everything uniqness. Some swords will excell at bleeding, some will give you more sockets, etc. Unique blades on other hand will be now trully unique and won't be just +DPS and some shit ability. This goes especially for blades you get via main quest like Sword of Winter which in vanilla is joke but here is supposed to be actual Sword of Winter. Aerodynh etc.
That doesn't mean geralt can't find better gear. You can ! But difference now is not DPS but build you can create.
Since you don't get EXP at all now, you get skillpoints for using something. If you fight with sword you will get points into sword fighting, if you drink potions and make them you will get points into potions etc. Just like morrowind. If you will find place of power you will get point into magic depending on element (like igni skill point for igni place of power etc)
ECONOMY COMPLETELY CHANGED
Everything now makes sense. You won't find at all diamonds in poor people houses, in fact aside from quest/sidequest chest you will barely find anything as 95% of loot is removed. Money earned from contracts now really matters and you actually get proper money instead of some pittance. You can now actually negotiate huge bonus.
On upside everything now is cheaper and behaves realistic. You won't find alcohol for like 100 crowns or some random items for 50 or even 500. Everything that doesn't look expensive isn't expensive. Some piece of silver ? 10 crowns, alcohol ? 2-5 crowns stronger ones maybe 10, most of crafting stuff ? 1-2 crowns etc.
Remember when you asked yourself why should you even try to explore those abandoned places as you either way find money everywhere ? They matter now A LOT. You get thanks to them really expensive loot and you can make very decent money, you get various unique crafting designs (added by mod to game), unique materials who can't be found just by scourging people homes like before. Want to craft that legendary rune sword of doom ? Prepare yourself for proper dungeon hunting as you won't be able to find materials to it on normal market.
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There are more changes than that but imo those were the biggest problems of vanilla game and after playing few hours with this mod i can completely say TW3 is fixed. Now it has actually very good combat and you can delve deep into making great builds spending hours trying to find/make stuff for you to fit into build, explore places because now they are worth it and generally have amazing playtrough.