Jack Dandy
Arcane
Just saying, I agree with V_K but I also love the little text effects! Love that sort of polish. The "Furious" text looks furious!
@Infinitron You have got a few days to prepare the news post.Also, I'm working on a little patch for Voidspire Tactics to fix a few issues and improve some stuff. It should hit next week.
Definitely!I just hope that there'll be a setting that allows to display the whole response instanteneously.
Thanks! I still have to experiment with different effects to see what else looks neat.Just saying, I agree with V_K but I also love the little text effects! Love that sort of polish. The "Furious" text looks furious!
I like this line of thinking : P@Infinitron You have got a few days to prepare the news post.
Review will come out once SiTS review comes out.
I don't know what SiTS is short for, and Google wasn't helpful...
Hmmm, interestink. Is this coming in the next few weeks?The game'll be going on sale (albeit at a fairly small discount) as well.
Many battles are hidden, so I probably don't understand your question.And back to voidspire. Are there any secret battles?
It stands for Serpent in the Staglands, a great CRPG released last year. The developers of that also come around and talk to us every so often.
And back to voidspire. Are there any secret battles?
Hmmm, interestink. Is this coming in the next few weeks?
(Buying another game right now would displease thet Backlog Gods. But then... hnnng.)
- 1.0.6
- added more craftable Fang equipment (bow, crossbow, greatsword, shield, armor) to complete the set.
- changed graphics, description, and name of Fine Bag and Fine Satchel (now Huge Bag and Huge Satchel) for the sake of clarity.
- added a Huge Bag to an early area for easier inventory management.
- increased damage of Shiftcloak's "Whirl", "Sudden Shot", and "Backstep Shot".
- fixed Wind Skill reducing the damage of Blade's "Shockwave".
- fixed being able to revive long-dead NPCs.
- fixed staircase bug in Spiretop.
- fixed rare bug where fleeing/ending combat in certain ways could add enemies to your party.
- made the cracks on Cracked Stone blocks more visible.
- tweaked secret super-hard boss fight to be more interesting and harder to cheese.
- various minor bugfixes.
tweaked secret super-hard boss fight to be more interesting and harder to cheese.
If you mean the guy with the levers and the portcullises, I'm glad - he was quite easy to cheese in the last version, it just took a long time.