IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,190
Lmao at this thread. I know gamurs love to fantasize that gaming is extremely complicated and requires a superior intellect. But some of the jokers here acting as if picking a higher number between 14 and 13 is some advanced level math that only supremely refined and sophisticated mind can manage, now that's some next level of delusion. I hate to break it down to you, but a trained ape can do that. And if you find it challenging to perform a task that monkey can do in its sleep,, then you're probably an idiot.
I can't imagine a serious RPG where every bit of underlying numbers have been hidden from the player, and replaced with cool geometrical shapes. That'd remove half of the fun that comes from figuring things out.
But there's a difference between picking which one of two swords is better by comparing 3-4 relevant modifiers, and picking whether 98% hit chance is better than 99%. The first one requires analysis and thought, the second you can do automatically as long as you're above the age of 10, which apparently isn't all Codexers. And those sort of simpler numbers can definitely be hidden and replaced with some other system, because there really isn't any point of showing them in a first place.
And in terms of something like lockpicking I would actually prefer it, it makes opening the chests more of a gamble instead of a simple calculation, and takes a bit of a boredom out of what is usually a pretty boring part of gameplay. Nobody ever had a raging boner when opening a chest.
I can't imagine a serious RPG where every bit of underlying numbers have been hidden from the player, and replaced with cool geometrical shapes. That'd remove half of the fun that comes from figuring things out.
But there's a difference between picking which one of two swords is better by comparing 3-4 relevant modifiers, and picking whether 98% hit chance is better than 99%. The first one requires analysis and thought, the second you can do automatically as long as you're above the age of 10, which apparently isn't all Codexers. And those sort of simpler numbers can definitely be hidden and replaced with some other system, because there really isn't any point of showing them in a first place.
And in terms of something like lockpicking I would actually prefer it, it makes opening the chests more of a gamble instead of a simple calculation, and takes a bit of a boredom out of what is usually a pretty boring part of gameplay. Nobody ever had a raging boner when opening a chest.