fabrulana
Augur
I loved the Dead Space franchise.
First EA removes the developers to other projects and then they killed them off! Fuck you EA!
I'm joining the boycott bandwagon, they won't see my money again...
This might be the only meme that becomes relevant again at least once every 1-2 years. The corpses on that mass grave just keep piling up.
That meme isn't particularly relevant here since Visceral was never an external developer that was acquired by EA, they were just a part of EA that got renamed.
This might be the only meme that becomes relevant again at least once every 1-2 years. The corpses on that mass grave just keep piling up.
Visceral Games was known as EA Redwood Shores from 1998 to May 2009.
Who's to say? They brought Hennig and Raymond to work on a Star Wars title, then cancelled it and closed the studio; they can have anyone work on anything OR not, no guarantees they won't have an arcade dungeon crawler like Silent Hill Book of Memories, or that Metal Gear fuck-up, or whatever bull-crap Capcom comes up with RE, regardless of how the various titles are doing.Ideally at least this means no one will be able to make more bad Dead Space sequels (which ended with 2 as far as I'm concerned).
Hardline Was Fine (cue narcissistic hip-hop bullshit). Seriously though.I enjoyed the first 2 Dead Spaces a lot. But after 3 and that battlefield game, i can't really say i will miss these devs.
That's why I like my annual dose of CoD (as a linear title).This sounds very much like "open world, shoehorned in co-op/multiplayer focus, games-as-a-service"
Some of the shittiest trends in the industry. Games-as-a-service especially.
In follow-ups, Wilson said that he's "back of the napkinning" the numbers, but added that they're close to the real thing. "I don't know the exact marketing budget but they're frequently close to the dev cost (I have heard this anecdotally)," he wrote.
Sky-high budgets are also why developers are launching their own digital storefronts, rather than simply relying on the simpler and far more ubiquitous Steam.
"Do you hate uplay? Well, the pub gets 90% of the $$$," he tweeted. "EA makes $30 per copy after retailers and console makers take their cut. Then consider that a chunk of the game was sold on sale ... Through Origin they get 90%"
Wilson's tweets don't directly address the reasons for Visceral's closure, but they do paint a very grim portrait of the state of the business, and the extent to which major publisher releases are either big hits, or big busts. If a mid-tier game like Dead Space 2 can knock out four million copies and still be considered underperforming (and keep in mind that EA reported two years after its release that the original Dead Space had sold roughly half that number), then the bar is incredibly high. Any new project that looks like it won't be a huge hit, or won't have a long tail via microtransactions and DLC, suddenly starts to look like a risk from that perspective.
I'd bet on Marketing as the prime factor. The multiplayer from what I recall is relatively barebones and uses few unique art assets.
numbers are meaningless without knowledge what was marketing chunk
So tl;dr
#2 Naughty Dog weren't idiots when they fired Hennig they were just smart for firing a shitty project manager and ignoring the SJWs
from what i've heard, everything at EA is driven by actual results vs. (financial) projections. by their metrics, DA2 is considered a great success because it was projected to do worse than it actually did.
I don't believe the 60 mil for marketing, as this is a Hollywood thing not games.How do you spend that much on Dead Space game for marketing ,did it had super bow ad?