Kraftworld Kodexia has been inclined:
https://www.dropbox.com/s/pzkm3ro34k3jp2b/persistent.sfs
Link here, added the science/hab module where SV can chill/plan world conquest in it if he wants to. And study incline obviously. Anyway you have some industrial might of Polant in a lower orbit. Consider it a bonus as I didn't want to deorbit it.
Incline Science Module for Kraftworld Kodexia, an effort of mutual cooperation between nations in Cosmos, to ensure they see wrongness of capitalism and imperialism thus join revolution of proletariat.
Capitalist want build station together, could be trick but general say we go ahead. West may lift sanction and embargo on toilet paper exports to Polant as reward. University of Dorun collegue we drink much vodka with suggest we build science module. Guy really like studying incline, not sure what to think of all these science stuff. We engineer we not do science, we build rocket! If rocket not work we add more rocket, no need for science.
Either way he say we need build "Incline Interferometer Array", steel structure function both as stable base for instrument and amplifier for particle detector. Boyarski-Sawyer particle probably linked to incline levels, not sure but want to test theory. Popamole known to interfere with incline, use satelite antenna looted from Kamerica to repel popamole. Also add lab and habitat so cosmonaut have where to sleep after drink too much vodka.
*I wanted to get rid off all superfluous nonsense, this thing is 100% a space station module. No need for RCS, generators, batteries or SAS. Just the hab module, incline interferometer arrays and two docking ports. Minimum parts to ensure it doesn't lag the station to hell. Everything else is stuck on the tug which will get it to the station.
If cosmonaut need to know weather of cosmos, he look out window at thermometer and barometer. Wear warm suit if space blizzard strike.
*I'll probably add such an ingenious assembly to bases on planets/moons with atmospheres. Makes sense doesn't it? And in the future, when they'll add actual weather it (the devs are also working on it) will make even more sense.
Use Mursus Mini variant of Orbital Tug to dock module to Kraftworld Kodexia. Figure we put much rocket together and it get to station, more rocket always work.
*As I assumed it's all heavy I went for 4 mainsail double jumbo siderockets with two boosters each. The main section has a quad-coupler 4 LV vector engine array. Fuck efficiency, I just wanted this in orbit. The design was tried and proven (outside of the 4 vector array, but they have a lot of thrust and decent ISP so they should have worked) so it worked flawless on my first attempt.
All separation going smooth.
Overshoot target altitude, engines shutdown.
*I prefer my LKO altitude to be around 120-150 km personally. Not used to having stuff this low.
Separation flawless, vector engine continue operation with no damage!
We burn to lower periapsis, lower a bit too much. No problem, tug have plenty fuel for correction.
Orbit made into circle, planning burn to align plane of orbit at ascend node.
As plan burn and point craft we deploy instrument, vital popamole repellant field full strength!
Planes matched, now plan to bring orbit closer to Kraftworld station.
New orbit take craft within 1,7 kilometer of target. Encounter deem close enough for rendezvousing.
Vessel bit closer before encounter due to orbit trajector. Starting rendezvous maneuver.
Burn toward target despite not see thing. Need to add many streetlamp spy steal from Mondon, Kengland in future. Anyway velocity should be enough, need to check project separation.
*Honestly, it needs more lights. They'll add airplane lights in the future, should be useful on spacecraft as well. If they blink it will be even better.
Most accurate rendezvous after first burn in SAP history, capitalist exploiters envious of socialist success!
*Honestly, I did one burn and it was that fucking good! I didn't even know you can get a separation lower than 100 meters displayed.
Standard rendezvous maneuver using RCS, speed maintain below 1 meter per second.
Need lateral movement to left, uhh wait not left. Anti-normal? Direction name other than prograde/retrograde still confuse us, need read more Cosmonaut manual from Koviet Union.
Making last correction before dock attempt, very close now. Everyone tense at cosmodrome, hopefully many female await to meet SAP engineer after docking. Help release tension by more docking.
Docking clamp look attracted to each other, this bode well even if we not use alcohol to help process.
Dock success! Capitalist "astronaut"
Stereotypical Villain inspect if all work.
*one warning if I even tried to dock faster than 0,1 m/s the following happened:
Clamp connected good, module appear intact.
Cosmo-weather equipment not broke.
Mursus Mini Tug look operational as well. Astronaut return to his small tug.
Detach orbital tug from station, move to lower orbit so not impact station.
*As the tug itself is fairly complex it makes the whole thing laggy. I move it out of the 2km simulation range to improve performance.
Tug move away, enter orbit on lower altitude.
*It still has like 98% fuel left and about half RCS, mostly because I had to use it during orbital insertion with the non-nuclear stages. The actual docking didn't use much RCS.
Anyway I left it in orbit in case you want to move something, it has one standard docking port on top which was connected to the bottom of the science module. It could probably push the Kraftworld Kodexia into Munar obit. However I fear the panels would break apart before that. Also don't even try turning on RCS and SAS when controlling the station, it will break the panels as well.
Final look at now expand Kraftworld Kodexia. Science module sure to detect what cause incline and what cause decline now. Also probably discover source of popamole.
*Actually I managed to almost dock it flawlessly but the clamps didn't link for some reason. I also tried disconnecting and rotating the thing to align it better, but it either kept misaligning after the clamps locked-in or impacting the station a bit too fast and destroying the Gigantors solar panels. Or both at the same time.
Either way the file link is at the beginning of this post.