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Victoria Revolutions

oscar

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I finished a game as Belgium. Spent the whole time just building more RGO and educating farmers to clerks and craftmen, all the while getting more money then I knew what to do with despite having low taxes. The Liberal Party didn't get out of office once (despite a massive surge of Socalist votes in a couple of elections). The Great War didn't happen and I must say I'm pretty disappointed.

While the game does have an interesting economic system, expanding RGO's and waiting for your capitalists to build factories isn't all that exciting. Any recomendations for fun countries to play or mods that improve things? And what the hell is with everything taking pretty much exactly one year to research?
 

Malakal

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Prussia for some classic military action, lots of events nd prestige. Buld an empire undr the sun, conquer thine neighbors, enjoy over 500M populaton and great industry.

Sardinia-Piedmont for the sme on smaller scale in Italy.

Switzerland for neutral all economy superpower based on immigration. Get 200+M in your shitty mountains!

Peru? Haiti, or other medium/small SA countries for building superpower in the New World. Enjoy hardcoded american immigration bonus, build everything from the start.

Japan as a emerging asian superpower. Bit boring before Meiji period though.

Don't try China, its way too much. Also I heard good things about Boers.
 

saenz

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The key to enjoying Victoria is that it's a game about industrialization and the death of colonialism. Taking a backwards POS country and turning it into a modern nation is the best way to enjoy Vicky. If you're looking for warmongering and general megalomania, you're better off playing EU3.

Along those lines, the most interesting picks are either the Oriental countries or USA. Historicially, Japan starts the game a medieval fiefdom and ends up with an empire spanning the Pacific ready to challenge the US for Pearl Harbor. China likewise has the challenge of modernization and fighting off exploitation from the West, in the shadow of an emerging imperial Japan.

Europe is pretty much a clusterfuck. Once German unification happens, it's pretty hard not to get steamrolled on the mainland. Still I dug playing Portugal. Trying to keep faltering colonies intact is far more fun than constantly trying not to get raped in the lastest Franco-Prussian War. If I really wanted to watch Germans kill stuff, I'd go play HoI.

In the New World, play the USA and maybe Mexico. The US Civil War are taming the Wild West are pretty well done. Mexico is kinda amusing because of it's fairly crazy colonial history.

VIP is probably the only mod worth playing:
http://forum.paradoxplaza.com/forum/sho ... p?t=411216
 

oscar

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Thanks I think I'll give the Transvaal a shot (I tried them earlier but racked up ridiculous debt despite getting my expenses pretty much as low as they could get until I got some event where diamonds are discovered). Anything larger then Sweden looks like too many damn provinces too babysit.

So nothing similar to AGCEEP? And would I be better off playing vanillia Revolutions for a bit before getting VIP or is it more or less a clear cut improvement?
 

KazikluBey

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oscarisaiah said:
Spent the whole time just building more RGO and educating farmers to clerks and craftmen
Expanding RGOs all the time, as Belgium? Did you get ridiculous amounts of immigrants? As for your "money problem", did you have much of a military? That's one of the big expenditures of the large powers.


oscarisaiah said:
The Great War didn't happen and I must say I'm pretty disappointed.
It doesn't actually happen all that often, there are so many things that can go "wrong" over the course of the game.

oscarisaiah said:
While the game does have an interesting economic system, expanding RGO's and waiting for your capitalists to build factories isn't all that exciting.
You can work to put some interventionists, state capitalists or planned economy types in power then.

oscarisaiah said:
Any recomendations for fun countries to play or mods that improve things? And what the hell is with everything taking pretty much exactly one year to research?
Beside the suggestions already made, making Persia an Asian socialist super-power can be fun, but challenging, as both Russia and the UK would like a stake in the area. For research, all techs have a "minimum" research time which starts out at one year, but it takes longer for the later techs. Your research rate is influenced by the percentage of clerks of your population, and by literacy.

VIP is the "AGCEEP" of Vicky. And just like with AGCEEP, there's loads and loads of historical straight-jacketing. I found it a bit too constrictive after getting used to EU3+expansions+Magna Mundi. Safe to say though, if you like AGCEEP then VIP will be right up your alley, and a clear-cut improvement over vanilla, I think.
 

oscar

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No immigrants actually. And had more factories then I could have workers for. About nine divisions (what seems largish for Belgium). How do you get Intervensionist parties in power (beyond starting as countries with them already in power)? The ruling party never seems to lose power. What does "set as ruling party" mean?

That the monarch does a vote of no confidence or something and has them replaced at the cost of really pissing off the population? And does calling snap elections piss people off? Thanks I've read the VickyWiki but still a bit unsure about some of the finer details off the game.
 

saenz

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oscarisaiah said:
What does "set as ruling party" mean?

It's a Civilization style declaring change in government. I always imagined it as staging my own military coup. It's going to piss off your demographics, but if you need a few years of government intervention to get you economy laid out right, (or change social services) so be it. Use it like a Chairman Mao style "Great Leap Forward."

Note that if you put some of the more anarchist parties in power, they'll outlaw the opposition and create a single party fascist state.
 

GarfunkeL

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Buy the game and read the manual. Helps quite a bit Oscarisaiah :cool:

When playing Vicky you have two choices:

1) You obsess over your POP's, RGO's, pronvices and factories all the time, micromanaging everything and getting an ulcer, or
2) You realize that, to an extent, your nation is capable of running itself and you can concentrate on the fun stuff - like stealing other nations colonies, trying to ruin Great Britain, and what else.

It's a great game and Revolutions really improved it.
 

KazikluBey

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saenz said:
Note that if you put some of the more anarchist parties in power, they'll outlaw the opposition and create a single party fascist state.
Herp derp?

There are quite a few things you can do to influence the elections. POP types all have a "natural" ideology that they will lean towards as their consciousness is raised, so raise factory workers' (not clerks, they're liberals) consciousness enough and they'll start voting socialist, for example. Choosing to go with populism in the cultural event will make voters more likely to vote by their issues rather than ideology, as well, so you can influence voting patterns by influencing POP issues.
 

oscar

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Indeed. But it's still pretty rare the governing party actually looses an election. Been having fun with Switzerland with VIP. My plan so far has been to educate farmers in RGO's like grain and fruit to craftsmen to work in my factories and then gradually educate my craftsmen to clerks.

Is this a sound plan? Officers and Clergymen don't seem all to useful.. Is having a capitalist more useful then having a clerk working in a very profitable factory? And how the hell can I coerce my capitalists into actually expanding the factories instead of building many unneeded ones.

Malakal also mentioned getting lots of immigrants to Switzerland. How would I do that (beyond making ''Full Citizenship' reforms)?
 

kris

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oscarisaiah said:
Malakal also mentioned getting lots of immigrants to Switzerland. How would I do that (beyond making ''Full Citizenship' reforms)?

Democracy with full rights. Having industries. Being a nice liberal country really ;)
 

Malakal

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kris said:
oscarisaiah said:
Malakal also mentioned getting lots of immigrants to Switzerland. How would I do that (beyond making ''Full Citizenship' reforms)?

Democracy with full rights. Having industries. Being a nice liberal country really ;)

No. Its quite more complicated.

Being a democracy helps, but you need first to have high pluralism. Not only will having low pluralism mean massive unhapiness each elections, it also wont help you to attract immigrants.

Liberalism doesnt help since those parasites want social funding ie they want socialism. The more welfare you have the more niggers erm germans and french and stuff will come to work for you.

They dont want factories, they want jobs. Either in factories or good RGOS. Even when RGOS are empty they matter. So GOLD is best, grain sucks. Build most factories in provnces with good RGOS (coal, gold, sulphur etc).
 

Malakal

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KazikluBey said:
saenz said:
Note that if you put some of the more anarchist parties in power, they'll outlaw the opposition and create a single party fascist state.
Herp derp?

There are quite a few things you can do to influence the elections. POP types all have a "natural" ideology that they will lean towards as their consciousness is raised, so raise factory workers' (not clerks, they're liberals) consciousness enough and they'll start voting socialist, for example. Choosing to go with populism in the cultural event will make voters more likely to vote by their issues rather than ideology, as well, so you can influence voting patterns by influencing POP issues.

This is true, anarchists in power create one party dictatorship system. But you need to remember that those, in fact, ar not anarchists in Your understanding of this term. They are anarcho-liberals, or some kind of Saint Simonists. They want their country to be a mix of socialist/communist and liberal utopia, maybe even a bit syndicalist. Its NOT an antistate movement.
 

KazikluBey

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I think the anarcho-liberals in Vicky are not anarcho-liberals in Your understanding of the term, dear Sir. I fail to see where socialism enters the picture.

Liberal -> Anarcho-liberal
Conservative -> Reactionary
Socialist -> Communist

In game terms, it's merely an extreme expression of liberalism.
 

Malakal

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Quite on the contrary Sir! Just try and get anarchists to power and you will quickly notice that they aren't exactly liberal! Mainly as they dont support liberal expression of political views ie they seek to abolish democracy. They are only liberal in the econimical sense while being very much conservative/socialist when it comes to government.
 

oscar

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saenz said:
So there's this thing on the internet called a FAQ. Sometimes these other things called wiki's have them.

http://www.paradoxian.org/vickywiki/ind ... alists_FAQ

Read all that and read it twice. Didn't seem to make much differance. Was hoping for the Codex perspective :cool:

Oh God having a blast as Mexico. http://en.wikipedia.org/wiki/Pastry_War happened to me and I refused to pay up. Que fifteen French divisions rampaging up and down the country and declaring war on me every five years.
 

GarfunkeL

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Officers are needed for leadership which is needed for generals and admirals, who are useless during peace but can be quite useful during war time, tipping the scales, even if they have some negative modifiers.

Clergy influence research and calm down peasant militancy, iirc. But yeah, they are not that useful, clerks are better at research and in later game no amount of clergy can keep the peasants down anymore.
 

KazikluBey

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GarfunkeL said:
Officers are needed for leadership which is needed for generals and admirals, who are useless during peace but can be quite useful during war time, tipping the scales, even if they have some negative modifiers.

Yes, remember that the "default" blank leader has medium penalties to every stat, so for a named general to be worse, he has to have some quite substantial negative traits.
 

oscar

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Odd. France and the U.S are having a "Great War" (I assume that makes peace negotiations a lot harder). Does the CSA ever win the Civil War?
 

GarfunkeL

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Never seen it win myself. There's a random element in how many states join the CSA which greatly affects their ability to wage war but 99% of time they are the underdog.
 

Malakal

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Even when I gave them millions and millions CSA had problems with winning. They simply lack industry, which is, I guess, historical. But lending them ~20 divisions works.
 

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