Malakal said:
Russification was horribly ineffective so you may want to limit those assimilation modifiers. Polish nationalists never considered Russia as a threat to Polish nation as a whole, this is why they allied with it against Germany.
Russia itself needs reworking and the introduction of serfs as a POP type would greatly help there. Or simply replacing them with slaves until a law freeing them is passed, that would work well too.
Oh don't you worry, the Russian assimilation rate starts at -200%, and it takes all three decisions before it goes to 25% (-200% -> -100% -> -50% -> 25%) and all of them come with an increasing militancy modifier for everyone in the Empire who isn't Russian (+0.10 daily at the final stage) and increasing badboy modifier. If I can ass myself to do it (or one of you assholes does it), I'd increase the percentage of non-Russian pops like Tatars, Siberians, Ugrians and so on as well. Presently I've only fixed Karelian and Ingrian pops.
I agree on the Serf POP type being needed. However, I disagree with a lot of things that are being done in PopDemand mod, since a lot of their stuff done in the name of "making budgets realistic" end up making the game unfun for many GPs, and unplayable for minors and uncivs. And they still haven't implemented a Serf POP last time I checked.
Krash said:
Sounds really cool. How about a changelog?
Finished doing the stuff I planned on implementing for starters without additional creative and historical input. All of the stuff are either modifiers triggered by decisions (and of course, an initial set up event) or history file changes:
Serfdom modifier from start-up, significant penalties to just about everything except Consciousness and poor strata Needs. Notable ones being: 200% Factory Cost, -50% Factory Output, -100% Research Points. The decision to remove this modifier is time-locked and cannot be done before 1861.
Serfdom Abolished modifier is a significantly better state to be in than having the Serfdom modifier. The only negatives left are the militancy modifier, -25% Factory Output and -50% Research Points.
The Autocracy line of modifiers don't actually effect anything except reducing pop consciousness (though the first one, Decadent Autocracy, makes your Leadership gain 25% worse). The actual effect is that they block Vote Franchise reforms. Before the use of the Unshakeable Autocracy decision, no Voting Franchise is allowed, and before October Manifesto only Landed Only voting is allowed and with October Manifesto it is still limited to reaching Wealth Voting. They also block Political Party reforms, with each step allowing more leeway up until Gerrymandering with October Manifesto. This means Russia can never become anything except Absolute Monarchy or Prussian Constitutionalism without a revolution.
Slow Industrialization modifier is a nerf designed to reflect the slower process of Industrial Revolution in Russia. Factory Cost is 200% higher and Factory Output is at -25% (these are combined with Serfdom modifiers for full effect).
And finally you have the Russification modifiers described above.
I've also implemented elements from the New Nations Mod that affect Russia, which means a much larger amount of nationalist rebel groups and nations to free.
Future things to consider:
- More interaction between Grand Duchy of Finland and the Russian Empire through interlocked events and decisions.
- Increasing Communist Rebel buffs in Russia.
- Lower Russian Tax Efficiency?
EDIT: Oh yea, the other stuff.
Grand Duchy of Finland:
- Added Finland as a satellite of Russia, to reflect the historical autonomous status of Finland as the Grand Duchy of Finland.
- Population Boom modifier that approximately reflects historical rapid growth of Finnish population.
- Should you fail to have the right technologies by a certain date, you'll get the Nälkävuodet event that kills 8% of the population in a famine, as per history.
- Changed Ugrian pops in Karelia to Finnish, as I could not be assed to create a Karelian pop culture.
- Added Finnish cores to all of Karelia, I might add a decision in the future where the cores can be relinquished for diplomatic benefit.
- Added Finnish, Estonian and Ugrian pops to coastal Ingria.
- Added an event for Finland, where in case of indepedence a new monarch or democracy is chosen. Monarchs of foreign nationality give diplomatic boosts and an alliance (can be veeery helpful), Finnish monarch gives a 10 year positive modifier that increases RGO efficiency and pop growth, while democracy gives a permanent and extremely powerful modifier to reflect the rapid development of Finland following independence.
- Added a decision similar to Reichsland Elsass-Lothringen, which changes the names of the states in Karelia to their Finnish versions. Also gives a temporary provincial modifier to increase population growth and assimilation.
- Added Greater Finland decision, which works similar to Megali Idea and other irredentist decisions, except gives cores on Ingria and Estonia and adds Estonian as an accepted culture. Requires at least Secondary Power status, Nationalism & Imperialism and the possession of Karelia.
- Modified the Russian decision to move Capital to Moscow. Now it is allowed either in case Viipuri is held by a non-satellite, or if the historical date for moving the capital has passed.
Balance stuff and some shit:
- Leave Sphere of Influence decision added.
- Declare Independence decision for satellites and dominions. Former master can either let them go or fight a war with Conquest casus belli. The newly independent country gets a hefty military bonus to help them out.
- Civilized non-GPs gain the Pro Patria modifier, which gives bonuses to military matters. This is to make them stand a fighting chance against Great Power aggression.
- AI's ability to annex satellites removed.
- British India mod incorporated.
- Canada mod incorporated.
- Lots of tweaking in the main defines.cfg, meaning increased soldier->pop casualties to 100% without tech and so on.
- Tweaked Military Hospital inventions to work with the 100% casualty ratio without them.
- Laissez Faire now allows subsidies, but max tax is 25%. Feels good man, now that you don't have to reset subsidies all the fucking time.
- Mobilization significantly lowered, no more crashing! Well, at least not as often.
- National Values reworked.
- Military policies reworked, Anti-Military and Pacifism now speed up Badboy loss.
Last but not least...
POTATOLAND!
- Austria can no annex Krakow if it's an AI country and in their sphere after 1846.
- Krakow can form Poland by owning Krakow and Warsaw, and one neighbouring Polish state to Warsaw.
- If a monarchist Poland (Absolute Monarchy/Prussian Constitutionalism/HM's Government) is in possession of any provinces with Lithuanian cores, they can add Lithuanian as an accepted culture. If anyone can be assed, they can create a new tag and flag for them following this.
EDIT2: Anyway, I'm going to test this stuff and see if the game explodes or works.