The "problem" with LF governments its that AI capitalists control it not YOU. Therefore it can never be fixed as AI will never be better than player at planning and economy management.
Unless, of course, they introduce a stat called "efficiency" and heavily penalize governments with state control over the economy. This could work. After all LF is easily the most efficient when it comes to output, cost cutting and general cutthroat capitalism.
Oh, okay. I'll click the link you included in your post and / or signature.tl;dr version: Use my mod, I want moar feedback.
A house Divided got pushed back to the 7th of feb.
Source? The Paradox newsletter from just 11 hours ago says it's getting released the 2nd.A house Divided got pushed back to the 7th of feb.
Source? The Paradox newsletter from just 11 hours ago says it's getting released the 2nd.A house Divided got pushed back to the 7th of feb.
I almost punched you in the throat, sir.Source? The Paradox newsletter from just 11 hours ago says it's getting released the 2nd.A house Divided got pushed back to the 7th of feb.
You are right they originally said the 7th on the paradox forum, but they seem to have changed it to the 2nd.
Dear Vaarna_Aarne, was I being too subtle? Link it up, son.Oh, okay. I'll click the link you included in your post and / or signature.tl;dr version: Use my mod, I want moar feedback.
http://www.rpgcodex.net/forums/inde...hy-of-finland-russian-empire-mod.66084/page-2
I'll be working in the changes and additions further with A House Divided, hopefully being able to ditch clumsy event-activated modifiers if triggered modifiers are implemented.
Better yet, maybe new nationalist rebels are actually effective in Russia (which is way too mono-cultural in vanilla). Currently they don't seem to spawn properly despite new national cores being present all over the place. And maybe they'll FINALLY fix war score for giant blobs like Russia (it is literally impossible for Russia to lose without total defeat, due to their warscore growing so slowly while their peace values stay as big as everyone elses, which could be fixed by raising battle influence cap from 25% to 50%, but it's hard-coded).