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Grand Strategy Vicky 2:HoD dev diaries

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Have to say playing as minors is quite a bit more fun now, and the crisis system works very well together with the great war system from AHD, they complement each other wonderfully. Having a great time playing Serbia currently.

Went from the experience being pretty much this previously
lu8tKSt.gif


To this. Serbia stronk remove all kebab from balkan premises.
yunVEeY.jpg
 

XenomorphII

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India formed in 1878, eh?
Portugal likely released it as a dominion on day 1. The rampant releasing of dominions is a problem with HoD. Though I think I saw one of the devs on pdox forums say it is fixed or being worked on for the patch.
 

Vaarna_Aarne

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Yea, it's specifically a Portuguese problem too. Nobody else goes on a rampage releasing dominions, the only comparable situation is when Netherlands releases South Africa if it gets a foothold in its core areas.

Anyway, ran Sweden->Scandinavia (aka RUS GENOCIDE) campaign and Confederate campaign recently. The system really works a lot better now, CSA managed to get #1 industry and only ever had Laissez Faire until 1910s when the Brothers of the Revolution won the elections (and consequently made the economy provide surplus), and in case of Scandinavia I maintained a Laissez Faire economy from late 19th century to late 1910's when I decided to let the socialists stay in power (and to my surprise I did manage to fix the huge deficit with State Capitalism), finished as #1 industry then too (and this was with only 150 units of my own coal production, thanks to huge colonial holdings in Africa).

CSA campaign was deliciously imperialistic, by the end British were completely ejected from North America outside of Halifax, CSA stretched from Alaska to New York to Durango (Cuba was conquered with the Kwan event, which really shows the benefits of the ticking warscore); and in case of Canada there was only annexed Kwanada and a free Quebec. I also added some crossing over for Kwan events to CSA (namely Indian Wars) and a special post-emancipation decision to add Afro-Americans as an accepted pop so all them niggas don't just assimilate overnight. Sadly I never managed to get an Afro-American majority province around Great Slave Lake. Generally little overseas business was done, focus was always on the immediate borders, with after the Union being driven out of Pennsylvania the attack shifting against the British for the nice real estate up North and East of Northwestern Territories and Columbia (which were colonized prior to Brits early game, and in other case gobbled up when the moment was presented).

In case of Scandinavia, the Embrace Estonian Culture was ported from APD due to how much I like it. The Nordic multikult paradise saw immense population growth thanks to early swindling of my way to Universal Healtcare cap, which was very helpful combined with territorial conquests and three Baby Boom events. By the end, the border in the East was Tver, Novgorod, Lietuva, with Belarus, Potatoland, and Ukraine as liberated nations, and nearly half of Africa under Scandinavian multikult rule, plus Hamburg, Lübeck and Kiel added to the loving multicultural embrace (or more accurately, "DU ÄR SVENSKA POJKA NY" as a method of preventing German Unification FOREVER). Germany and Italy never unified, Hungary was freed from Austria, Romania never unified (thanks to my copious help for Hungary after solving the Crisis in their favor to free them), and the GP landscape was unusually altered in general (final make-up was Scandinavia as #1, United Kingdom as #2, Kwa as #3, Japan as #4, China as #5, Prussia as #6, France as #7, HUEHUEHUE as #8).


One thing I've noticed is that it's advisable to geld a civilized China by Liberating as often as possible during Crisis situations. Nanfaren countries are especially good for this.
 

XenomorphII

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It is not specifically Portugal. They are the worst offender though from the start. The Brits usually release partial Australia and NZ at game start as well. For all others it seems (from my 5 or so ongoing campaigns, 2 finished) they hold on until the race for Africa is more or less over, or until they get the crap kicked out of them (in my Jap/Ger games Netherlands and France both started releasing dominions quickly after I started peeling their territory off, and I observed a similar thing happen in my China game while clashing with the Brits over India).
 

Vaarna_Aarne

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It is not specifically Portugal. They are the worst offender though from the start. The Brits usually release partial Australia and NZ at game start as well. For all others it seems (from my 5 or so ongoing campaigns, 2 finished) they hold on until the race for Africa is more or less over, or until they get the crap kicked out of them (in my Jap/Ger games Netherlands and France both started releasing dominions quickly after I started peeling their territory off, and I observed a similar thing happen in my China game while clashing with the Brits over India).
Generally the releases in Africa seem to follow a more logical pattern, with each just enabling further colonization for the AI. As for Australia and NZ, I'd say the problem is in Britain not being able to turn over the later provinces to them (or colonization of core provinces being vastly easier), which is a pretty glaring oversight true.

I was wondering how you got #1 industry with CSA and then realized you took most of the Union :thumbsup:
The best part in CSA is coming up with the most outrageous ways of skewing things in the South's favour, with the usual tricks like CSA Cuba and several Mexican states being there. Usually you've got the #1 spot in the bag once you've got Illinois and Indiana taken, Pennsylvania just makes moving to Eastern Maryland hassle-free.
 
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Have to say that social reforms seem considerably easier to pass now than previously. Before they felt like they were only passable by gaming the militancy system with white peaces. Now they can be reasonably passed, and at a time when they will make a difference. Though it can lead to some crazy pop growth if you shamelessly max out the health care reforms as I did with Germany. Which if you are playing a major nation (such as Germany) can lead to some interesting/broken shit.

eLkSl6x.jpg

Total pops of the world states at nearly year 1900. That British population is mostly from India and Chinese provinces though, so most of it doesn't matter much really. While my population is 90% German with the remaining 10% being Czechs/Poles/North Italians and virtually no colonial pops.
dBetvmP.jpg

Such a large population does also lead to certain issues, such as many states the population of factory works grows faster than new factories can open/expand. Late game really needs a factory construction speed increase tech.
Further one gets a massive shortage of basic goods both for industry and for population needs, even when I'm by far the worlds number one producer of said goods. I don't even produce nearly enough grain/wool/fish/cattle/coal/lumber to meet my population/industry needs. Also every province is so heavily populated that colonial migration becomes enormous and become majority primary cultures in a few months. Though on the plus side one does become an unstoppable bringer of destruction that can win wars vs all the other great powers combined. Guess it's time to go grab some Russian clay for resources and lebensraum?
 
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Yeah, health care is pretty imbalanced and does a lot of screwy things when you get it really early (whether through cheese or simply losing really badly in a war).

Aside from the factory issue, your farmers will grow faster than they can promote/demote to another career. Meaning that you get an exponentially increasing unemployment problem (causing tons of militancy). The only way to avoid this is emigration, which will eventually be nearing a million pops a year that the USA will get for free. Except if you are in the Americas/Oceania, in which case emigration doesn't exist and you simply have exponential growth.
 

oscar

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Yeah I wish the rate of factory expansion could increase with new techs. Means the game's market is simply too slow to adapt to spikes in demand (usually military goods during war).

Yeah, health care is pretty imbalanced
PDM balanced it by making each successive step require an additional 0.5% of pop as bureaucracy so resulted in = higher pop but slightly small percent of pop producing
 
Joined
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Yeah I wish the rate of factory expansion could increase with new techs. Means the game's market is simply too slow to adapt to spikes in demand (usually military goods during war).

Yeah, health care is pretty imbalanced
PDM balanced it by making each successive step require an additional 0.5% of pop as bureaucracy so resulted in = higher pop but slightly small percent of pop producing

That's in vanilla too. It's balanced out by the tech that adds free administration. And we're talking exponential growth, even without the admin tech you are looking at making up the difference in extra administrators in like a year with everything afterwards being pure profit.
 

oscar

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0D1AA7B06234D1A71F5507BC5D42979AF9B0F362


China went nuts in my game as Japan. They started pushing further west into Afghanistan and then got into some war with Russia, managing to occupy from Vladivostok to Brest-Litovsk to Karelia.

The UK also managed to lose Cornwall (?) to France somehow (France also decided to seize a random Finnish territory for some reason).
 

Vaarna_Aarne

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I've recently started a Japan campaign. Managed to westernize really fast by going on a conquest spree. Right now, the main goal with South-East Asia, Brunei and Korea annexed is to build up enough strength to shatter the Chinese Empire with a hammerblow invasion (to liberate the Heavenly Kingdom or to seize Taiwan) and pick through their unciv ex-substates piecemeal afterwards.
 

CrimsonAngel

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Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Yeah i am doing a Japan campaign also and it is not super weird other then i may or may not have invaded the USA during there civil war and taken California, but my plans to take more got screwed over when the Confederate jerk holes decided to not call me into there war against the US so now they are gone and i have to deal with all of the US instead of only a bit. Lucky for me my mountain range fortresses can hold until reinforcements if they US get uppity.
 
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Got to watch out for those Chinese, they can get absurdly strong if you leave them alone to consolidate their empire by conquering all the substates. What are your relations with China any way? I hope you got the chance to grab some of their clay early. In my game as Germany i kept them divided, which lead to the Dutch grabbing a big slice of Chinese territory when they were weakened. And now half of the Netherlands population is Chinese, well if you include the Chinese territories the Dutch are a small minority in their own country and are set to become so in Netherlands proper as well.

anhKm3Y.jpg


On a side note I accidentally the world economy by over producing every single good available with a population of 260 million.
 

Vaarna_Aarne

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Finished Japan campaign yesterday. Once I had DEATH GAS, I decided it was time to go apeshit, and invaded Siberia repeatedly, as the best real estate in China was already mine (= places with lower population so you can import glorious Nippon there easily). Finished the game with around 50 infamy, and the border at Irkutsk.

China itself was kept in check throughoutly, those bastards never got any of their substates back. I also used war subsidies to keep a status quo between Yunnan and Guangxi, the two states you can't sphere without war, in order to prevent competition anywhere nearby. Generally it was a rather surprising run though, as there was only one Great War, and I didn't even manage to make a huge landgrab there (not war leader)!


Incidentally, generally I've found that the best way to capsize China is to make sure if a Crisis happens there, Yunnan (or better yet, Guangxi, but usually it seems to be Yunnan) gets released, since China will lose their cores there. I've also managed to liberate Poland in every campaign so far, very nice. This time I also happened to get a Crisis in Finland, with the delightful system granting Finland all of Karelia as well and removing Russian cores there.
 

Malakal

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Yes but moving the map would require putting more emphasis on the empty northern areas with no benefit for gameplay. And adding empty seas south. Whats the point really, slower game with bigger empty map so that continents are placed correctly?
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Yes but moving the map would require putting more emphasis on the empty northern areas with no benefit for gameplay. And adding empty seas south. Whats the point really, slower game with bigger empty map so that continents are placed correctly?
Then it means something in the game is made wrong, not that the real world is not good enough. I don't see such inconsistencies in other games where you play on a world map.
 

Vaarna_Aarne

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After HoD, Vicky 2 is probably more prone to flipping the fuck out and going crazy in terms of giving railroading the finger than ever before.
 

Destroid

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Is there really a point to complaining about different projections of the surface of the sphere onto a rectangle?
 

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