http://www.indiedb.com/games/verlies
Launch teaser trailer:
Costs $4.99 Euro dev direct, Windows only at least for now it seems, and so far no demo available. Seemingly, the dev tried to get on Desura, but the game was too old-school for them or some such nonsense.
The first targets for the post-release patching is probably some assortment of:
I'd say this looks promising, especially if the post-release content indeed happens.
You like to explore labyrinthine dungeons for hours ? Find plenty of treasures, objects and equipment ? Take plenty of vicious traps in the face and die at 3 meters from the seller to cause a big monster that you tore the head at once ? Verlies was designed for you !
What is Verlies ? It's a dungeon crawler / Hack & Slash taking place in dungeons filled with deadly traps and other chests randomly generated, where you will face enemies, find equipment, scrolls containing powerful spells and meet NPCs offering services against of hard cash.
And it's all randomly generated A to Z (power and cost spells, powers of the enemy, all the stats of the equipment, location of the NPC etc ...), it is impossible to run two times the same game !
Faced with these traps to kill you at every corner or box that you come across, you will have 12 "jobs" that allows you to shape your character as you wish.Balancing enjoyed the utmost care and the economy and the player will have a hard time choosing between the various services offered by the NPCs. (sale, purchase, maintenance of wear, blessings, forging etc ...)
The game is thought of as a "base" which will be regularly updated with free content and is intended to evolve with ideas, advice and wishes of the players,
...
Verlies is a good old Hack & Slash/Dungeon Crawler game. Emphasis was placed on difficulty, a difficulty made to stop the player and not to propose a series of dungeons waiting wisely for his passage. Balancing was one of the most important processes of development, and only the strongest of you will survive. The dungeons, as well as the enemies, the loot (weapons, armor, spells and objects of all kinds), and the meetings with the various NPCs are randomly generated. Faced with these traps set to kill you at every corner you come across or chest you open, you will have 12 "jobs" allowing you to shape your character as you wish. The economy has also been handled with the greatest care to avoid ending up with thousands of useless gold coins. Gold has a real value, and the player will have a hard time choosing between the various services offered by the NPCs.
Launch teaser trailer:
Costs $4.99 Euro dev direct, Windows only at least for now it seems, and so far no demo available. Seemingly, the dev tried to get on Desura, but the game was too old-school for them or some such nonsense.
The first targets for the post-release patching is probably some assortment of:
- A system of random quests
- Special doors with their keys
- New types of boss
- Secret passages
- New NPC
- Small "random puzzle"
- Crafting system
I'd say this looks promising, especially if the post-release content indeed happens.