Fenix
Arcane
Soooooooooooooooooooooooo
https://www.bleepingcomputer.com/ne...move-analytics-app-after-massive-user-outcry/
https://www.bleepingcomputer.com/ne...move-analytics-app-after-massive-user-outcry/
If a new user buys and installs a game via one of these campaigns, the RedShell SDK embedded in the game pings back the publishers about the source of the new install.
But in several recent online discussions, users are complaining that besides logging the source of a new game install, the app also creates fingerprints for each gamer, with information about their online personas and gaming rigs.
Patch #11 (30-07-2018) -- Mac Available Now!
Hey guys, we have a big update for you today!
Vaporum is now available on Mac! We have also added a few game tips to clarify some game mechanics and fixed quite a few bugs.
Patch Notes:
- Added Mac support.
- Added a few game tips to clarify some mechanics & interactions. This is also due to the upcoming controller support.
- Added a "Toggle HUD" button (default: F4). You can use this to make HUD-less screenshots.
- Fixed issues in Slovak, Japanese, and Chinese localization.
- Fixed: While you're in the process of dying and a game tip shows up, the game crashes.
- Fixed item container size.
- Fixed tooltips for Fumium Capacitor, Combat Fuse, Tech Fuse, Toughness Fuse, and Cicruit Upgrade.
- Fixed other minor bugs.
Enjoy!
Hey guys!
Right now - we are concentrating mostly on the console ports of Vaporum - but I can give you some good news - we are currently developing a somewhat of a prequel to Vaporum. It will feature a different character and different locations in the tower of Arx Vaporum.
We have also managed to get the actor Felicia Day interested in voicing the main character and we are very excited about this! We came to the idea while watching her stream Vaporum on her twitch and she actually finished the game! We really recommend to watch her videos .
and in the furture Fatbot must work on Eye Of The Beholder Remaster
Well, I doubt this endeavour will go past the homage video we did ... :'(.
How long is the development cycle for the new prequel do you think? What is the anticipated release date?
Well, we are currently fighting on a couple of fronts at once. The next game - the prequel - is just one of them. So we are not able to give a clear viewpoint on the release date yet. As soon as we are more in the celar about this - we MIGHT make this info public .
What I can say right now, that the charming Felicia Day has expressed interest in voicing the main character for the prequel.
You guys should create a Wizardry style dungeon crawler with turn based combat and more party members.
Well, yes, that is one of our concepts that we are thinking about. Right now is the prequel for Vaporum in the making . We'll see after that.
For the prequel, I guess you are still thinking of having one character under player control?
For this game yes. But we are much more inclined now to use the party for our future games. But it depends on a couple of factors.
In my opinion - a party is much more suited for an old school inspired game in a fantasy setting. People simply expect it to work that way.
But for a different setting, be it horror for example - one character intensifies the effect of stress in my opinion.
Some ideas or opinions? Let's talk guys!
Vaporum 1-Year Anniversary
TLDR:
One Year of Vaporum
- Vaporum has been out for a year!
- -40% week-long sale (starting today at 19:00 CET) on Steam and Humble Store.
- We’re releasing an early prototype of Vaporum from late 2014 (Windows only). Download here!
- We’re working on a prequel to Vaporum!
- Thank you all for the support!
Time flies. It’s been a year since we launched the debut game of our small studio — Vaporum. We’ve managed to do quite a lot during this time. The game has won several awards: Best Graphics at Game Access 2017, Best Game Design and Best Debut at Slovak Game of the Year 2017.
It’s doing good in terms of ratings, with 90% on Steam, 4.5/5 on GOG, and 78 points on Metacritics. It’s been localized into 11 languages and ported to both Linux and Mac. And currently, we’re working on ports for Xbox One, PS4, and Switch.
We’ve released 12 updates, including the extensive Accessibility Update, which was our attempt to make the game a lot more accessible to people with disabilities. One of the major parts of the update was the Stop Time Mode, mostly aimed at players who found the combat and the timed puzzles too hectic, or outright impossible due to a physical disability.
In another big update, we enhanced the RPG system with a new exo-rig and three new circuits. This greatly increased the number of possible combinations of rigs and circuits, which allowed our players to replay the game with fresh ideas on how to build the character.
We’re quite proud of the game and we’re very happy players receive it so well. It’s a great feeling of satisfaction when the game is well received by the people for whom you’re making it. The journey to releasing Vaporum was not easy, and that’s why this anniversary is not only a celebration of the release, but also the path to it.
Sale & Prototype
On this occasion, we decided to run a -40% week-long sale (starting today at 19:00 CET) on Steam and Humble Store, and also release an early game prototype that we used in our search for funding for full development. The prototype represents a single level, showing our rough vision of how the game could work, what types of gameplay situations the player was to experience, and the general atmosphere.
Download here!
The prototype also served to see if the mechanics the game was built on worked or not. A small group of about 8 friends and relatives, quite spread all across the spectrum of gaming genres, focus-tested the game and gave us lots of invaluable feedback on things that weren’t working, but also gave us a signal that the game had good potential.
Of course, the prototype is buggy and rough around the edges, and should be taken with a grain of salt. Multiple systems are provisional (RPG, AI, etc…), implemented only up to a state of being able to present our vision. Therefore, we don’t guarantee anything; it very well may not even run on your machine. It’s not a full game or a demo.
Please take the prototype as is. It’s just a curiosity from the history of development of Vaporum, for you, the fans.
Next Game
It’s you, our players and fans who we make games for. We’d like to thank all of you for all the support you’ve given us.
We’d also like to announce that we’re working on a game that will bring you back into the depths of Arx Vaporum, this time with a different protagonist, new levels and toys to play with, and a few new nasty enemies.
PS: Feel free to tell us what you think about Vaporum, either by writing a review on Steamor GOG, joining our Discord server, or by following us on Twitter or Facebook.
so it's 50% off should i get it?
so it's 50% off should i get it?
Didn't they announce a prequel to this game as being in the works?
I can do the silly stuff plus save scumming i almost got put unscathed in a bossfight lolCan you do the silly rt blobber dance in this game or is it somehow prevented?
Sometimes you can, but it's often prevented by level design and/or enemy AoE attacks. There's also the fact that you mostly go up against groups of enemies. Staying mobile is very important, though, at least if you're not going with the heavy rig.Can you do the silly rt blobber dance in this game or is it somehow prevented?
Never played grimderp, but you can dance floor out of most encounter.is this another dance simulator like grimderp?