Zer0Morph as long as you're hanging out here, I'd like to ask you a few things:
1.
How thoroughly tested will the 1.4 release be? How many people tested it, how many testers made a complete playthrough? I'm planning on having a vtmb replay with your mod and I don't want to get stuck somewhere in the middle and abandon because of something game breaking.
2.
In the 1.3 TFN discussion on moddb you said "
TFN, from the beginning, has always been more focused on story line, dialogue, lore, etc..."
So I have a question about how you deal with certain new clans lore-wise. Is it at all explained how come you were embraced by a Salubri, how incredibly rare the Salubri are, and why on earth are you now running errands for the prince, being a Salubri? Or is it just "bam, you're a salubri, here are your abilities, deal with it"? Does being a salubri change the entire story somewhat or not?
3.
The new Blood Doll system seems
rather weird.
Basically, with a low/mid seduction, you have to
spam the blood doll till you roll a success on each line of dialogue. With a seduction of 5 (!!!), you have about 18% of overall success or something like that. So, for having a low seduction, the player is penalized into spam clicking, hearing the same dialogue lines, etc. The punishment is purely "meta", and spam clicking on the same dialogue lines for minutes sounds rather immersion breaking. If I may, I would suggest you penalize the player some other way. For example: you lower the seduction requirement and make the result of your attempt semi-permanent - it should remain the same until you leave and return to the area. No more spamming, you either succeeded or didn't.
4.
I see that you've decided to make all weapons accessible early in the game because, as you say "
I hated the fact that you would have to wait until Hollywood or Chinatown to get your hands on a weapon that fit your play style". However, it concerns me that there's no more incentive to get out of your comfort zone and experiment with weapons that you don't necessarily like at first sight. So if I understand your notes correctly, in TFN I'll get the weapon that I like the most and I won't have to ever switch? Sounds more like cheating, than a feature, to me anyway.
5.
"
We removed every single item and replaced them with items that ONLY appear if the player has a high enough Inspection Feat to see them."
Does this mean ALL items? Even items that can be easily spotted by any kine without any supernatural abilities, like a magazine on the table?
Frankly, "
For players who enjoy exploration then this System is for you. Whenever you raise your Inspection level it will be wise to go back to previously explored areas to find the new items you missed before." sounds more tedious than fun. Exploration is about finding interesting things and not about NOT finding them.
I guess I'll have to cheat and give myself max inspection. I wonder how will it affect the game, will I be finding too many things, like too much ammo, etc?
6.
"Presence 3-5 influences NPCs during dialogue (No blood required)"
Could you elaborate on that?
Despite my caution of some of the new mechanics, I actually look forward to playing this mod. Mostly for the new content, though.