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KickStarter Vagrus: The Riven Realms - post-apocalyptic fantasy caravan master RPG - now with Sunfire & Moonshadow expansion

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,580
Location
Hyperborea
I started playing it 3 days ago and got sucked in, spending like fucking 12h on it every day. It's good af, I can't believe I overlooked this game till now. It's kinda like Sunless Sea but with non retarded writing and gameplay actually being damn good and addicting.
 

A-Minish

Educated
Joined
Oct 21, 2021
Messages
73
Location
Occupied Gallia Celtica
After restarting a game I returned to my dear experimental hunting/foraging build of my previous playthrough. It is alright once you reach a certain point but I still had to juggle between faction missions, selling goods and managing crew numbers.

THOUGH something was off. It might be bad luck but usually when you have a good succes or a critical succes while hunting or foraging you can get goods like ivory, hide, bones, chitin(around Ash for exemple), herbs, mushrooms. It could help greatly financialy. Except I have reached the point where I am at a good rate of succces at both of those tasks, I am around a year ingame and I never had any of those goods like in my previous playthroughs. Zero.

I already reported it as a bug but if anyone here want to test some hunt/foraging build, beware the usual rewards might just be bugged(reduced to only supplies).

Or I am extremely unlucky. Anyway, time to pause for now. Have fun folks.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,580
Location
Hyperborea
After restarting a game I returned to my dear experimental hunting/foraging build of my previous playthrough. It is alright once you reach a certain point but I still had to juggle between faction missions, selling goods and managing crew numbers.

THOUGH something was off. It might be bad luck but usually when you have a good succes or a critical succes while hunting or foraging you can get goods like ivory, hide, bones, chitin(around Ash for exemple), herbs, mushrooms. It could help greatly financialy. Except I have reached the point where I am at a good rate of succces at both of those tasks, I am around a year ingame and I never had any of those goods like in my previous playthroughs. Zero.

I already reported it as a bug but if anyone here want to test some hunt/foraging build, beware the usual rewards might just be bugged(reduced to only supplies).

Or I am extremely unlucky. Anyway, time to pause for now. Have fun folks.
In my 40h+ I've played this week, I didn't even once get anything else than supplies from hunting/foraging, didn't even know it was possible. So either it's bugged or they changed it on purpose in one of the patches.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
LoL the quest where i have to bring some thot from the ford to the oasis is bad. It seems that it have a time limit and the dumb thot just lives you at one point and dies in the desert. Poor design lol,not even an event where she tells you to hurry.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,580
Location
Hyperborea
LoL the quest where i have to bring some thot from the ford to the oasis is bad. It seems that it have a time limit and the dumb thot just lives you at one point and dies in the desert. Poor design lol,not even an event where she tells you to hurry.
Pretty sure when picking her up, she explicitly tells you she'll leave you and go on her own if you take too long, no?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
LoL the quest where i have to bring some thot from the ford to the oasis is bad. It seems that it have a time limit and the dumb thot just lives you at one point and dies in the desert. Poor design lol,not even an event where she tells you to hurry.
Pretty sure when picking her up, she explicitly tells you she'll leave you and go on her own if you take too long, no?
I must have missed it. Still all the other quests tell you to hurry up during travel.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Soooo i finished the main game,still haven found a way to start the dlc. How do you travel to the new area ?
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,580
Location
Hyperborea
Soooo i finished the main game,still haven found a way to start the dlc. How do you travel to the new area ?
You have to go to Lumen once you have at least 400 bross, 3 companions and 3 renown, and you should get an event when the dude from the prologue wants you to give him a ride to the Crossroads, that's the start of the DLC.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Soooo i finished the main game,still haven found a way to start the dlc. How do you travel to the new area ?
You have to go to Lumen once you have at least 400 bross, 3 companions and 3 renown, and you should get an event when the dude from the prologue wants you to give him a ride to the Crossroads, that's the start of the DLC.
Ahhh i did that,ok. I thought that was added content from the knowledge thing.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
LoL i ended up with a game breaking bug in the new dlc. There is a quest in the new zone from Venari oild field,you need to get some workers from one of three places. I got the one i like and went back to the quest giver,didn't trigger anything so i tought that i need to get all three groups. Now i have three groups of passanger with around 60 people total,that i can't kick off or finish the quest.

The quest i s called "suboptimal efficiency"
 

Sztaszov

Lost Pilgrims
Developer
Joined
Nov 7, 2018
Messages
73
LoL i ended up with a game breaking bug in the new dlc. There is a quest in the new zone from Venari oild field,you need to get some workers from one of three places. I got the one i like and went back to the quest giver,didn't trigger anything so i tought that i need to get all three groups. Now i have three groups of passanger with around 60 people total,that i can't kick off or finish the quest.

The quest i s called "suboptimal efficiency"
hey, are you playing on the latest build? That quest got fixed in the build released on Nov 17, and now you can dump all the passengers at the Oilfield. If you are seeing this in that version then could you please F1 the bug in?
Thanks!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
LoL i ended up with a game breaking bug in the new dlc. There is a quest in the new zone from Venari oild field,you need to get some workers from one of three places. I got the one i like and went back to the quest giver,didn't trigger anything so i tought that i need to get all three groups. Now i have three groups of passanger with around 60 people total,that i can't kick off or finish the quest.

The quest i s called "suboptimal efficiency"
hey, are you playing on the latest build? That quest got fixed in the build released on Nov 17, and now you can dump all the passengers at the Oilfield. If you are seeing this in that version then could you please F1 the bug in?
Thanks!
I was on the u build i believe,on a release date build. Then i got the bug but the patches were missing on gog to update to the latest,so just installed the latest game on the existing. It didn't help so i just made a fresh uninstall and new install of the whole game,still didn't help. Seems that the save is fucked in a way. I did find a work around by using cheat engine for more supplies but in the end i can't leave the region because i have passengers.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Sztaszov Next update make sure you add save slots like about companion positioning in combat. On this screen!

xU284mX.png



It is the most tedious shit to have to fill it every fucking time.
 

A-Minish

Educated
Joined
Oct 21, 2021
Messages
73
Location
Occupied Gallia Celtica
A new patch is out.
A New Build is OUT - Patch 1.1501207T - Codename: Winter Canvas
Hey everyone,
It’s that time of year again and so we at Lost Pilgrims wanted to wish you all Happy Holidays! Enjoy your well-deserved rest, spend time with your loved ones, or just chill, play your unplayed games, read, eat, or do whatever makes you happy.
We are winding down as well after we take care of a few things and although we’ll monitor the usual channels, we’ll hunker down until early January because the last half a dozen months have been quite exhausting for the Pilgrims.


20474d53b58c26468089187f4d363f1e15f1cc62.jpg


Of course, we wouldn’t want to leave you without something of a holiday gift as well as a bunch of fixes we’ve been busily working on with a lot of help from our awesome community. The former is a quest that is available to any
vagrus
with enough Handjari reputation to visit Prince Faisal, called ‘The Canvas of Fate’. It’s replete with tragedy, ambition, and a dedication to art – we hope you’ll like it.

As for the fixes, the list below provides the most important ones, so let’s jump right in.

Important Note I.
It has also come to our attention via crash reports that for some reason, quite a number of our players are on earlier versions of the game (pre-hotfixes). So please make sure that
Vagrus
is updated to the latest version at all times.

Important Note II.
Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

--------------------------------------------------
Patch 1.1501207T - Codename: Winter Canvas
New Content
gift

  • ‘The Canvas of Fate’ quest for the Handjari was added (access at Prince Faisal)
Event/Story Fixes
pencil

  • ‘Mysteries of the Dead Forest’ quest can now be completed when you have at least 25 Deadwood Samples
  • Faction presence in Ahar Kadah end states were altered (Ahari, Chimera Legion, and Handjari)
  • Ahar Kadah now proudly displays the House Ectorius banners in their victory state of the ‘Of Survival and Blood’ quest
  • Several soft-locks in the Breach of Stygios Lumber Camp were fixed
  • Mehdar Ahara is no longer accessible to vagri with less than Tier 2 Ahari faction reputation at any given time
  • Further fixes were applied to the quest ‘Suboptimal Efficiency’ so that players with older saves (specifically with wrong objective states) can also progress the quest
  • You are no longer able to perform the slave nourishment step in Oil Field Daratan twice in quick succession
  • Upon reaching Tier 4 reputation with Nemesis factions now turns the opponent faction’s reputation to Tier -5 automatically (as was originally intended)
  • Upon completing either of the Nemesis questlines, changes occur in Ahari and Chimera Legion faction presence across a number of settlements (retroactive for those who had already completed a Nemesis questline)
  • Upon completing the quest ‘Prince’s Triumph’, Handjari faction presence rises in several settlements (retroactive for those who had already completed the quest)
  • From now on, the ‘Blessings of the Sadirar’ quest will now show up in a completed state in the Journal properly for those who have completed it
  • Some soft-locks in Events were fixed
  • Some portrait and background artwork issues in Events were fixed
  • The spreading of Abolitionists in the Bronze Desert now works as intended
  • Fixed an issue that caused some objectives in the repeatable quest ‘Prince’s Commissions’ to trigger their reward sequences twice
UI changes
shiny

  • When a Passenger disembarks via an Event choice and thus offers no regular Passenger reward, the UI display is now clearer about this fact
  • Added all missing enemy and ally Skill texts
  • In Crew Combat, we fixed some texts that could overlap
  • The “mixed Beasts” warning (Outpost) window shows up only at the right times now
  • Non-available Companions should not show up in tests as modifiers
  • The Odd Jobs window not showing up to display results was fixed
  • Fixed the appearance of the word “comitatus” on the Task pane in the Journal
  • The Legionnaire Peltas combat character’s Trench obstacle visual displacement was fixed
  • Enduring Effect name font size now scales with the available space on the UI
Bug Fixes
bug

  • Selling salt to the Handjari at your Outpost now properly gives reputation with the faction
  • Fixed anomalies caused by the renaming of the Outpost
  • Fixed the issue of two entities occupying the same position in Companion Combat
  • Rolling a critical success on hunting and foraging provides extra loot now properly (as originally intended)
  • Tarkian Tents were fixed and they now provide the advertised bonuses
  • Odd Jobs now correctly use 2 MPs if the player has enough remaining MPs instead of always using up Vigor
  • It is no longer possible to enslave 0 enemies in Crew Combat
  • You cannot enslave more enemies than the number of living characters in Crew Combat
  • The ‘Archive Rumor’ button has returned in all its former glory
  • Various minor crash fixes
Known Issues:
  • Escort Tasks and related anomalies
  • Equipment and Goods art assets are sometimes loaded a bit late or even mixed up
Coming Up Next
  • Further bug fixes and balancing tweaks for “Sunfire and Moonshadow”
  • Additional Content for “Sunfire and Moonshadow”
  • Outpost UI and balance tweaks
Happy Holidays again and stay vigilant as you conquer the wasteland!
-
The Lost Pilgrims Team
------------------------------------------------------------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Rolling a critical success on hunting and foraging provides extra loot now properly (as originally intended)
 

A-Minish

Educated
Joined
Oct 21, 2021
Messages
73
Location
Occupied Gallia Celtica
I have started the DLCs at last but had to pause thanks to health problems. I cannot think stray anymore, no point reading all the rest if I cannot appriciate it. The good thing is I had the satisfaction to win the game in normal mode with both the outpost and the exploration/fame(the easiest) objectives before that.

I still think a time limit had to be there or extended by a good 10 years or so but I must admit I am very glad it was not there anymore.

The outpost victory is very very long. I do not think I have been the most efficient in building it but I do not think I was slow either. For those who want to know what's beyond the 3000 to 5000 bross investment :
Chap-4.png
Chap-5.png
Chap-6.png
Chap-7.png
Chap-8.png

I do not know if anyone managed to make it auto-sustainable in food but I always had to bring them a shitload of supplies so they could survive for 2 to 5 months(depending of the equipment you left them). Same with its crew, even if I was lucky with random events I always had to bring scouts(whom were vastly inefficient at bringing food by the way) and new warriors to replace the deads. Outiside of this, once I had the salt production going it became a profitable enterprise with the possibility to raise your reputation with some factions on top of that by selling salts. I think I did easily 100 Bross a month with a surplus of salt after chapter 5 or 6.

So be warned that outside of it taking time, the only real problem of the outpost is not being able to set a number of automatic option to buy food, to buy slaves and to recruit scout or warrior each month in order to make it properly sustainable and less tedious. May be adding another quest giving you the opportunity to bring a character at a certain cost(like another overseer) in order to allow such options could be nice in the futur. Otherwise you just need to go and pass every 2 or 3 month to watch if the outpost is not completely failling, get your salt surplus and your money.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
A New Build is OUT - Patch 1.151 - Codename: Primo
Hey everyone,

Our original plan was to kick the year off with a neat content update (more about it here[vagrus.com]) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.

Now let's jump into the patch details!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server[discord.gg].

--------------------------------------------------
Patch 1.1.151 - Codename: Primo

Updated Content :gift:
  • We took steps to alleviate the narrative dissonance caused by the setup of Certain Crew Combat encounters versus their defeat texts in Events. Setups were significantly altered (e.g. in the Criftaa tower fight at the end of her questline or the Sand Wyrm fights at the entrance of Tectum Carvos) so that enemies in them do not disengage so easily (or at all), causing a defeat for the player when, in fact, they won.
  • Interactions with the Darkstone Garrison of Hakhtarast after finishing the Ahari quest there have been improved to better depict the state of the settlement.
  • Lady Zahraja’s comment on the state of the north will be more context-sensitive depending on dates and/or having interacted with Sunfire and Moonshadow content.
  • Added a new way to acquire the Sand Wyrm codex entry if you missed it during the questline concerning Tectum Carvos.
  • Farud’s comments on Tamarra are now more context-sensitive to the state of her questline.

User Interface Improvements :pencil:
  • Tooltip sizing was rebuilt from scratch: the new system is more robust with various fixes. For instance, tooltips can never float out of the screen.
  • Event choice dependency tooltips in Kadaath or your Outpost now correctly display owned Equipment, Gear, Items, and Goods even if they are in the warehouse.
  • Tasks will no longer disappear from your Journal’s Active pane while standing on the target Node before actually turning them in. They will be shown as “Ready” while standing on the target Node but revert to “Active” when moving away from it.
  • Maximum Resourcefulness upgrade tooltips on the Leader UI have been clarified further to make a distinction between your current maximum and the absolute maximum of 12 Resourcefulness. Now they always display how much Insight it costs to raise the stat and mention only the absolute maximum until it is reached.
  • The display of potential Faction rewards were changed to show all contextual/conditional requirements for certain rewards (e.g. a specific Beast Type to gain a bonus) and you can also see which of these requirements you currently satisfy.
  • Updated how Trade Tasks display the Goods you have to deliver to the destination to be more streamlined.

Updated Features :shiny:
  • The yields of Critical Successes in Hunting were tweaked to give more Supplies but less random Goods.
  • Hidden Compartments and Smugger’s Compartments Equipment received the “minimum 100 Cargo capacity” requirement, thus preventing vagri from hiding everything they own if it was a small enough haul.

Bug Fixes :bug:
  • Numerous fixes to wording and style in Events, correcting typos, and improving texts otherwise.
  • Bandul and Ahari no longer take slaves in Crew Combat Appease interactions.
  • The Esc button can now be used to navigate back from the Savegame menu tab.
  • The tooltips of effects that belong to the comitatus (like Crew Properties) will now add up bonuses for the same stat from different sources.
  • Fixed the way Tasks can be arranged alphabetically and chronologically. This was working in a very confusing manner previously. Chronological ordering takes the date of gaining Tasks as a basis for the arrangement (Tasks that were taken later are toward the top of the list) with Active Tasks and the date of turning in (those turned in more recently are toward the top of the list) for Completed Tasks.
  • A very rare DLC requirement inconsistency preventing certain players from loading their manual saves was resolved.
  • Camp Events can no longer trigger during nights spent in settlements.
  • Characters can no longer Evade twice in the same Turn of Companion Combat (for example, when Evading from an attack and into an overwatched position), and thus will no longer cause a softlock by doing so.
  • Gifting Beasts of Burden to the locals of Shahsgabat will now work as intended (removing a Beast properly).
  • Non-hovering Characters who were floating over positions in Companion Combat no longer do so.
  • The Suncaller’s tiny shadow was fixed. They might revel in sunlight but they do cast shadows like everyone else.
  • All characters that were offset in their Companion Combat position were fixed.
  • Multiple instances of the Resistance stat from the same source (e.g. the same Gear) are now calculated and displayed correctly on Companions (i.e. added together).
  • The infinite swarming of certain enemies in Defend Tasks was fixed.
  • Fixed the location artwork issue at the Umbra River Bridge location.
  • Fixed an issue that caused Abolitionist faction location unlocks (via cyphers) to not work if you have reached the maximum unlocked locations in the base game. Cyphers are counted separately between the Expansion and the base game now as intended.
  • A lot of named enemies had their (modified) stats erroneously displayed or (in some cases) their stat modifications did not work at all. These were fixed, causing some “boss fight” encounters to be significantly more difficult, as intended.
  • Activating Auto-Scouting no longer causes issues with the calculation and display of Movement Points and March Movement Points.
  • Pieces of Equipment can not be placed into locked slots directly from the Market pane’s list.
  • Fixed an issue that caused Faction reputation rewards for delivering certain Passengers to be displayed differently in the Journal and in the popup window upon their arrival, preventing the right amount of reputation to be added to your standing (often this meant no reputation at all).
  • All legionnaire and elite legionnaire enemies that belong to the Chimera Legion now use their proper, unique artwork instead of the common Imperial variants.
  • Fixed an issue that allowed an exploit to use infinite Insight when generating a new player character.
  • Hunting and Foraging will now actually grant yields when successful even if the comitatus is camped via an Event.
  • Fixed an issue that allowed the skipping of compulsory camping during Event sequences.
  • Tooltip flickering on high refresh rates was fixed.
  • Machine Localization: Certain characters from Chinese and Japanese fonts that caused display issues specifically on the character creation screens and ending slides should now appear properly.

Coming Up Next
  • The Dreamwalker questline Part I.
  • Bug fixes and balancing continue at full speed

Stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
 

Lagi

Savant
Joined
Jul 19, 2015
Messages
728
Location
Desert
is there manual for the game? Or do i need to learn everything in game? (just installed prologue - is manual in full version?). Mon to Fri im away from home, and would love to read the lore bits.

Can i play it on tablet? (it seems to be more like a CYOA book to read)
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
If you play the Prologue it should give you a good enough introduction to the game that you can start the main campaign and figure out the rest as you go along. I did a quick google search and I don't think it's available on a Tablet yet although it would work quite well in such a medium. Maybe in the future.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
Giving this game another go, it's so damn good. Do you guys all dip into hunting/foraging? I go all-in on slavery and just make those fuckers march as often as I can
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,980
Do you guys all dip into hunting/foraging
Never saw great returns whenever I tried. Just try to have enough provisions for the routes I have planned.
 

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