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UnReal World

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,460
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Who's playing UnReal World right now? How do I git gud?

For those not in the know, this game has been around for well over 20 years. I played it decades ago, and I revisit now and again because it receives endless updates. It was shareware years back, but I spotted it on Steam and threw the Dev a bone. It's actually on sale now (although you can also just get it for free):

https://store.steampowered.com/app/351700/UnReal_World/

http://www.unrealworld.fi/


I'm currently playing as a fisherman. I have a shelter set up, and I have a few ice fishing holes with nets. Assuming no angry bears or murderous bandits show up, my character could probably just build a cabin and hang out here forever.

What's the next steps, now that I have infinite fish, fire, and shelter?


 

thesheeep

Arcane
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Joined
Mar 16, 2007
Messages
9,962
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It is a great game, but I feel that once you actually managed to get a character running for more than a year, you are kind of done with it.
There really isn't much more to achieve than being able to sustain yourself through winter.

Maybe a second character to go full nomad instead of building a hut.
 

Edija

Arcane
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Joined
Nov 17, 2017
Messages
675
Location
The Dead City
Steve gets a Kidney but I don't even get a tag.
I think there was a topic on the Codex about it already... anyway, game is neat but the problem is that you essentially have no endgame content and once you survive your first winter that's pretty much it.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,962
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just to be clear, though, I think it took me 30+ hours to really get a character to survive well, so the game is more than worth the price.
It's just not one of those games that can be played for thousands of hours, really.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
I liked the game but found the UI unnecessarily complicated. Still an awesome concept that was pretty well-executed.

Would love to see more of this low to the ground, realistic Iron Age-style stuff where being a powerful character means owning a metal sword and a woven rug.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
Well after buying and playing the full version this has grown on me a lot. Yes the UI is cumbersome and takes a few days to get used to but it has a lot of strengths

- Low-to-no fantasy system. The rituals are pretty easy to dismiss as mere placebo and forums are full of debate over whether spiritual favour actually means anything (some swear that they cannot catch a single fish or connect an arrow to an elk when the spirits are annoyed, others argue it doesn't mean a damn thing beyond roleplaying). Setting is vaguely Iron Age Finland with a few somewhat more advanced foreign traders and slavers around. The northern Sami-esque cultures are even more backwards than the southerners.
- Sophisticated nutritional system. No you cannot live off of berries and nettle soup for eight months straight or your character will wither into a feeble twig. Foods have carbs, fats and protein ratings. A lot of vegetable/herbal food fills your stomach and stops your character complaining but does not actually improve your nutrition (for which you need actual heavy energy dense food of bread, meat, turnips etc). Sooner or later you will need some smoked salmon or a nice cut of roast elk in your system to restore your protein levels. System is even more elegant because physically intensive work makes you require more calories. As historically northern people practised, spending all day sleeping, fucking and engaging in light crafts is a perfectly valid way to spend winter. Make sure your cellar is fully stopped
- Animals behave realistically. Almost all animals recognise you as the superior predator and will almost always flee when they notice you. You will need to either trap them, become a skilled archer or master stealth skill to javelin ambush them. Trapping is ultimately a far more reliable food source (and even then requires a bit of logic in how you deploy them)
- Processes tend to be complicated. Turning a dead animal into leather is long-term process requiring a lot of clicks and time. Likewise chopping down a tree doesn't give you some magic wood resource. You must refine it into logs, boards, firewood etc. You will need the right tools and some aptitude to make anything of decent quality. Your mileage may very but as someone with a growing interest in survivalism I appreciated the game showing just how difficult, arduous and time-consuming a lot of these refining processes are.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
The animal AI is insane. Was involved in a long ass duel with a lynx that stalked around my cabin. I'd throw a javelin at it and it'd flee in terror for the rest of the day but come back at night to try stalk me. One time when I was heavily exhausted from tree-cutting it charged me (generally the lynx flees when it sees me, was it aware I was weak from exhaustion?) and then retreated after I threw a few spears at it. Still prowls around and I've set several traps to try kill it. Feels damn awesome and plausible without a single fantastical element just what our far distant ancestors spent their life dealing with.
 

Tacgnol

Shitlord
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Joined
Oct 12, 2010
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1,871,767
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I've been playing URW on and off since about 2001. It did the survival game right before all the meme games.

It's an interesting game to leave alone and come back to every couple of years to see what madness Sami Maaranen has been up to with his latest updates.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,460
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
The animal AI is insane. Was involved in a long ass duel with a lynx that stalked around my cabin. I'd throw a javelin at it and it'd flee in terror for the rest of the day but come back at night to try stalk me. One time when I was heavily exhausted from tree-cutting it charged me (generally the lynx flees when it sees me, was it aware I was weak from exhaustion?) and then retreated after I threw a few spears at it. Still prowls around and I've set several traps to try kill it. Feels damn awesome and plausible without a single fantastical element just what our far distant ancestors spent their life dealing with.

Herakles wrestled an invulnerable lion with his bare hands. Meanwhile, you cannot defeat a lynx despite having javelins, spears, and traps. You are GAY.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,767
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The animal AI is insane. Was involved in a long ass duel with a lynx that stalked around my cabin. I'd throw a javelin at it and it'd flee in terror for the rest of the day but come back at night to try stalk me. One time when I was heavily exhausted from tree-cutting it charged me (generally the lynx flees when it sees me, was it aware I was weak from exhaustion?) and then retreated after I threw a few spears at it. Still prowls around and I've set several traps to try kill it. Feels damn awesome and plausible without a single fantastical element just what our far distant ancestors spent their life dealing with.

Herakles wrestled an invulnerable lion with his bare hands. Meanwhile, you cannot defeat a lynx despite having javelins, spears, and traps. You are GAY.

Back in version 2.6/2.7 (waaaaay back in the day), Lynx used to be far the most dangerous animals in the game. They could shred a fully armoured PC before you could even get a hit in, and they were super aggressive to boot.

Fortunately they've been nerfed a lot since then. Merely dangerous if unprepared rather than being rabid demons.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,038
Location
NZ
The animal AI is insane. Was involved in a long ass duel with a lynx that stalked around my cabin. I'd throw a javelin at it and it'd flee in terror for the rest of the day but come back at night to try stalk me. One time when I was heavily exhausted from tree-cutting it charged me (generally the lynx flees when it sees me, was it aware I was weak from exhaustion?) and then retreated after I threw a few spears at it. Still prowls around and I've set several traps to try kill it. Feels damn awesome and plausible without a single fantastical element just what our far distant ancestors spent their life dealing with.

Herakles wrestled an invulnerable lion with his bare hands. Meanwhile, you cannot defeat a lynx despite having javelins, spears, and traps. You are GAY.

Straight in the smoker, sorry buddy.


Lynx_lynx2.jpg

270099722_138480521938760_1386827587393098138_n.jpg

271172927_138480551938757_1538315811815500040_n.jpg
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Apr 24, 2015
Messages
19,320
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/351700/view/4203623295424483003
Version 3.84 released for Windows
A new version is at hand and for starters the
Windows build goes live - now
.
Linux and OS X builds will be released later this week if the workflow goes as expected.

Version 3.84
continues the ongoing transition to make all the crafting tasks pausable, features a good deal of related crafting requirement changes, adds BOWYER skill, introduces springs as a new water source and naturally offers a fistful of bugfixes too.

Here's the changelog:

Version 3.84 (stable) changelog

** Saved characters from version 3.80-> are compatible with this version. **

- added: BOWYER skill

The bowyer skill is the ability and knowledge to make bows. Success in the skill determines the quality of the bows crafted. For migrated characters this skill is created upon the first load in this version.
Needless to say, the available craftable bows now call for BOWYER skill in their crafting.

- added: craftable Longbow

You can craft a longbow from [M]ake menu under "Weapons" category.

- added: pausable weapon crafting

Crafting of the items in [M]ake -> "Weapons" category are now pausable tasks allowing you to have breaks and continue at will later on. These weapons are stone-axe, stone knife, club, javelin, spruce quick-bow, shortbow, longbow and bowstring.
To continue paused weapon crafting use the same crafting option again standing beside the said partially finished item. Like the other partially crafted items these will remain on the ground and can be picked up only after they are finished. They are rendered with a different tint and described as "partially crafted", "half-crafted", "largely crafted" etc. when looking at them.

- changed: crafting times and requirements of certain weapons

Now that the weapon crafting is pausable the production times of certain weapons have been increased to more reasonable levels. There are also minor changes in some material or tool requirements.
The changes are as follows, but bear in mind that these are the average set values and poor tools and/or skills may very well double the actual production times.

* Stone-axe

Stone-axe gets the greatest time increase in the production time as on average it now takes 50 hours to make one. That's a lot, but it really is a slow process to get the stone blade knapped and grinded out to shape that is efficient for felling trees.
Thus, stone-axe now becomes a survival option which you won't take up too lightly, but only in extreme need. Crafting a stone-axe now also needs another stone for final sharpening and polishing. Also, the previous requirement for rope has been replaced with strong cordage requirement. This means you can also use for example spruce withes for securing the head in place in the handle.

* Stone knife

It now takes 5 hours on average to make and also requires a stone for final sharpening.

* Javelin

It now takes 2 hour on average to make.

* Shortbow

It now takes 12 hours on average to make. The time increase is signficant compared to the earlier, and only a skilled bowyer with quality tools may manage to craft a shortbow in one day. With mediocre skills and tools it's a process of several work days.

* Longbow

It takes 18 hours on average to make. Thus, crafting a longbow is a process of several work days even for a skilled bowyer.

* Bowstring

It now takes 2 hours on average to make a bowstring from strands of yarn, and 30 minutes on average from a ready-made cord. When using a ready-made cord it often needs to be thinned down to suitable thickness so it's not just tying of the knots.

- added: BOWSTRING game encyclopedia (F1) entry

- updated: SHORTBOW and LONGBOW game encyclopedia (F1) entries

- added: pausable haft crafting

Crafting of the spear, axe and shovel hafts are now pausable tasks.

- added: pausable item trap crafting and loop snare batch production

Crafting of the paw-board fox trap and loop snare are now pausable tasks. There are also some changes as follows;

* Paw-board

Crafting time has been increased to three hours.

* Loop snare

Loop snares can be made in batches of up to ten at a time, and it takes 20 minutes on average to craft one.

- added: pausable lumber items crafting

Crafting of the wooden stakes, staves and wood slats are now pausable tasks. There are also some changes as follows;

* Wood slat

Crafting time for a batch of 20 slats has been increased to 200 minutes.

* Wooden stake

Wooden stakes are made in sets of 5 pieces from one slender tree trunk. Previously it was 8 pieces from one trunk.

* Staff

When crafting staves one slender tree trunk can yield 3 proper straight staves. Previously it was one trunk for one staff.

- added: pausable utility article crafting for some items in the category

Crafting of the wooden shovel, birch-bark box and birch-bark basket are now pausable tasks. There are also some changes as follows;

* Wooden shovel

It is now made from a board instead of a wooden block. The crafting time has been incresed to 8 hours.

- added: springs

Springs are water sources bringing groundwater to the surface. They can be found in the terrain on zoomed-in maps at varying environments in size of one to three map tiles.
Springs do remain unfrozen even in the winter which makes them very useful water sources. A spring found in the wilderness may provide a great spot for a homestead for those who like to live in the forest further away from the lakes or rivers.
From now on the village water supply ponds are also springs. As they don't freeze they are easier to maintain and spot even in the winter.
MIGRATION NOTICE: Water supply ponds in the villages you have visited in the previous version will automatically turn into springs in this version.

- added: "behind your back" reference to asking for NPC whereabouts

When asking the whereabouts of an NPC who is close by but not seen by the player character, the people will now point out that the target NPC is "...over there, just behind your back.".

- changed: pushing allowed to locations not visible to the player character

You can now [p]ush items around regardless of the location being visible or not. This helps to maintain character's daily life also in the pitch dark low visibility conditions.

- fixed: pausable crafts in process occasionally disappearing when finishing crafting something else beside them

- fixed: possibility to remove hafts from sickles

This was mistakenly allowed. Sickles are a special case and not yet included in the hafting mechanics.

- fixed: skin item duplication if tanning got cancelled at the requirements dialog

- fixed: villagers occasionally wandering impractically far from the village area

- fixed: low quality hafts not degrading the finished hafted weapon quality correctl
y

You pretty much always got fine hafted weapons even with the inferior hafts.

- fixed: "Of wolf and woman" quest related NPCs selection mess

There was a rare occurrence where the said quest dialogues didn't unfold properly due to the game engine picking the related NPCs incorrectly.

- fixed: paused craft remaining time checks

There was a rare condition where the remaining time to continue paused crafting was calculated incorrectly resulting in too fast completion of items at the end of the process.

- fixed: title song playback interruptions and cracks upon the game starting

The issue was with .ogg file loading. The troublesome audio is now loaded before the title song starts, and some .ogg audio has been replaced with .wav files.

- fixed: occasional white screen flash when player character goes to sleep

- fixed: attempt to haft an invalid target item made the item to disappear

- fixed: sickles weighted too much

Sickle item weight was mistakenly set to 3 lbs. This is fixed now, and sickles weigh 1 lbs as intended.


Cheers!
urw_sage
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
157
I still fire this up once in awhile, eventually starving or freezing or drowning or something.

Great game just can't ever get a hang of it
 

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