Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
There are so many things wrong even with the idea of comparing UR to BG2 mages that I won't even bother answering that.Most of these enemies simply do not have anything else besides that weapon and bullets so they have no options unlike BG 2 mages.
Not my quote.Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
Is nothing to be excited about and is one of the most overrated games here.
Plasma sentry set up so they can do more damage. If you run out of range or sight they need to disemble so they can move to position where they can fire again.Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
Yeah, UR is like most other RPGs in its braindead AI. If you run away and hide behind corners, or use incendiary grenades, you can see them do all kinds of dumb stuff - including plasma sentries who will set up then dismantle their power shot turn after turn, things that run away from the fire then stand and twiddle thumbs in your range, etc.
I just wish the fucking SMG wielders would burst you, instead of taking 20 seconds each turn firing eight single bullets at you..
Is nothing to be excited about and is one of the most overrated games here.
There are so many things wrong even with the idea of comparing UR to BG2 mages that I won't even bother answering that.Most of these enemies simply do not have anything else besides that weapon and bullets so they have no options unlike BG 2 mages.
As for topic, Lord Andre summed up the difference in combat between UR and AoD fairly well. UR is more freeform but it's also full of trash mobs and it's easier to abuse AI. AoD encounters are hand made but you can't approach all of them how you want (although you can quite a few). That's also what makes AoD more difficult, since no abusing of running between locations.
Also I think both games make a mistake that many RPGs seem to make compared to tactical games - to effectively use some sort of secondary weapon, you need a build around it. In AoD you will suffer for leveling 2 weapons. In UR it's a lot easier to level up multiple weapon skills, but it is also not needed since you win anyway.
In comparison tactical games like Commandos or JA seem to make things like knives most silent and deadly weapons up close or make some other weapons more like special abilities that you have to use. I always thought RPGs could use some of that, so you wouldn't need 200% in super specialized weapon to change your approach to one particular encounter.
Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.
Still the AI of Underrail is miles ahead of that of BG 2. Bg 2 AI was basically non existent, heck mages would hammer spells into you even if you had Protection from Magic up.
Bullshit. Compared to UR where enemies would use same weapon like bullets even if you are completely immune to bullets? Say that again when enemies in UR would learn to change weapons depending on type of your armor and energy shield.
The AI in Underrail is pretty bad. You can use kiting everytime you want to heal, come back to kill another one, etc. The enemies are completely dumb, clueless.
At least they can use grenades without killing their own people
But that's what my mage with 90% accuracy would do too. My question is: did the AI aim the grenade at the entire group, or did it aim at your character and fumble the throw?Because it's the guy who is shouting "BUUURNS" thrown grenade into me while he and his own 3 people were still alive. He killed himself, 2 of his own, and wounded 4th.
Like WL2? :DAnd how do you know bad AI is to blame in a situation like this? Even with more than 90% accuracy my mage occasionally would throw a grenade (same with area of effect psi spells) in her face. I am not happy with Underrail's AI, but in a game in which throwing doesn't automatically hit, I would expect this to happen to an enemy too. Unless you prefer a game where throwing doesn't take any skill and always works?