Tygrende
Arbiter
- Joined
- Aug 2, 2017
- Messages
- 873
Of course they are worth it.Still thinking about a knife poisoner biology run, though feels like the new poison options not really worth it.
Knife + crawler poison + vanish nades =
Of course they are worth it.Still thinking about a knife poisoner biology run, though feels like the new poison options not really worth it.
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.Still thinking about a knife poisoner biology run, though feels like the new poison options not really worth it.
Jokes aside leper is a straight up damage buff, it increases mechanical damage taken. 10% per stack, up to 3 stacks. There's no reason not to use it. Free damage, might even save a few stabs.As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
thats why i said its for those who want to break record on how quickly one can drop tchort on dominating.Jokes aside leper is a straight up damage buff, it increases mechanical damage taken. 10% per stack, up to 3 stacks. There's no reason not to use it. Free damage, might even save a few stabs.As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
70 bio is an investment that pays for itself with the ability to make hypercerebrix to boost crafting skills including bio.thats why i said its for those who want to break record on how quickly one can drop tchort on dominating.
75 bio needed to extract & apply it... A bit extra investment over focus stim. Never went bio route but I dig getting addicted to stims. Normally I was just carrying a nice batch from picking pockets.
Actually we might be too focused on knives. You could coat a spear and sweep -> thus applying poison to the crowd. If you make evasive spearman with yell -> you can coat with cave ear/binding to sweep and apply extra debuff to avoid getting hit.
actually leper goes up to 60 according to wiki. If target got ribs you can use new cleaver to try breaking some ribs and increase mechanical dmg taken further.Jokes aside leper is a straight up damage buff, it increases mechanical damage taken. 10% per stack, up to 3 stacks. There's no reason not to use it. Free damage, might even save a few stabs.As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
¿Por qué no los dos?or you know... just use gas grenade for up to 200% increase. Obviously they only work well in ambushes or while abusing enemy ai.
It is "common garbage" compared to superior, higher quality and rarer frames that can be found/bought around the same time. "garbage" as in "useless, meaningless, unwanted, inferior, not preferable" which meets the common definition of the word in just about any dictionary. I have not said they are inadequate or insufficent for beating the game. I think everyone else understood the meaning behind it just fine, not sure why you got so stuck.That still does not make it garbage.
i think crossbow is one of the harder "regular" builds (by regular I mean not crowbar-only, throwing knives-only and any other gimmicks). Expedition is even harder that way, cuz your crossbow is even worse when used against naga protectors or swarms of locusts.I did my previous playthrough as a psyker and it was pretty much smooth sailing. Now I made a stealth crossbowman and it feels hell of a lot harder. Is it normal? Or am I missing some essential tactic one's supposed to use when sneaking around with a crossbow?
Initially it suppose to be very easy. I had the easiest Depot A run on DOM with stealth crossbow guy (with quick tinkering tho which isn't necessary). But yeah, later on it can become much harder vs armored enemies. However you should get your hands on corrosive bolts and I'd suggest to take elemental bolts feat anyway. Then of course stack your crit chance starting with ambush (fire bolts activate it very nicely sometimes w/o the need of flares). Always carry some bear traps at least, use grenades and craft lots of special bolts.I did my previous playthrough as a psyker and it was pretty much smooth sailing. Now I made a stealth crossbowman and it feels hell of a lot harder. Is it normal? Or am I missing some essential tactic one's supposed to use when sneaking around with a crossbow?
I did my previous playthrough as a psyker and it was pretty much smooth sailing. Now I made a stealth crossbowman and it feels hell of a lot harder. Is it normal? Or am I missing some essential tactic one's supposed to use when sneaking around with a crossbow?
Oh, I haven't been using traps, maybe that's why I'm having a hard time
Psiless unarmed confirmed to be the best build in the game. Doesn't even need repair kits.Oh, I haven't been using traps, maybe that's why I'm having a hard time
Build strength in Underrail is measured by how few consumable items you have to spam to get through.
What does SI stand for?You made a SI build, didn't you?
I'm getting the feeling that stealth crossbowman is the opposite of this mindset. Elemental bolts, grenades, traps, adrenaline shots, you name it, this guy uses it. Was the reason why I picked it tbh – with psyker, I looked at all those things with "meh, more garbage, I resolve 90% of encounters by throwing in rage, then picking off the straglers anyway". Wanted a playthrough that made me use all the tools that are provided to me for once.Build strength in Underrail is measured by how few consumable items you have to spam to get through.