Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,849
sounds awesome! cant wait to play this, but i pledged to myself to wait until the release...
Most importantly, I implemented a noise system so the player will now have to consider more than just visual perception when handling a hostile area. This system works in a simple manner - certain actions, mostly relate to combat, such as firing weapons, grenade explosions, etc now emit a certain level of noise that travels through the map, with walls and other obstacles dampening their propagation (with certain thick walls doing so drastically). This will cause certain weapons - crossbows, knives and silenced pistols (and to lesser extent sledgehammers), will now have an edge over other weapon types when doing a stealth assassination.
GREAT improveSMGs
. It always bothered me that my enemies are completely deaf. Once I even assasinated a guy with cryokinesis instead of assault rifle, just forlarpingroleplaying purpose. It would be nice if there was added silencer to some guns. Unless it's already there and I'm just blind.
Also, have a good time on your vacation, don't get killed by terrorists
Well, depends on which side of the sea you are talking about, right? But I bet Styg is vacationing somewhere in Croatia like a proper human being.Also terrorists? In the Mediterranean? Wtf are you smoking?
- Added silencer enhancement that can be added to 5mm pistols and SMGs
Maybe I'm misunderstanding something, but why is this good/better?Numeric pad cannot be used for dialog choices
Added hard difficulty (less player health, less healing with longer cooldown)
Also terrorists? In the Mediterranean? Wtf are you smoking?
- Stalkers in the passages near SGS no longer respawn
I was also under the impression that there are going to be some new PSI abilities added before the release, as per the wiki listing some of their names. But maybe they will be revealed later on.
- Psi
- Added the remaining nine psi abilities, three for each psionic school.
- Psychokinesis
- Electrokinetic Imprint - Places a hidden electrokinetic imprint on the ground that deals electrical damage and stuns the first creature to step on it. Only one imprint can be active in an area at a time.
- Disruptive Field - Creates a disruptive field around the target that reduces their chance to hit with ranged and thrown weapons.
- Implosion - Deals mechanical damage equal to a percentage of target's current health. This attack bypasses damage threshold and shields.
- Thought Control
- Psi-cognitive Interruption - Burns target's psi points, dealing damage equal to a percentage of psi burned and also applies psi inhibition which prevents the target from invoking psi abilities or regenerating psi points.
- Mirror Image Pseudo-spatial Projection - Projects additional copies of yourself in the immediate vicinity that travel with you. Each time you are attacked by a weapon or unarmed attack there's a chance that the attack will hit a copy instead, removing it. Machines and true-sighted attackers cannot be fooled by this mind trick.
- Neurovisual Disruption - You disappear from the sight of the target, removing its ability to detect for 1 turn, and immediately enter stealth. Target also has its perception reduced by 5 and detection by 50% for 5 turns. Likewise, does not work on machines or true-sighted enemies.
- Metathermics
- Cryokinetic Orb - You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals cold and mechanical damage and chills the target. Due to shards fanning out, targets closer to the place of impact may be hit with up to multiple shards, while those farther away might not be hit at all. Each shard has 50% chance to inflict a bleeding wound that does additional 100% of the original mechanical damage done.
- Exothermic Aura - Makes you immune to heat damage and generates flames around you and in your wake. Flame generation stops one turn before the aura expires, giving you the opportunity to flee your inferno.
- Cryo-shield - Creates a number of frozen shards around the invoker. Each time the character suffers a melee attack, there's 50% chance that one of the shards will block some mechanical damage and be destroyed in the process.
Have a great vacation styg, you certainly deserve it!
Use oddity, its not difficult at all. You get a fair amount of them and level in a steady pace, you can even game the system a little bit if you know where certain oddities are to get some more experience quickly but thats beyond your first playthrought.Just got this, and I have a question about the oddity experience system. How difficult is it at present, and is it worth trying on a first time play, or should I just use classic?
Use oddity, its not difficult at all. You get a fair amount of them and level in a steady pace, you can even game the system a little bit if you know where certain oddities are to get some more experience quickly but thats beyond your first playthrought.
They were listed in a previous devlog: